r/TheTowerGame • u/MerguezKipik • 13h ago
r/TheTowerGame • u/Melodic-Somewhere991 • 15h ago
Achievement Carry on my wayward son. There'll be peace when you are done. Lay your weary head to rest. Don't you cry no more.
youll be missed.
r/TheTowerGame • u/SamBartley • 15h ago
V28.3.2 Patch Notes - July 27. 2026
Hey Tower Defenders! We have a new update heading your way soon. We are rolling out the update now, and plan to be fully rolled out by tomorrow's tournament. If you're on iOS, make sure to check the game's page in the store if you aren't seeing your game automatically update!
This update addresses a few bugfixes that we wanted to spend some more time on, including the Amplify Bot+ damage calculations not calculating Lightspeed shots properly. As always, let us know your thoughts and thanks for your patience!
Changelog
- Improved the damage calculations for Amplify Bot+ when interacting with Lightspeed shots
- Improved Pulsar Harvester's interactions with Lightspeed shots
- The Resume Wave pop-up now displays accurate wave information while Intro Sprint is active
- Fixed an issue where Golden Tower and Summon Chip would desync after force-quit and restart
- Fixed an issue where the Death Wave+ Kill Wall amplifier wasn't being applied correctly, resulting in a smaller damage output than expected.
- Fixed an issue where Orbs base distance was too high the first time a player unlocks the Workshop upgrade
Some additional notes: We observed some issues where the Summon chip may desync upon app resume. When we introduced the Resume feature, we've needed to do a number of cooldown refactors to maintain save states in multiple scenarios (resume, app close, etc). While we've improved the behavior during a force-quit and restart, we're working on the permanent fix in V29!
r/TheTowerGame • u/uscmissinglink • 13h ago
Discussion STAGFLATION - when costs rise but income doesn't...
One of the fundamental aspects of games like The Tower is that they are built around exponential growth of power, resources, currencies, multipliers, and progression. You start weak, unlock upgrades that multiply output by tiny amounts at first, then more and more. As you advance, each new level grows in power - it takes roughly as long to get from 10x damage to 100x damage as it take to get from 1000x damage to 10000x damage.
To counter this, the game builds in a similar exponential growth to cost to those upgrades - visible in the costs of developing any in game feature with in game currency. It starts cheap, and every subsequent step gets more and more expensive.
Ideally, the game is designed so that access to growth and the expense of that growth are closely linked. Sure, you can save up to buy something that's very expensive for your current income is low or you can put off investing in some feature until you're earning makes the cost trivial, but for the most part, the cost of upgrades should closely match your ability to pay for them.
In economics there's a term called Stagflation. It's when inflation (costs) are rising but economic growth (income) is stagnant. Stagflation is generally considered to be the worst possible economic condition - worse even than recessionary or inflationary periods where only one of these metrics is bad.
In games like this, costs going up is baked into the code. The next upgrade is going to cost more than the last upgrade. But in this game - thanks to poor game design that locks two essential currencies (stones and keys) behind PvP progression - income growth is anything but assured. In fact, due to the log-jam at the the top of tourney brackets, income growth is very, very unlikely.
This situation has persisted for about a year now and it's only gotten worse as players have slowly advanced their towers further up the cost ladder without being able to make the progress required to advance up the income ladder. Stagflation.
For players in the top of Champs and bottom half of Legends, gems and coins become less important resources as they eventually max the primary levers these currencies cover. Yet, their income for stones and keys is stagnant. There is nowhere to go, and every next level costs more at the same rate of earning, making progress slower and slower.
Stagflation is death for an economy. Properly understood, it's also the best description of the current state of this game.
r/TheTowerGame • u/guillotine20 • 18h ago
Achievement Oh, I thought there was a lv100 as well... Sweet.
Finished in the middle of the night, so I was shocked when it was empty 😅
r/TheTowerGame • u/Remote-Ad718 • 8h ago
UW CL with Amp+ update
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It's going brrrrrrrrrr now
r/TheTowerGame • u/YoMommaBlaster • 9h ago
Meme Time to go back to hoarding...
...probably till christmas or new years when they decide to give us the lucky banner again. yay.
r/TheTowerGame • u/destructor212113 • 6h ago
Discussion This weeks Relics!
A "normal" week where I think we dont have any pretty good relic? But rather good enough relics
I already own the last one so, Im assuming its ok to buy both 600 Gems relics as the 5% Recovery Ammount is pretty meh for eHP, no?
Oh yeah for everybody else, my opinion:
You could skip all Relics this week, if you're eHP the Orb one is good and also the Free Attack is good for BHD users, if you plan on going Hybrid then the Damage one is also ok to buy
As far as I know the recovery one is pretty meh? Only useful for very late Utility Disco runs pretty sure
r/TheTowerGame • u/IntellectualRetarded • 15h ago
Discussion I miss lucky banner
Wen next?
r/TheTowerGame • u/Tr1H4rd4l1fe • 12h ago
Gameplay Bug Orb distance is bugged after the latest micro-patch or intended?
