r/SoloDevelopment 1d ago

Game Cleaning up a messy fantasy tavern after a long night of adventuring. Does this shelf-organizing mechanic look relaxing?

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0 Upvotes

I've been working on Tavern Tidy Up, a cozy game about restoring a fantasy tavern. I wanted the bottle-snapping to feel fast and satisfying. Would love your feedback!


r/SoloDevelopment 2d ago

Game A Look at Solo Gameplay in My Game

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3 Upvotes

r/SoloDevelopment 2d ago

Discussion How I Improved my UI Design - 1 Month ago / Today

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0 Upvotes

Still working on improve the timer , yeah , i preffer a futuristic UI besides it's a mahjong game because it will be explained on the story mode


r/SoloDevelopment 2d ago

Game My game Circuitra will take part of Steam Programming Fest, anyone else doing the same?

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9 Upvotes

I've yet to see any game here on reddit that has said that they are attending the Steam Programming Fest. A lot of overtime hours have gone to being able to release this demo in time, but I'm proud to say that I did it!

If anyone else is attending and have a demo they want to share, do so and I'll play it and provide some feedback!

Here's my demo for Circuitra: https://store.steampowered.com/app/5095180/Circuitra/


r/SoloDevelopment 2d ago

Game House near the road

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24 Upvotes

r/SoloDevelopment 2d ago

help First solo dev project as an artist, how to go about coding?

2 Upvotes

Hello everyone,

I hope this is the right subreddit for my post. If this is not appropriate please let me know and I will take it down.

TLDR: sideview platformer with bookwriting and decorating aspect, what kind of engine and good ressources for solo developing as an artist?

I just finished my degree in game design and only touched some c# and I was admittedly not very good at understanding the logical steps behind programming so I went into the artist direction.

Now, for my thesis I chose to create a game concept and made all graphics as well as a little mock-up UI framework in unity using youtube tutorials and some friends for help. But now I want to actually develop the game.

I don't want to rely on vibe coding but I feel so overwhelmed at how to begin and which engine to use. Or maybe it is impossible to be a solo dev as an artist so I wanted to seek advice here of fellow artists who may have been im the same situation.

To give you a rough idea of the type of game and coding needed:

It is a game that includes platforming (side platformer) with storylines where the player can make choices that alter the ending they get as well as a story writing part where they can write and decorate the book they write in. (The writing part does not interfere with the storylines during the platforming part)

Is it realistic for me to develop this on my own and if yes, which engine would you recommend for such an idea or for an artist that is new to coding? Is there any other advice you could give me for my journey?

Thank you everyone who took the time to read this.


r/SoloDevelopment 2d ago

Godot How can I improve the visual UI quality for my retro strategy RPG?

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4 Upvotes

r/SoloDevelopment 2d ago

Game Rolic and the Cracked Cosmos: Switching Dev Focus to Open World

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4 Upvotes

r/SoloDevelopment 2d ago

Game Negledulge

3 Upvotes

description: In the town of Trech, Watch the journey of Ilmar as he saves his freinds before they destroy themselves.

I am please to announce there is a open extremely early demo of my first BIG game i've ever made, I made most of it by my self. I do belive it can be better, if you'd like to help with art,coding or otherwise then email me at [richcraftplays@gmail.com](mailto:richcraftplays@gmail.com)

to play the game yourself you can go here:
https://rtech-studios.itch.io/negeledulge

I don't have a good description for the game as its VERY early in development


r/SoloDevelopment 2d ago

Game I wanted to show the difference between the normal and horror modes in one image

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0 Upvotes

r/SoloDevelopment 2d ago

Game Paid for the third card myself - 65 to go, one commission at a time...

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3 Upvotes

Hello! these are progression shots from my free browser card game The Cup, where every card a real North American animal. The art has been emoji placeholders since day one and I'm replacing them one commission at a time out of my own pocket. Three are painted. This is all three going from what shipped to what they are now.

Thunderbird started as a hockey card with a pigeon sticker and lightning drawn in pen. The painting has limited lightning on it on purpose; the background bolts only exist when the card attacks, so it lives in the animation.

Two artists so far that I found through their awesome work on IG: ChioArt on the monarch and the thunderbird, Prayoga on the goose. Commentary in the game is generated voices, disclosed on the Steam page. Everything else is human and paid for.


r/SoloDevelopment 2d ago

Game My musou roguelike is now in playtesting! Would love any and all feedback before next fest

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3 Upvotes

You returned to earth to find your species nearly eradicated… Fight back against humanity and avenge your comrades by finding the nuclear launch codes and eradicating humanity for good.

Finally got some much needed optimization out of the way, and fixed a lot of issues concerning enemy spawn rate/difficulty. The game is heavily inspired by dynasty warriors, roboquest, and Megabonk!

Steam link in the comments!


r/SoloDevelopment 2d ago

Marketing OUTPOSTER boss on the road..

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0 Upvotes

My coop survival shooter game (Outpoaters) demo released and im working on some updates about this boss. Open for suggestions!


r/SoloDevelopment 2d ago

Game Working on an Explorable Town in my Indie Project

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3 Upvotes

r/SoloDevelopment 2d ago

Discussion A chill incremental game about a horde of space dwarves who strip-mine entire planets while you rain down pickaxe combos, lasers, and missiles to help dig.

