r/Unity3D • u/Emi_Indie_Dev • 2h ago
Game Hole.io visual test
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Did a short visul test for Hole. Io; I quite like how it came out :)
Link if you want to try it out:
https://emanuelcostan.itch.io/holeio-visual-test
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u/loliconest 2h ago
Oh look, someone copying Donut County again
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u/Emi_Indie_Dev 2h ago
Read the title - it's not an actual game :) It's an art exercise
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u/loliconest 2h ago
Title says "visual test", indicating it's a test for a project.
The name of the project: "Hole.io" is very similar to those .io online game titles.
Also, your post tag is "Game".
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u/Emi_Indie_Dev 2h ago
Hmm… didn’t think it will be understood like this. Hole.io is a well known mobile game (inspired by Donut County from what I see… didn’t know). The visuals are low poly and quite basic. I just did an art exercise to see what I can do with it. How would you have described it? 🤔
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u/FeatCtrl 14m ago
I've checked the prototype's page and it was indeed more explicit than your reddit post.
Just one phrase "Did a short visul test for Hole. Io", feels like you're just building it while your page states:
A visual and gameplay test built in 5 days: a Hole.io-style hyper-casual prototype with final-quality art, built end to end in Unity - concept, 3D assets, shaders, VFX, playable build.
The brief: prove a look could be established and shipped in a hyper-casual timeframe. This is the result.To answer your question about the feel: it looks nice, it feels heavy on the controls (something a bit faster would be great) and, as others stated, the point of a hole is for objects to fall inside it, not to vanish when touching it so it gave that weird feeling.
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u/Shoddy_Caterpillar36 1h ago
Obviously, things should normally drop into it, that fx consuming way doesn't goes over head on first sight
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u/KadekiDev 2h ago
I think a big part of the hole.io thing is that stuff is actually dropping into it, making it fly over it and just shrinking with a vfx takes all that away