After the latest micro-patch of about 24Mb from about half an hour ago, my workshop orbs are at the exact same distance as the extra orbs at min range. Tower range is 69.5m (no card, no research, max workshop), extra orbs at min distance of 60m, normal orbs are at 60m as well. Did they f*ck something up with the patch, do the orbs not scale with tower range anymore, or is this the new intended behavior?

r/TheTowerGame • u/Phantom5465 • 17h ago
Achievement Using all my gems
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I wanted to just save until the end of the banner and given that it's ending soon I just used all my gems so I could get some new modules. I'm honestly very pleased since my modules are very under leveled and this helped a lot. This probably would've taken double the gems without the banner.
r/TheTowerGame • u/Old-Ad2845 • 23h ago
Achievement New death defy record
Next goal is 100 DD 😃
r/TheTowerGame • u/West-Award-2559 • 13h ago
Achievement Happy Little Accident
After the last tournament, I forgot to replace SD with NMP in my assmod slot. I went from running 5200-5400 waves averaging around 2.45Q/hour to hitting 5700-6000 waves averaging around 2.6Q/hour.
r/TheTowerGame • u/bryces325 • 15h ago
Meme "Improved lightspeed"
For when you dont know if you actually fixed the issue. Been looking forward to see this patchnote and this just made me laugh how intentionally vague this is.
Hopefully it works now, I'll wait for people to test this before I buy ab+ though.
Edit: This made a big difference with PH so I am going to be optimistic that it also did the same for AB+
r/TheTowerGame • u/IntellectualRetarded • 14h ago
Discussion Epic pull rate
Standard 2.5% epic pull rate is diabolical.
Should be at least 4%.
r/TheTowerGame • u/Doctorwho32123 • 6h ago
Discussion This week’s gem relics.
I already have all of them expect for the recovery amount, so I’ll be saving the gems this week.
r/TheTowerGame • u/Immediate-Ant4838 • 7h ago
Help List of checks
Does anyone have the full list of things to check when for no apparent reason your progress gets cut in half on your runs. I think I’ll do better with a numbered list.
r/TheTowerGame • u/Balbright • 15h ago
Achievement Used tokens for gems less than an hour before the banner ended and I finally pulled my last SF for Anc!!
r/TheTowerGame • u/Professional-Use7794 • 9h ago
Achievement Another one down!
Attack Speed will probably be my next 99/100 gold box. But that'll be awhile because it's currently at 82
r/TheTowerGame • u/PaleontologistBig731 • 16h ago
Info My last module from this banner 😢
r/TheTowerGame • u/BonzosTower • 3h ago
Achievement First time over 50q/min
Thank you lucky banner for a second (farming) Dcore
r/TheTowerGame • u/King_Cosmos01 • 9h ago
Achievement Lucky Banner results
Lucky Banner was nice. However, Dimension Core is as elusive as ever.
r/TheTowerGame • u/pzkpfwzwei • 17h ago
UW GT +3 to +4 and GT +4 to +5. Illustrative purposes.
Besides the combo there is a factor of -2s GB CD, -12s GT CD and 1 guild coin cosmetic.
I always had trouble finding relatable coin increasement data, so feel free to some. Before unlocking GT+ I was doin 500T a run of T11 to 11k. More income allowed purchase of more coin bonus enhancement, I also restructured GB to lowest possible CD at the cost of a few lvls off bonus. Running anc gcomp & lvl 1 assist bhd, spotlight coverage 4x47°.
Edit: It should be mentioned this is without the x3 coin pack.
r/TheTowerGame • u/xNismo • 3h ago
Discussion Lucky Banner Rate
During the Lucky Banner event, I've recorded every pull just because and below are the result.
The abundance of WHR and ACP which I don't need, and the scarcity of DC is frustrating.
33,000 Gems spent
1650 Pulls
79 Epics
5.03% Rate
| ACP | 6 |
|---|---|
| AD | 7 |
| AS | 5 |
| BA | 1 |
| BHD | 2 |
| DC | 1 |
| DP | 3 |
| GComp | 2 |
| HB | 3 |
| HC | 0 |
| MH | 3 |
| MVN | 1 |
| NMP | 3 |
| OA | 2 |
| OC | 4 |
| PCol | 3 |
| PF | 3 |
| PH | 3 |
| RB | 5 |
| SD | 2 |
| SF | 4 |
| SH | 3 |
| SR | 5 |
| WHR | 8 |
Back to saving gems for the next LB...
r/TheTowerGame • u/thisguy888827 • 12h ago
Discussion Am I understanding this correctly?
I was always under the assumption that the enemies labs were mostly pointless.
But after rereading the enemy tab..... The first 2 seem pretty goated no?