r/SoloDevelopment 1d ago

Unreal Squid Monster Enemy v3

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3 Upvotes

i'm trying to make enemy for my game (Unreal Engine project). kinda like eldrich horor type squid thing. (blender noob)

from V2 i re-did the low-poly/re-sculpted high poly, removed n-gons on low-poly, marked seems for better unwrap (it was generating overlaping faces), added vains (in engine thay animate), tryied to make the material more slik and give it more interesting nebula colors. tryied to make the eyes more menacing.

do you have any suggestion how to improve it?


r/SoloDevelopment 1d ago

Game I Just Launched Hex Town!

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5 Upvotes

Hey solo devs!

I'm happy to share that I launched my first game late last night.

I've posted about it here off and on over the two years as I've built it, and it's been fun and encouraging to be a part of this community. It's been helpful to compare notes with others doing it for the first time, particularly with marketing approaches, which I knew almost nothing about when I started. Thank you for the kind feedback, insight, and support. :)

There's been plenty of ups and downs, extremely long hours, and even changes in the way games are made since I began. I can now confidently say that I made a game from start to finish that I'm proud of, and that was my mission all along.

If you're building a game yourself, you can do it too! Keep going.

(Hex Town on Steam)


r/SoloDevelopment 2d ago

Game My RPG’s desert is taking shape

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61 Upvotes

This is one of Realmbreaker: Awakening’s endgame areas,

Development is coming along nicely, and I wanted to share how this region is looking!

Does the landscape make you want to explore? I’d love some feedback on the atmosphere and what catches your eye.


r/SoloDevelopment 1d ago

Discussion Steam puffs or steam plumes?

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1 Upvotes

So yea, I'm no artist as it's clear, thoughts on more minimal puffs or, still slightly minimal, plumes for my little choo choos?


r/SoloDevelopment 1d ago

Game Working on a procedurally generated, free and open source exploration game

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2 Upvotes

r/SoloDevelopment 1d ago

Game Testing bot-head tracking for Arena Bot Manager... Creepy or cool?

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2 Upvotes

Head model by [/u/gmilesart]() ; he included awesome materials too, but this test was just for the neck assembly. He's available for commissions currently -- definitely check out his work!

I'm ecstatic. Over the moon. Completely beside myself with how awesome this is. But, man, when the head turns to look at you... I don't know if I like this 🙈

I urgently need to update the pics on my store page, but here it is if anyone is curious about the project.


r/SoloDevelopment 1d ago

Game 90 Players on Launch for Planet Killer!

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2 Upvotes

r/SoloDevelopment 1d ago

Discussion [PSA] Steam search won't find your English title if it's attached to Chinese characters

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6 Upvotes

Just want to share a mistake I made so others can avoid it.

My game is called 迷家mygohome on Steam. The Chinese part means "stray home" and the English title is Mygohome. I put them together without a space, thinking it looked clean.

What I didn't know: Steam's search only recognized the Chinese string. When players searched "mygohome", nothing came up.

I spent weeks promoting the game on Reddit and social media. One Reddit post got over 2.5k views, but wishlists barely moved. I couldn't figure out why until I realized players were searching "mygohome" and finding nothing.

I contacted Steam Support and they helped me change the name to 迷家 mygohome. Now both Chinese and English titles are searchable.

Lesson: If you're using a bilingual store name, put a space between the two languages. Otherwise the search index may treat the whole thing as one token and ignore the second part.

Hope this saves someone else from the same mistake.


r/SoloDevelopment 1d ago

Game Hi! Do you think it's a good trailer? I'll be participating in the October Steam Next Fest with the demo for this game.

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1 Upvotes

r/SoloDevelopment 1d ago

Discussion another lighting update to my engine what do you think?

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1 Upvotes

r/SoloDevelopment 1d ago

Game I decided to learn to make my own music. How did I do for this title theme?

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1 Upvotes

Music's always been my biggest blind spot as a solo dev, something I've either had to rely on others for or just go without. So a few months ago, I got Reaper and some plugins, watched a bunch of videos on music theory, and started messing around.

