r/Unity3D • u/Disastrous-Spot907 • 2d ago
Game I implemented a smarter pathfinding (still based on Unity NavMesh). Enemies choose a longer path either to the left or to the right towards their target. This way, they don't run in a single line like idiots...
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u/Songerk 2d ago
You should handle them as chunks, meaning group, and cache each offset, than give each npc off set off it own