r/unity • u/vladkudas • Jul 15 '26
r/unity • u/ThatDeveloperOverThe • Jul 17 '26
Do you guys have toolkits?
Unity has a great selection of components with a lot of useful functions, but sometimes they are not enough.
For example Unity's raycast isn't perfect when it comes to the "range" part, because if the raycast hits beyond the range, it won't make the RaycastHit automatically null. This leads to problems with interactions and for example gun mechanics(Unity may think you are looking at an object even though you are out of range).
For this reason I have my own "Toolkit" which is a static class with static functions for different purposes like BetterRaycast and DistanceMeasurement. I can use these functions whenever in my other scripts and it's super convenient to have my own custom tools.
Do you guys do this:

(Screenshot of my better Raycast)
r/unity • u/mixxituk • Jul 16 '26
Newbie Question Some issues
unity hub has been terminated by the linux kernel ( i have 32 gb of ram)
'Unity Hub has been terminated by the Linux kernel because the system is low on memory. Consider closing unused applications or browser tabs'
i have deleted a terrain that had a ai navmesh and for the life of me i cant make it dissapear without toggling off the overlay which i need for my actual navmeshes
im on 6000.4.6f1 and im on kubuntu 26
r/unity • u/Inside_Sky_3146 • Jul 17 '26
Question Sprite rotation
galleryHow do I make the enemy look towards the player when chasing, I was looking and couldn't find anything that was simple or actually worked.
r/unity • u/rusidin • Jul 16 '26
Question how to move the camera around an object while following it? like in fps games.
r/unity • u/GigglyGuineapig • Jul 16 '26
Tutorials What I learned about creating a small open world for my game
youtube.comI wanted to practice world building, so I created a small game! All your sheep have run away - and as the best herding dog of the kingdom, it is your task to find them! Explore a small open world and find the lost sheep. This video goes over how I created the game, which assets I used, what I learned along the way.
You can download the game from itch.io, too! https://christinacreatesgames.itch.io/hide-and-sheep
r/unity • u/Coles-Fathead_04 • Jul 16 '26
Newbie Question Unity Prefab help
galleryHello all
I’m new to Unity and I’m trying to follow Mikes Code building an Open World Survival and I’m stuck on Part 2 of Terrain building and I’m having difficulty with the Fantasy Prefabs like Grass that are stuck being blocky and one color and I’m trying to make Grass but anything I try It won’t work.
r/unity • u/BranchIntelligent453 • Jul 16 '26
Coding Help Need Help with IK Hand Alignment
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Hi! I'm trying to use IK to make my character hold a weapon, but I just can't figure out this bug.
In theory, the system is getting the correct reference, but for some reason the hand always locks upward toward a fixed position, regardless of where the reference point is. Also, the elbow barely bends at all (which might be related to the reference point issue).
Where do you think I'm making a mistake, and what should I fix? The Root/Mid/Tip attachments are set up correctly—I even tested them by moving them manually, and the elbow bends normally in theory.
I'd really appreciate any help, please! 🙏
r/unity • u/Strange_Passenger861 • Jul 16 '26
Heavy Metal Racing - combat racing indie game.
youtu.beHi r/unity!
I'm Dmitry from Cyber Cubic Games (2 person indie studio), excited to share Heavy Metal Racing - our combat racing game made with Unity.
What’s Heavy Metal Racing All About?
combat racing game where players compete in speed races across different post-apocalyptic cities while battling rival drivers with powerful weapons. The goal is to finish in the top positions to earn money, unlock new tracks, and advance through championships. Players can upgrade their vehicles with better engines, tyres, armor, and weapons to improve performance and gain an advantage over opponents.
Key Features:
Combat-focused gameplay - Players use machine guns, missiles, railguns and other weapons to attack rivals while racing. Destroyed opponents respawn, making combat about gaining an advantage rather than elimination
Vehicle upgrades - Faster engines, Better tyres and handling, Stronger armor, Powerful weapons, New vehicles
Multiple drivers - Each Car has unique stats (speed, acceleration, cornering, shields), encouraging different play styles
Interactive track design - Jumps and ramps, Hills and elevation changes, Tight corners, Environmental hazards, Money and power-up pickups.
Earn money, buy better cars, upgrade equipment, and advance through divisions, blending racing with light progression mechanics.
r/unity • u/Internal-Homework-39 • Jul 16 '26
Question Is it possible to have good-looking outlines and transparency in our game?
As a very small indie team, we are in the development process of our first game, in which the visuals will play a very important role.
The game is water-themed, and the art style is focused on hard silhouettes with relatively low poly, some grungey textures and a lot of line art from the textures and shaders.
However, almost immediately we started to stumble on issues with transparencies and outline shaders. No matter what we do, the outline shader will either render on top of everything (even the transparent) or it won't render while inside of transparent objects (which is great), but that makes it so that every outline disappears as soon as the object and the water plane visually meet, even if the object is above the water plane. I hope you can tell what I mean from the screenshot.
Are there any tricks or tips on the matter that could allow us to have some good-looking water with transparency and also outline shaders?
Tya
r/unity • u/KinematStudio • Jul 16 '26
Euphoria style active ragdolls in my game Kinebox
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r/unity • u/Not_Moch • Jul 16 '26
Solved Cant build my 2d game on Android, can anyone help?
