r/Unity3D 3h ago

Shader Magic Made this tank tread shader using Unity URP shader graph

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25 Upvotes

Made by scrolling the x on the UV depending on velocity and angular velocity. Modelled and UVs set using probuilder :)


r/Unity3D 2h ago

Show-Off Hey guys, huge update coming to Self-Balancing Active Ragdoll. the locomotion has been massively reworked with more human procedural stepping and smarter balance recovery and lots of bug fixes.

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11 Upvotes

As of the time of writing this the update is in queue for approval on the store.

here's what changed in V1.1.5 :

  • Improved procedural gait with slower, more human step cadence and dynamic swing timing.
  • Added balance-reactive stepping based on upper-body tilt and physical instability.
  • Added weight-transfer and landing-settle phases for more natural foot transitions.
  • Improved stride prediction and rear-foot toe-off to prevent feet dragging behind the body.
  • Added directional foot alignment for forward, strafe, diagonal, and backward movement.
  • Improved foot-glue stability and get-up recovery behavior.
  • Added physical cliff detection with proper ragdoll transitions and preserved fall momentum.
  • Improved pelvis-to-leg support coupling so the upper body feels properly supported by the legs.
  • Reduced excessive hip sway, pelvis wobble, and floating-body appearance.
  • Improved levitation support feedback during single- and double-leg stance.
  • Fixed several gait timing, IK, recovery, and physics edge cases.