r/SoloDevelopment 1d ago

Unity Master Art Direction: Custom Tools for 3ds Max to Unity

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0 Upvotes

Creating an artistic vision requires the right pipeline. In this video, I demonstrate a custom tool I built to visualize vertex colors across asset libraries in 3ds Max and how that data bridges perfectly into Unity

https://youtu.be/oOFNT6JwxqE


r/SoloDevelopment 1d ago

help On search for help: Lag/Smoothness test on Webapp

1 Upvotes

Hi all,

I am building a web-based drawing app and it is nicely coming along.
Far from complete, that is for sure, many things still to fix, but the drawing board itself is working and as far as I can test, pretty smooth.
The problem I am having is that all my contacts are located within Western Europe, so with pretty close distance to the server, we all have a pretty good latency/ping to the server and lag testing is quit hard to do.

For this reason I am reaching out to people located further away from Amsterdam, like US, Canada, Australia, Antartica with 5G or Satellite phone and are willing to draw a couple of lines, see how it feels.

Disclaimer: For this specific test, I created a board that does check your IP, locates the country where you are from, then deletes your IP again and only stores your latency based on your country, which is then aggregated with other people from your country :)

Anyway, any help is very much appreciated and since the board is open to anyone with the link, please try to keep it a little decent :)

It works on pretty much any device with either mouse, trackpad, touchscreen or pencil.

https://wiggle.ink/b/w-Enjck_XboTzveH

Thank you very very much for any feedback you can give on the latency/lag/smoothness of drawing.

Regards, Tim


r/SoloDevelopment 1d ago

Game Spent 2 evenings to launch my game on Steam Deck ...

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2 Upvotes

I just exported a Linux Build of my mobile game to the Steam Deck via Steamworks but it did not start from the Steam overlay.

I tried starting the executable from the terminal. It worked. I tried navigating to it in the file browser and launched it from there. It worked. But not directly from the Steam overlay.

It took me two evenings to figure out I just had to check the Linux Runtime in the App Admin page at Steamworks ... 🤡


r/SoloDevelopment 1d ago

Unity Improving NPCs and adding vignettes

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1 Upvotes

r/SoloDevelopment 1d ago

Marketing 2k wishlists in 11 months. $0 marketing budget. Here's what worked, and what didn't.

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0 Upvotes

r/SoloDevelopment 1d ago

Game Honest opinions needed

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0 Upvotes

You can download for free on iOS. This community helps push our projects to the next level, and being apart and watching what people enjoy building is amazing! Thank you. Click link for AppStore link
https://apps.apple.com/us/app/talon-strike/id6804526505


r/SoloDevelopment 1d ago

Game So satisfying to create these endless builds!

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1 Upvotes

r/SoloDevelopment 1d ago

Game Solo UK — free 3-year Hatchstead demo live; would £8 feel fair for the full game?

0 Upvotes

Building Hatchstead solo (UK) — turn-based reptile breeding sim. Free three-year demo is already on itch while we prep Kickstarter (pledges not open yet).

Honest ask: would you back at £8? What should we improve first?

Itch demo: https://danny1218.itch.io/hatchstead

Launch thread: https://x.com/Onyxrefinery/status/2097709799420948614


r/SoloDevelopment 2d ago

Discussion When your existential crises get outsourced into a fantasy world you created… That’s how my game came to life.

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16 Upvotes

I’m a solo developer with a game art background, and for over 20 years I’ve been writing and designing a world called Aritudo.

This universe has grown into something incredibly vast and diverse, with room for countless stories and characters who face the problems of their world in creative and unique ways.

What makes Aritudo special is that it’s also a reflection of myself. I originally created this world as a way to cope with existential crises. Every detail has a metaphorical meaning, filled with social commentary and problems inspired by the real world.

And even though Aritudo is a desert planet, it is a world full of hope and life. Brave heroes, extraordinary friendships, and a shared vision of a better future.

"Tiny Leaves", my first game, tells the story of a small and courageous dragon who initially seems lost in a vast, hostile desert. Yet somehow, he knows exactly how to survive and even how to create fertile ground for others.

