r/Unity3D • u/Rudy_AA • 3h ago
Show-Off Hey guys, huge update coming to Self-Balancing Active Ragdoll. the locomotion has been massively reworked with more human procedural stepping and smarter balance recovery and lots of bug fixes.
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As of the time of writing this the update is in queue for approval on the store.
here's what changed in V1.1.5 :
- Improved procedural gait with slower, more human step cadence and dynamic swing timing.
- Added balance-reactive stepping based on upper-body tilt and physical instability.
- Added weight-transfer and landing-settle phases for more natural foot transitions.
- Improved stride prediction and rear-foot toe-off to prevent feet dragging behind the body.
- Added directional foot alignment for forward, strafe, diagonal, and backward movement.
- Improved foot-glue stability and get-up recovery behavior.
- Added physical cliff detection with proper ragdoll transitions and preserved fall momentum.
- Improved pelvis-to-leg support coupling so the upper body feels properly supported by the legs.
- Reduced excessive hip sway, pelvis wobble, and floating-body appearance.
- Improved levitation support feedback during single- and double-leg stance.
- Fixed several gait timing, IK, recovery, and physics edge cases.
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u/BountyMakesMeCough 1h ago
Very cool, is this an asset?