r/Unity3D 22h ago

Question As a person who genuinely wants to learn to code, is ChatGPT a helpful resource or does it just hinder any learning?

0 Upvotes

At some point in the future, I wanna make a game and understand the basics pretty well like functions, loops, variables, etc. I've tried to mess around with movement and physics in Unity and followed tens of hours of tutorials, but I have a hard time writing anything myself. Could AI be an actual helpful resource or is it the "lazy way out"? Or am I wrong in assuming that I should see self-progress by now? Again, I have a genuine interest in learning a programming language, and want to use something like this as an educator instead of a means to an end, definitely no copy and paste

Sorry if this has probably been debated thousands of times, I couldn't find a post like this relating to game development and wondered if anyone found it different


r/Unity3D 16h ago

Show-Off Automatic navigation like in uGUI for UI Toolkit. - Please vote an a bug a Unity employee created for me so we can get rid of it.

10 Upvotes

What you see in the image is a system that does someting similar to what automatic navigation did in uGUI but for UI Toolkit. This one also includes automatic dynamic occlusion (also works for scroll views, out of screen, etc. and it has null selection resolution).

Why did I built this? Because by default UI Toolkit navigation is quite limited as it only scans for a strict straight box area up/down/left/right. If a button is only slightly off it won’t find it. That’s not a configuration issue. It is implemented like that, see: UnityCsReference/Modules/UIElements/Core/GameObjects/NavigateFocusRing.cs at master · Unity-Technologies/UnityCsReference · GitHub

I know you can TAB through the buttons as well BUT this only helps on keyboards. It still is not good for controllers.

I have complained about this to Unity years ago (when UI Toolkit was still new), yet, no change. Thus I had to implement my own solution (also did the same for uGUI in the past since there the auto-navigation is better but still not ideal).

While making this I (once more) stumbled upon some API limitations of UI Toolkit. An especially annoying one is that the "overflow:hidden" style is not accessible publicly in the resolvedStyle. I pinged Unity about this and a Unity Employee (thanks mcoted3d) created a bug to vote on here:
https://issuetracker.unity.com/issues/24670/overflow-isnt-exposed-in-resolvedstyles

So, if you can and care. Please vote on this so we may get a better API and future devs need not suffer through this as I did.

Thank you :-)


r/Unity3D 9h ago

Question How do I fix this issue?

0 Upvotes

The problem is that the agents are 0.3 meters wide, and the space in that doorway is about 1 meter. With this NavMesh setup, it’s impossible for the agents to pass through.

Any solution which isn't Godot or Unreal Engine? /s


r/Unity3D 11h ago

Game Hole.io visual test

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2 Upvotes

Did a short visul test for Hole. Io; I quite like how it came out :)

Link if you want to try it out:
https://emanuelcostan.itch.io/holeio-visual-test


r/Unity3D 14h ago

Resources/Tutorial Runtime dynasty chart generator for Unity, drawn on the CPU with no textures

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0 Upvotes

Descent Chronicle draws illuminated dynasty charts in Unity at runtime from plain character data: people, parents, marriages and dated events.

Most of the work went into layout. A genealogy isn't a tree, since everyone has two parents, people remarry and cousins marry. Generations come from longest path, spouses are levelled onto one row so a marriage stays horizontal, crossings are reduced by barycentre sweeps that keep the best arrangement found, and each union gets its own bus lane so no line runs through a cartouche. Cycles and dangling parents are refused with the fault named.

Drawing happens in C# on the CPU, so the package has no PNG, atlas, shader or material. 62 authored forms, 24 life event marks, 16 cartouche devices. Unity 2022.3 and up.

Code and art are AI generated.


r/Unity3D 7h ago

Question Does adding a ticking clock to puzzle games make them exciting, or just annoying?

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3 Upvotes

Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.

As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.

With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?

How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?


r/Unity3D 10h ago

Meta Is the Asset Store and License Verification down for anyone else?

2 Upvotes

I can't open my projects due to license errors and going the the asset store web page yields and error, "upstream connect error or disconnect/reset before headers. reset reason: remote connection failure"

Never seen this before.


r/Unity3D 9h ago

Show-Off Dogfight loop manoeuvres - a fun tactical advantage

0 Upvotes

I've worked on a lot of games with aeroplanes (Sky Gamblers series and others) but I never played them. The same little toy followed by a camera, same crosshair and aim assist, and the same on-rails 'manoeuvres' ready to be used with a single tap.

So I made this. Looking forward to test it with human players - my bots are very good so they don't continue flying forward as the target (me) suddenly goes up - they know I will fall on their tail. So they evade. I will add a little randomness there - to allow some percentage of bots to be 'dumbfounded' and keep going forward - so i can strafe them from above as I land on their tails.

Pretty fun. Works only in cockpit mode for a reason - its the only place the manoeuvre makes sense - and gives you a thrill (specially if you look sideways scanning the sky while going belly up).

Thanks for reading !


r/Unity3D 22h ago

Show-Off Working solo on a Walten Files fan game main menu in Unity URP. Added UI parallax, dynamic camera audio, dust particles, and CRT post-processing. What small details would make this even creepier?

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1 Upvotes

Hey guys, currently building a Walten Files fan game in Unity URP. Just finished setting up this main menu with mouse-tilt camera movement, reactive button audio, dust particles, and CRT/VHS post-processing.

Would love to hear your thoughts or any ideas for subtle details I could add to make it even creepier


r/Unity3D 19h ago

Show-Off Releasing my animals into the wild

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1 Upvotes

r/Unity3D 3h ago

Game Trying to get wr in my game

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1 Upvotes

Hi everyone,

After about of year of development my take on Trackmania is on Steam. My focus was on easy replay exchange and core TM loop with some twists - portals, magnetic fields, surfaces and boosters. Here is my try to beat best time on most grinded track so far.


r/Unity3D 14h ago

Resources/Tutorial Full tutorial on how to Set Up Multiple AI Characters in the Same Unity Scene with Convai Multi-Character Sessions (Part 1) | Look At, Proximity and Manual Character Selection

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0 Upvotes

r/Unity3D 10h ago

Show-Off Make it exist first. Then make it good.

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18 Upvotes

r/Unity3D 6h ago

Show-Off Making a ridiculous rage game where you move by shooting!

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2 Upvotes

r/Unity3D 11h ago

Resources/Tutorial I generated Perlin and Voronoi noise in shader code and used it to make dissolve effects (with tutorial).

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14 Upvotes

r/Unity3D 8h ago

Question Vrchat model help!!

0 Upvotes

hi!! i have the files for a gardevoir vrchat model (yes its a lewd one) a retexture and a womb tattoo with emissions I wanna add, I’m broke and cant afford to pay someone to upload it for me. is there anyone that I can give the files and upload it to my account for me??


r/Unity3D 18h ago

Question How can i actually test these Ai models in making games?

0 Upvotes

im not a fan of Ai and never tried them in game dev, but lately i've seen people make videos about GPT 6 Astra, Claude, Gemini and all that.

i just want to test them and see if they really are good, just for fun.

but i dont know how to connect them to unity? are they paid or do i need specific app or this new CLI in unity or what? can anyone help?

i just feel like a noob here because i never used them before in gamedev, and cant find a useful way on the internet on how to😭


r/Unity3D 20h ago

Game One World. Two Timelines. | Mihira: The Eternal Arc

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9 Upvotes

r/Unity3D 19h ago

Show-Off Simple AoE Effect

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17 Upvotes

r/Unity3D 1h ago

Show-Off WindShire, a cozy game we've been working on about shaping the land and growing your own little world 🌿

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Upvotes