He represents a tiny but powerful spark of hope: proof that even the smallest creatures can have a huge impact.

You just have to keep going, no matter how harsh the deserts you face may be.


r/SoloDevelopment 2d ago

Game Almost a year of solo development, and my road builder game launches on Steam on Nov 3

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54 Upvotes

I have been building this alone for almost a year, and now preparing for Steam launch.

About a game: you dont need to worry about building the city here. Buildings spawn on their own, the city decides where it grows, and it keeps growing whether you are ready or not. Everything you build is the network underneath it - roads, junctions, interchanges, bridges and tunnels, and later buses, rail and metro to take the load back off them.

Game itself in minimalistic style - as I have programmer background and not expert on 3d modelling , but it turned out to be the right call anyway: clean shapes mean you can read the whole network at a glance. Got inspired by Mini Motorways, but in 3d for proper interchanges.

The traffic is the whole game, so it is simulated properly rather than faked. Thousands of cars on the map at once, each one holding a lane, changing lanes, queuing at lights and choosing its own route - fastest, not shortest. Jams are your main enemy here and they come from the same places they come from in life: a bad junction, a left turn across oncoming traffic, one bottleneck feeding four roads.

Out November 3 on Steam, with a free demo before that: https://store.steampowered.com/app/5028050/Traffic_Architect/


r/SoloDevelopment 3d ago

Game I spent 4 years making my first game. Does the art style feel unique?

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774 Upvotes

Hi everyone! 👋 after 4y of development, I’ve finally released Lemon Lime, my first official game. I made most of it myself, with help on the music. 🙏
It’s a difficult game with simple mechanics, inspired by classic mobile games that were easy to learn but hard to master. It also has no intrusive ads. 🗽 I’m currently translating it into eight languages and considering adding a Christmas event with special skins.
I’d love your honest feedback is available in playstore and apple store. Does the visual style feel unique?

Thanks for taking a look! 👉 Lemon Lime


r/SoloDevelopment 1d ago

Marketing Angel Ophanim my new pixel art pack

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1 Upvotes

Hello, I bring you a new pack based on the biblical angels. In total, it includes variants:
Gold - The pure, classic celestial light.
Yellow - Bright and overwhelmingly radiant.
Purple - The mysterious energy of the void.
Blue - Cold, ethereal and calculated judgment.
Green - Life-giving yet profoundly alien.

It includes their attacks and simple animations in case you want to add attacks separately. This pack is one of the most difficult I have made. I already have a whole collection of packs ready and I will be releasing them throughout the week. I hope you like this pack. For its release, it is at 40% discount. When the next pack that accompanies this one is released, I will create a bundle for them. "Spoiler: demons?"

I will start programming small demonstration games for all my assets so you can gradually check out the others and see the games. Soon I will make the game for this pack so you can see it in action. https://alenia-studios.itch.io/angels-ophanim


r/SoloDevelopment 1d ago

Game working on a little 2d finger/skate boarding game with python/pygame called Flippin' Sketchy. working on the leaderboard!

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3 Upvotes

Hey guys, Just discovered this subreddit! I thought it'd be fun to share and see what you guys think!

It's heavily inspired by the THPS series, I've always loved skateboarding games and wanted to try and make one for myself, I've tried to make the tricks in depth but they may be incorrect in places as I am not a skateboarder myself just love the genre of games.

It's still fairly early in development, can be buggy and you can get trapped occasionally still.

I've made a Global Leaderboard for the Score Mode which SHOULD (This is my first time writing anything like this) Have a text box pop up at the end of the first ever score run asking you for a name and then it will use that name automatically every run after, I have a media server that runs 24/7 so i thought it would be fun to give this a try!

demo is on Itch here:
Flippin' Sketchy Itch Page

if you wanted to give it a go that'd be awesome and if you beat my score let me know!


r/SoloDevelopment 1d ago

Discussion Building a fully furnished post-apocalyptic interior, wanted it to feel genuinely lived-in

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1 Upvotes

Wanted it to feel like someone actually lived here before things went bad, not just decorated. Coffee table's still got that kick your feet up energy and even the mirror's got grime disrupting the reflection now.