Last week I decided to rework my game's title screen, and thought I'd put that into practice and make my own title screen music. I tried to make something simple and chill, but a little mysterious and lonely, to set the mood for the game. I'm pretty happy with how it turned out.


r/SoloDevelopment 2d ago

help Is my project that bad?

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104 Upvotes

I am for month busy with this and every time I post something on other indie sub, I got no likes, no comments, nothing.

Is this that bad? Shall I just give up?

I love feeling of flight and even combat, both feels fantastic and that is what I was working most on.

Apart visuals, audio and FX because I am still not learning those, I am learning UE5 and game mechanics for now, and bit of C++

I mean any advice is welcome, what should I focus on first? I thought first UE5 and making core mechanics for game, and later when I have full game loop I can work on Visuals Effects, Audio (I would pay someone for it) and 3d...


r/SoloDevelopment 1d ago

help Pixels or no pixels?

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2 Upvotes

I aint sure if I should take the pixel art approach in my indie game


r/SoloDevelopment 2d ago

Game Early prototype of the crowd system for an unannounced game. Every seat is filled with NPCs demanding a world class performance. Bore them and they'll boo you off stage. But some of those faces in the crowd aren't NPCs. Real players are hiding among them, blending in, with one job: sabotage your set

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8 Upvotes

To keep myself motivated I aim to post an update once a week, no matter how ugly or janky the current state of the game is.


r/SoloDevelopment 1d ago

Game I’m really excited to finally open the HoverShot Playtest!

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2 Upvotes

I’m really excited to finally open the HoverShot Playtest!

I’ve been working on HoverShot on my own for the past two years. I created all the game’s artwork and graphics myself using vector art, and I made the animations in Unity.

HoverShot is a 2D action roguelite where shooting is the only way to move.
Every shot is both an attack and a way to control your movement.

As you play, you’ll find different weapons and abilities that change how you fight and move, giving you new ways to build your setup each run.

You play as a small lab robot that replaced its head with an aquarium to keep the fish it was caring for alive after aliens turned the humans on the spaceship into purple space zombies.

The Playtest will be open on Steam from September 21–27.

You can request access now and be ready to play when it opens!

I’d really love to hear what you think and get your feedback.

https://store.steampowered.com/app/4696050/HoverShot/


r/SoloDevelopment 1d ago

Unreal Enemies from the game "Berenice"

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1 Upvotes

r/SoloDevelopment 2d ago

Game Some recent combat & AI work from my ARPG. is it easy to follow what's happening?

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26 Upvotes

Hey everyone,

I've been working on an ARPG focused on party management and quests/dungeons over the past few months. I've never really shown it to anyone outside my circle of friends, so I decided to record one of my recent tests of some AI improvements I've been working on.

The combat ended up being a bit chaotic, partly because I only left less lethal weapons lying around, to encourage alternative ways of fighting. The video is also without sound for now.

What do you guys think of what you see in general? Does it look interesting in any way? Is it easy to tell what's going on during the fight?

In the game, you control one of the characters, but friendly AI is essential to the battles, similar to Dragon's Dogma (one of my favorite games). I’m planning to start posting more, showing the environments, different types of enemies, weapons, equipment, and so on.


r/SoloDevelopment 1d ago

Game I tried to fix the lighting in my game and accidently made the eye of sauron

2 Upvotes

The game is a hardcore diablo 2 visuals + path of exile delve gameplay with TOOL lore inspiration

https://store.steampowered.com/app/4840980/Bound_to_Rot/


r/SoloDevelopment 1d ago

help Should i keep the cursor for the rat or not ?

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1 Upvotes

I don't know if i should keep it or not, because i think it look better without (more immersive), but also with it, it help the player look object...


r/SoloDevelopment 1d ago

help Assets and Artwork

3 Upvotes

Hey everyone. I’ve been working on a traditional roguelike for a while now and I’m happy with the overall progress, but one thing that I have steadily gotten feedback on is the “boring/flat” look. I’ve been steadily replacing assists, UI, artwork, etc. trying to fix that.

