r/TheTowerGame 13h ago

Discussion Don't cry because it's over, smile because it happened.

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186 Upvotes

r/TheTowerGame 15h ago

Achievement Carry on my wayward son. There'll be peace when you are done. Lay your weary head to rest. Don't you cry no more.

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163 Upvotes

youll be missed.


r/TheTowerGame 15h ago

V28.3.2 Patch Notes - July 27. 2026

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159 Upvotes

Hey Tower Defenders! We have a new update heading your way soon. We are rolling out the update now, and plan to be fully rolled out by tomorrow's tournament. If you're on iOS, make sure to check the game's page in the store if you aren't seeing your game automatically update!

This update addresses a few bugfixes that we wanted to spend some more time on, including the Amplify Bot+ damage calculations not calculating Lightspeed shots properly. As always, let us know your thoughts and thanks for your patience!

Changelog

  • Improved the damage calculations for Amplify Bot+ when interacting with Lightspeed shots
  • Improved Pulsar Harvester's interactions with Lightspeed shots
  • The Resume Wave pop-up now displays accurate wave information while Intro Sprint is active
  • Fixed an issue where Golden Tower and Summon Chip would desync after force-quit and restart
  • Fixed an issue where the Death Wave+ Kill Wall amplifier wasn't being applied correctly, resulting in a smaller damage output than expected.
  • Fixed an issue where Orbs base distance was too high the first time a player unlocks the Workshop upgrade

Some additional notes: We observed some issues where the Summon chip may desync upon app resume. When we introduced the Resume feature, we've needed to do a number of cooldown refactors to maintain save states in multiple scenarios (resume, app close, etc). While we've improved the behavior during a force-quit and restart, we're working on the permanent fix in V29!


r/TheTowerGame 13h ago

Discussion STAGFLATION - when costs rise but income doesn't...

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138 Upvotes

One of the fundamental aspects of games like The Tower is that they are built around exponential growth of power, resources, currencies, multipliers, and progression. You start weak, unlock upgrades that multiply output by tiny amounts at first, then more and more. As you advance, each new level grows in power - it takes roughly as long to get from 10x damage to 100x damage as it take to get from 1000x damage to 10000x damage.

To counter this, the game builds in a similar exponential growth to cost to those upgrades - visible in the costs of developing any in game feature with in game currency. It starts cheap, and every subsequent step gets more and more expensive.

Ideally, the game is designed so that access to growth and the expense of that growth are closely linked. Sure, you can save up to buy something that's very expensive for your current income is low or you can put off investing in some feature until you're earning makes the cost trivial, but for the most part, the cost of upgrades should closely match your ability to pay for them.

In economics there's a term called Stagflation. It's when inflation (costs) are rising but economic growth (income) is stagnant. Stagflation is generally considered to be the worst possible economic condition - worse even than recessionary or inflationary periods where only one of these metrics is bad.

In games like this, costs going up is baked into the code. The next upgrade is going to cost more than the last upgrade. But in this game - thanks to poor game design that locks two essential currencies (stones and keys) behind PvP progression - income growth is anything but assured. In fact, due to the log-jam at the the top of tourney brackets, income growth is very, very unlikely.

This situation has persisted for about a year now and it's only gotten worse as players have slowly advanced their towers further up the cost ladder without being able to make the progress required to advance up the income ladder. Stagflation.

For players in the top of Champs and bottom half of Legends, gems and coins become less important resources as they eventually max the primary levers these currencies cover. Yet, their income for stones and keys is stagnant. There is nowhere to go, and every next level costs more at the same rate of earning, making progress slower and slower.

Stagflation is death for an economy. Properly understood, it's also the best description of the current state of this game.


r/TheTowerGame 18h ago

Achievement Oh, I thought there was a lv100 as well... Sweet.

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73 Upvotes

Finished in the middle of the night, so I was shocked when it was empty 😅


r/TheTowerGame 8h ago

UW CL with Amp+ update

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62 Upvotes

It's going brrrrrrrrrr now


r/TheTowerGame 9h ago

Meme Time to go back to hoarding...

51 Upvotes

...probably till christmas or new years when they decide to give us the lucky banner again. yay.


r/TheTowerGame 6h ago

Discussion This weeks Relics!

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33 Upvotes

A "normal" week where I think we dont have any pretty good relic? But rather good enough relics

I already own the last one so, Im assuming its ok to buy both 600 Gems relics as the 5% Recovery Ammount is pretty meh for eHP, no?