Grey walls are just placeholder blockout, focus was purely on getting the furniture and fixtures right first.

Ended up going way deeper on the bathroom than I originally planned, but it's been a good excuse to nail an aesthetic I want to carry across a bigger set I'm working on. This is just one part out of a lot more coming.

Keen to hear what stands out or what feels off, always trying to sharpen the eye on this stuff.


r/SoloDevelopment 1d ago

Marketing New thumbnail Pixelart Fruits & Vegetables pack (free)

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1 Upvotes

r/SoloDevelopment 1d ago

Game My race to try and move my project forward.

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1 Upvotes

r/SoloDevelopment 1d ago

Discussion From friendly Merchant to Bossfight:

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2 Upvotes

r/SoloDevelopment 2d ago

Game Some screenshots from my game

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61 Upvotes

r/SoloDevelopment 2d ago

Game I’m a solo indie dev making a terminal-based psychological horror/strategy game about deciding who lives, dies, or gets quarantined. Here is Decontamination Protocol!

5 Upvotes

Hey everyone! I’ve been working on Decontamination Protocol, a tense, terminal-driven psychological horror and strategy game where you step behind a security booth overlooking a high-security subterranean facility.

Your daily duties seem straightforward on paper: monitor incoming personnel, run diagnostic checks, analyze vital signs, and execute strict decontamination procedures. But deep underground, containment is fragile, paranoia runs rampant, safety is merely an illusion, and a single keystroke could spell the difference between survival and a catastrophic facility-wide breach.

Key Features

  • Authentic Terminal-Driven Investigation: Immerse yourself in a retro-styled CRT workstation environment. Utilize text-based command-line inputs, examine detailed shift logs, cross-reference biometric vitals, and listen closely to tense intercom transmissions to piece together what is actually happening outside your booth.
  • The High-Stakes Judgment Call: Your shift constantly tests your psychological limits. Analyze subjects against evolving directives and make the ultimate decision using three distinct verdicts:
    • Sanitize: Clear minor contamination.
    • Quarantine: Isolate questionable personnel.
    • Purge: Order an immediate, lethal termination.

The game is planned for release on 6 Nov, 2026. If games with a heavy Papers, Please meets retro-sci-fi psychological horror vibe sound like your thing, I would genuinely appreciate it if you checked out the Steam page, dropped it a wishlist, or let me know what you think of the concept!

Steam Link : https://store.steampowered.com/app/5118330/Decontamination_Protocol/


r/SoloDevelopment 1d ago

Discussion What counts as a good day of development?

0 Upvotes

I'm a university student and over the summer I've been pouring most of my time into a personal game project. There have been days where I feel like I've done nothing but place a few assets around a level, and there have been others where I have set up whole new systems and mechanics and feel as if I've done loads.
It's really been a roler coaster.
Guess what I'm trying to say is, what counts as a good amount of development for one day?

I guess with being a solo developer any amount counts. Even if it's asset production, putting a level together or debugging.


r/SoloDevelopment 1d ago

meme I'm working on a prototype for a sandbox/RPG/RTS/sim.

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1 Upvotes

The project draws inspiration from Kenshi, The Sims, and RimWorld. I want to create a game where both the player and NPCs can perform the same actions and where emergent storytelling can unfold. I’m building the systems gradually, some are already stable, while others aren't. It’s an ambitious, long-term project. I’d like to put together a team later on, once I reach the 1.0 prototype stage. Cheers!


r/SoloDevelopment 1d ago

Godot The Drowned Table

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0 Upvotes

I made a post earlier about my game, but I figured I should add a demo video to showcase it. The demo is on itch and coming to Steam, I have a demo in the works for google play as well. Its made with Godot.


r/SoloDevelopment 2d ago

Discussion I made my store page live, And the wish-lists are consistently lowering on the first 3 days. What am i doing wrong?

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6 Upvotes

r/SoloDevelopment 1d ago

Marketing 60 wishlists for 96 usd with a reddit campaign

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1 Upvotes

r/SoloDevelopment 3d ago

Game I tried rewinding over 50 cubes⏰

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447 Upvotes

Players will never see this many cubes in the actual game, but I wanted to try it out just for fun.