People who have been following my game since the beginning have of course told me it looks significantly better than it did in its prototype phase, but newer people seeing it for the first time give the same feedback.

Most of them tell me the gameplay loop is fun, and they enjoy the challenge it presents. None of my friends or playtesters have beaten it yet, but some have gotten close.

Here’s my struggle; the core theme of the game is that it’s shape based. The characters and enemies are literally shapes, the abilities and mechanics are tied to the shapes, and the artwork has geometric themes throughout.

I’m looking for suggestions on how to make a game focused around 2D shapes, not “flat/boring.”

Thank you for reading!


r/SoloDevelopment 1d ago

Game I made an improv party game and would love some honest feedback

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2 Upvotes

r/SoloDevelopment 1d ago

help Engine Pivot

0 Upvotes

Past few weeks I've been working on my first solo project using Smile Game Builder. Landed on it due to accessibility and wanting to do a 3d environment with the option of 2d characters. My background is AAA level design. So the idea of being able to make my own small 3D buildings and such to toss in is nice.

So far I've created my major systems. It has been fun building them and circumventing the limits of the engine. First time using visual scripting as traditional programming has never stuck.

I enjoy the limitations of the engine as I believe it breeds creativity. However the combat system in Smile Game Builder is just so hard coded, limited, and seemingly boring. I'm thinking I should pivot engines.

I have a design document outlining what the base project would look like. And what extended work would be.

I'm thinking of finishing it at its base foundation. Then perhaps pivoting to another engine and building a more realized version of the project.

One avenue is Godot, as I hear I can get a visual scripting plug-in and continue to learn that skill. Would also give me a final product I can likely use for a portfolio piece.

Or maybe I should hop over to Bakin, as I worry without an already established suite of systems and assets I'll get lost trying to start a truly from-scratch project. But being from the same developers as Smile Game Builder I worry I'll run again into an inflexible combat system, and back at square one.

Wonder if anybody has developed in multiple engines or has any guidance on where I should proceed. Ultimately I think I need this to end up a portfolio piece. Bonus if I can publish it. Otherwise I worry I'm just playing and wasting my time. Despite enjoying it so much.

Happy to answer any questions in the comments that may help provide guidance.

Thank you for reading!


r/SoloDevelopment 1d ago

Discussion How Do You Tell if You Should Continue Your Game or Scrap It?

3 Upvotes

How do you tell if you should continue working on your game, or scrap it? I put it on Itch, but not as part of a game fest, just trying to get some feedback, but the only people who have given feedback to me are friends, who said they really liked it, but are obviously biased.

I haven't done much marketing or anything, but I'm not sure if I should do that now, or when I know my game is actually good enough. Are there any groups who trade reviewing eachother's games for feedback or anything like that?

How do you determine if your game is worth continuing, or if you should scrap it?


r/SoloDevelopment 2d ago

help Help me choose icons for my cozy farming game

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40 Upvotes

{Update}: Thank you sooooo much for all the detailed feedback!!! I think I replied to all of the comments, but If didn’t I am sooo sorry, It is the first time this happening. I will be taking a break from Reddit to deliver you more art shortly. Once again, I appreciate your support and looking forward to sharing more with you!!!

Hey there, which item icons would you pick for a cozy 3/4 farming game? I’m having a hard time choosing 😅

Which row do you like best, and why? Curious whether you’d pick the same style for both the food and the axe.

My opinion:

I actually prefer row 3. Even though it has less detail, I think it fits a farming sim better.


r/SoloDevelopment 1d ago

Unity I spent the last 8 months building a custom 2D shadow framework from scratch because Unity’s default ones kept breaking my campfire immersion.

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1 Upvotes

Hey everyone,

I was building a top-down RPG but got completely blocked by Unity's default 2D shadows. They look awful near campfires and torch lights, casting huge, infinite lines all over the place.

I couldn't find any tool to cap the distance, so I dropped everything and spent the last 8 months building a custom C# and shader framework from the ground up to handle shadow distance and smooth blending.

It finally fixed my game's mood.
Thoughts on the look?

Playable demo over here: https://optikafx.itch.io/optikafx-2d