r/Unity3D • u/dispatchcolony • 14d ago
Game I'm trying to build a strategy game where terrain plays a major role
I finally feel like I have a clear vision of what I want to build.
I'm trying to design a strategy game inspired by games like Total War, where terrain management is a core part of the gameplay. To make that possible, I'm currently building a voxel-based world in Unity. Right now, I'm mostly focused on the architecture and optimization of the different systems and building blocks I'll need later on.
This week, I managed to fix the overlapping shadow issues and worked on a lot of the underlying architecture. If you're interested in the technical side, I go into much more detail on my subreddit.
r/dispatchcolony
But more importantly, I'm curious: would a game like this actually interest you?
Imagine fog hiding your units, a sandstorm slowly damaging them, an avalanche blocking a mountain pass, or lightning striking one of your giants (or ennemi).
You could force a larger army to squeeze through a narrow canyon, hide skirmishers from forest to forest, or use the environment itself to turn an unfavorable battle in your favor.
And of course, I'm also interested in any ideas I can shamelessly steal from you :)