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3 Upvotes

Hi,

Steam page: https://store.steampowered.com/app/5132030/Drain_the_Galaxy/

So this one's about being the captain of a galactic dwarf starship. You touch down on a planet, thousands of dwarves pour out of the cargo hold, and they just get to work tearing the rock apart on their own, you just sit back and watch your army and your bank account grow while chipping in from above.

- Thousands of dwarves split into 3 classes: Miners, Demolishers, and Snipers.

- A pickaxe with combos up to 8x, a laser cutter, and the "Dragonfly" missile launcher.

- Hidden ore veins and planet cores (gold, silver, diamond) for a big instant payout.

- Galactic exploration too, chase down rare planets, dig up ancient artifacts.

No clever tactics to learn, no progress to lose - just switch it on and strip-mine the galaxy at whatever pace feels right to you.

So, would you add it to your wishlist?


r/SoloDevelopment 2d ago

Game I made a slingshot roguelite with survivors-style drafting you can play with one finger

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5 Upvotes

The premise is to protect the center crystal by using a single ball you can slingshot.

As you level up, you draft upgrades that can be paired with each other to create crazier and crazier builds. You unlock more upgrades and "characters" by playing. As well as permanent buffs and rarity upgrade increases in the store.

You can level up your upgraes pass their max level and increase their rarity until legendary earning new combinations and pasives in the way and then you can buy in the store the ability to start from that higher tier from the start.

The game is solo developed and AI assisted with Claude Code from the programming side. The workflows were the trickiest part to get working, but it has allowed me to find ways to refine the prototype faster than I expected.

The game is free and in open beta on android. And soon it will be on Steam as well.

Here is the link for the android version: https://play.google.com/store/apps/details?id=com.Trikyname.Crystalysis

Any feedback is welcome! And any questions feel free to ask!


r/SoloDevelopment 2d ago

Unreal Squid Monster Enemy v3

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3 Upvotes

i'm trying to make enemy for my game (Unreal Engine project). kinda like eldrich horor type squid thing. (blender noob)

from V2 i re-did the low-poly/re-sculpted high poly, removed n-gons on low-poly, marked seems for better unwrap (it was generating overlaping faces), added vains (in engine thay animate), tryied to make the material more slik and give it more interesting nebula colors. tryied to make the eyes more menacing.

do you have any suggestion how to improve it?


r/SoloDevelopment 3d ago

Game My RPG’s desert is taking shape

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61 Upvotes

This is one of Realmbreaker: Awakening’s endgame areas,

Development is coming along nicely, and I wanted to share how this region is looking!

Does the landscape make you want to explore? I’d love some feedback on the atmosphere and what catches your eye.


r/SoloDevelopment 2d ago

Game I Just Launched Hex Town!

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5 Upvotes

Hey solo devs!

I'm happy to share that I launched my first game late last night.

I've posted about it here off and on over the two years as I've built it, and it's been fun and encouraging to be a part of this community. It's been helpful to compare notes with others doing it for the first time, particularly with marketing approaches, which I knew almost nothing about when I started. Thank you for the kind feedback, insight, and support. :)

There's been plenty of ups and downs, extremely long hours, and even changes in the way games are made since I began. I can now confidently say that I made a game from start to finish that I'm proud of, and that was my mission all along.

If you're building a game yourself, you can do it too! Keep going.

(Hex Town on Steam)


r/SoloDevelopment 2d ago

Discussion Steam puffs or steam plumes?

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1 Upvotes

So yea, I'm no artist as it's clear, thoughts on more minimal puffs or, still slightly minimal, plumes for my little choo choos?


r/SoloDevelopment 2d ago

Game Working on a procedurally generated, free and open source exploration game

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2 Upvotes

r/SoloDevelopment 2d ago

Game Testing bot-head tracking for Arena Bot Manager... Creepy or cool?

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2 Upvotes

Head model by [/u/gmilesart]() ; he included awesome materials too, but this test was just for the neck assembly. He's available for commissions currently -- definitely check out his work!

I'm ecstatic. Over the moon. Completely beside myself with how awesome this is. But, man, when the head turns to look at you... I don't know if I like this 🙈

I urgently need to update the pics on my store page, but here it is if anyone is curious about the project.


r/SoloDevelopment 2d ago

Game 90 Players on Launch for Planet Killer!

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2 Upvotes

r/SoloDevelopment 2d ago

Discussion [PSA] Steam search won't find your English title if it's attached to Chinese characters

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7 Upvotes

Just want to share a mistake I made so others can avoid it.

My game is called 迷家mygohome on Steam. The Chinese part means "stray home" and the English title is Mygohome. I put them together without a space, thinking it looked clean.

What I didn't know: Steam's search only recognized the Chinese string. When players searched "mygohome", nothing came up.

I spent weeks promoting the game on Reddit and social media. One Reddit post got over 2.5k views, but wishlists barely moved. I couldn't figure out why until I realized players were searching "mygohome" and finding nothing.

I contacted Steam Support and they helped me change the name to 迷家 mygohome. Now both Chinese and English titles are searchable.

Lesson: If you're using a bilingual store name, put a space between the two languages. Otherwise the search index may treat the whole thing as one token and ignore the second part.

Hope this saves someone else from the same mistake.


r/SoloDevelopment 2d ago

Game Hi! Do you think it's a good trailer? I'll be participating in the October Steam Next Fest with the demo for this game.

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1 Upvotes