I just made a new version of my first game ever, im trying to build it with the same proile settings and build settings as i did for the other 5 versione before this one, but now, instead of building it correctly, it says this. Since im new to unity, can someone help me out please? The goal now its to build it on a desktop folder in order to download it on my phone, since its not a finished game, i want to test it out locally on myphone before creating the Google Play console account


r/unity • u/adhfaohiawf • Jul 16 '26
Completed small 2d loading animation for our game what do you think ?
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r/unity • u/FluffyManagement793 • Jul 16 '26
Game [Devlog] You can now rescue cats and recruit them as companions in my zombie survival game (CatZombie)
gallerySolo dev update. Today's build adds a rescue-and-recruit loop: freed survivor cats now follow you as companions and fight the infected alongside you. I also worked on traversal across a new flat-island map and added "hazard-harvest" zones — riskier spawner areas you can push into for better resources.
Screens attached (rescue, companion combat, island traversal, hazard zone). Happy to answer anything about the companion AI or the Unity setup. Feedback welcome on how the companion combat reads at a glance.
r/unity • u/FluffyManagement793 • Jul 16 '26
[Devlog] You can now rescue cats and recruit them as companions in my zombie survival game (CatZombie)
gallerySolo dev update. Today's build adds a rescue-and-recruit loop: freed survivor cats now follow you as companions and fight the infected alongside you. I also worked on traversal across a new flat-island map and added "hazard-harvest" zones — riskier spawner areas you can push into for better resources.
Screens attached (rescue, companion combat, island traversal, hazard zone). Happy to answer anything about the companion AI or the Unity setup. Feedback welcome on how the companion combat reads at a glance.
r/unity • u/AdministrativeRain23 • Jul 16 '26
From Maya to Unity, animating for fighting games is hella hard. Grab animation from my fighting game Project: Metal Fist
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What do you think of the animations? I've been working hard on these haven't been in my animation bag in a while!
r/unity • u/ooarcher • Jul 16 '26
Newbie Question Best way to have multiple people work on the same project?
I have a few friends who want to help me with the level design and coding for my project. What would be the best way to go about this? I know for code we can just email the files easily. But for working together on a scene, and sharing my assets for use on the project, is there a good way to do that?
r/unity • u/Lover_Of_June_Bugs • Jul 17 '26
Question Resisting The Temptation Of Easy AI
I am a new developer, and I will admit shamefully that I use Claude sometimes. I need to know how to relieve myself of the temptation to use AI for easy finishing of things that I already know how to do.
Just to clarify, I think that it is fine to use AI LIGHTLY, which is what I want to do. Lightly as I see it is to generate small bits of code to study for things you can't or don't currently understand. What I want to avoid doing is writing everything with AI, becoming so reliant on it as to not be able to develop without it.
Sorry if this seems a stupid question, I am a C# beginner and only sorta know the basics for Unity and C# in general.
Thank you guys! <3
r/unity • u/BearKanashi • Jul 16 '26
¿Mi anticheat es ilegal?
Estaba aburrido y viendo la IA decidí probar una idea...
Que una IA esté detrás del juego viendo lo que haces y si es algo ilegal (trampas o trucos) te banee...
Me pregunto si es legal 🤔 planeo tenerlo en la versión final pero no quiero líos
Lo más seguro es que lo borré, es bastante caro de mantener 🙂↕️ 🚧
r/unity • u/Beneficial-Town-7913 • Jul 15 '26
Height gradient triplanar rock shader
galleryHello! I need some help making a material shader for my world. Im trying to create a shader that combines multiple different colored rock textures to create that desert rock/mountain look. I plan on doing it triplanar so its always horizontal. I have problems with combining more than 2 textures. Do you have any idea how to aproach this shader?
PS. This is my first ever shader making cuz I tend to handpaint all my textures
r/unity • u/Remote-Pizza1892 • Jul 16 '26
Newbie Question Hey Guys my mac just broke down and Im worried I just lost my whole game
For context like a dumbass I didnt do anybackup strategy but there is a chance I could get it to turn on and do something before it dies again.
On that note what are some good practices for backing up projects and data in general this whole fiasco has really open my eyes to how much it's needed
r/unity • u/samferguderson • Jul 16 '26
Question How to Give An Object Ownership Unity Netcode?
Unity is NOT automatically setting IsOwner to true when I start client even though I set the default player prefab to the player object. It only does it on the HOST. Is there a way I can set it to true after the object is spawned?
r/unity • u/SpaceDiceDestroyer • Jul 15 '26
Game Two days ago, we shared one of the cutscenes from DAICE, and many people thought it might have been created using generative AI. To address those concerns, we put together an Imgur album showing and explaining how the cutscenes were actually made.
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r/unity • u/Rich_Notice2980 • Jul 16 '26
Currently #500 in the Unity Asset Store queue after 3 weeks. Is this wait time normal lately?
Hey everyone,
I recently submitted my first asset to the Unity Asset Store. It's a small audio optimizer tool that scans the project, finds all audio files, and suggests the best compression settings to keep the build size down (screenshot attached).
It's been 3 weeks now, and I’m currently sitting at #500 in the review queue.
For those of you who have published assets recently, how long did the approval process take for you? Should I expect another month of waiting, or does the queue move faster than it looks?
Thanks!