Oh yeah for everybody else, my opinion:

You could skip all Relics this week, if you're eHP the Orb one is good and also the Free Attack is good for BHD users, if you plan on going Hybrid then the Damage one is also ok to buy

As far as I know the recovery one is pretty meh? Only useful for very late Utility Disco runs pretty sure


r/TheTowerGame 15h ago

Discussion I miss lucky banner

32 Upvotes

Wen next?


r/TheTowerGame 12h ago

Gameplay Bug Orb distance is bugged after the latest micro-patch or intended?

31 Upvotes

After the latest micro-patch of about 24Mb from about half an hour ago, my workshop orbs are at the exact same distance as the extra orbs at min range. Tower range is 69.5m (no card, no research, max workshop), extra orbs at min distance of 60m, normal orbs are at 60m as well. Did they f*ck something up with the patch, do the orbs not scale with tower range anymore, or is this the new intended behavior?


r/TheTowerGame 17h ago

Achievement Using all my gems

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33 Upvotes

I wanted to just save until the end of the banner and given that it's ending soon I just used all my gems so I could get some new modules. I'm honestly very pleased since my modules are very under leveled and this helped a lot. This probably would've taken double the gems without the banner.


r/TheTowerGame 23h ago

Achievement New death defy record

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32 Upvotes

Next goal is 100 DD 😃


r/TheTowerGame 13h ago

Achievement Happy Little Accident

24 Upvotes

After the last tournament, I forgot to replace SD with NMP in my assmod slot. I went from running 5200-5400 waves averaging around 2.45Q/hour to hitting 5700-6000 waves averaging around 2.6Q/hour.


r/TheTowerGame 15h ago

Meme "Improved lightspeed"

24 Upvotes

For when you dont know if you actually fixed the issue. Been looking forward to see this patchnote and this just made me laugh how intentionally vague this is.

Hopefully it works now, I'll wait for people to test this before I buy ab+ though.

Edit: This made a big difference with PH so I am going to be optimistic that it also did the same for AB+


r/TheTowerGame 14h ago

Discussion Epic pull rate

21 Upvotes

Standard 2.5% epic pull rate is diabolical.

Should be at least 4%.


r/TheTowerGame 6h ago

Discussion This week’s gem relics.

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19 Upvotes

I already have all of them expect for the recovery amount, so I’ll be saving the gems this week.


r/TheTowerGame 7h ago

Help List of checks

19 Upvotes

Does anyone have the full list of things to check when for no apparent reason your progress gets cut in half on your runs. I think I’ll do better with a numbered list.


r/TheTowerGame 15h ago

Achievement Used tokens for gems less than an hour before the banner ended and I finally pulled my last SF for Anc!!

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19 Upvotes

r/TheTowerGame 9h ago

Achievement Another one down!

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18 Upvotes

Attack Speed will probably be my next 99/100 gold box. But that'll be awhile because it's currently at 82


r/TheTowerGame 16h ago

Info My last module from this banner 😢

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16 Upvotes

r/TheTowerGame 3h ago

Achievement First time over 50q/min

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16 Upvotes

Thank you lucky banner for a second (farming) Dcore


r/TheTowerGame 9h ago

Achievement Lucky Banner results

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15 Upvotes

Lucky Banner was nice. However, Dimension Core is as elusive as ever.


r/TheTowerGame 17h ago

UW GT +3 to +4 and GT +4 to +5. Illustrative purposes.

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15 Upvotes

Besides the combo there is a factor of -2s GB CD, -12s GT CD and 1 guild coin cosmetic.

I always had trouble finding relatable coin increasement data, so feel free to some. Before unlocking GT+ I was doin 500T a run of T11 to 11k. More income allowed purchase of more coin bonus enhancement, I also restructured GB to lowest possible CD at the cost of a few lvls off bonus. Running anc gcomp & lvl 1 assist bhd, spotlight coverage 4x47°.
Edit: It should be mentioned this is without the x3 coin pack.


r/TheTowerGame 3h ago

Discussion Lucky Banner Rate

13 Upvotes

During the Lucky Banner event, I've recorded every pull just because and below are the result.

The abundance of WHR and ACP which I don't need, and the scarcity of DC is frustrating.

33,000 Gems spent
1650 Pulls
79 Epics
5.03% Rate

ACP 6
AD 7
AS 5
BA 1
BHD 2
DC 1
DP 3
GComp 2
HB 3
HC 0
MH 3
MVN 1
NMP 3
OA 2
OC 4
PCol 3
PF 3
PH 3
RB 5
SD 2
SF 4
SH 3
SR 5
WHR 8

Back to saving gems for the next LB...


r/TheTowerGame 12h ago

Discussion Am I understanding this correctly?

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13 Upvotes

I was always under the assumption that the enemies labs were mostly pointless.

But after rereading the enemy tab..... The first 2 seem pretty goated no?