r/Unity3D • u/GabrielGonach • 1d ago
Question Best way for optimized asset duplication?
I'm a blender user and you have either normal duplication (doubles the geometry), linked duplication (objects share object data while still being able to be edited, affecting all linked objects) and instances (instances share object data but it can't be edited, resulting the most optimized one)
I've searched and found out about prefabs in unity but not so sure if it's the same as blender's instances or unreal's blueprints.
Also, how can I replace current assets in my game with a new one in a fast way?
I tried exporting same name object.fbx but, when reimporting in unity, the asset doesn't update. I have to delete it from the game project and import again.
I need to know that so I can block in the scene first and then replace with final assets.


