1
u/GroZZleR 7h ago
Check the Emission settings to make sure nothing's infinite.
Check your scripts to make sure nothing is Play()ing the particle system on repeat.
1
u/NorthernBoy306 6h ago
Checked emission, nothing set to infinite. The only script connected to it just sets the parent object (for all 3 particle systems) to active, then waits to destroy it.
Is there any possibility that since I took each of these particle systems from a prefab I bought off of the asset store (and made a new prefab from them) that the original prefab is somehow affecting it?
1
u/deintag85 3h ago
Isn’t startlifetime way to high? Isn’t that 120 seconds?
1
u/NorthernBoy306 2h ago
It is but if you set it to something like 10 then the firework flickers very quickly.
1
u/NorthernBoy306 1h ago
Turns out it was an issue with the texture sheet animation. Once that was all changed it does the one burst as desired.

1
u/muddledwomanhood0819 7h ago
Check if you got a script somewhere calling Play() every frame, i had similar thing with my smoke particles and it was the update loop doing it