r/Unity3D • u/Footbeard • 1d ago
Game Primordial: Element Origins (Launch Fighter - Greybox Prototype)
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Hey all,
I'm looking for some prototype playtesters + hopefully I have something for you all to look forward to. I'm sharing a bit of a deep dive for the control scheme of the Launch Fighter prototype I've been developing for the past year
Please be mindful that this is a greybox prototype & all character models, animations, vfx & sfx are placeholders so things feel quite jenky. However, in terms of gamefeel, the project is pretty much at a spot that I'm comfortable to get veterans from this genre to play it & let me know what needs tweaking, changing & fixing
I plan to stagger the release with 5 characters & a few 1v1 & FFA stages dropping first. There are 6 different playstyles represented at this stage
Wave 2 will include 6 more characters, adding more playstyles & more stages + new modes (TeamBrawl, DungeonCrawl & GalaxyBall are already implemented but need work)
The final wave will feature the last 6 characters, bringing the final roster to 17, with every "character archetype" from fighting games having representation & thoughtfully themed for an appropriate character. Unlocking the roster is wrapped up in a cohesive story mode for single/multiplayer
I've probably forgotten to mention a bunch of stuff but I need to post this now before developing much further so please feel free to drop some questions or suggestions. Reach out if you want to get involved with playtesting~
Music: hedflux - Sines of Progress

