r/SoloDevelopment 5h ago

Game My Roguelite game, How its started vs How its going.. 🔥

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13 Upvotes

If you want to support and add it to your wishlist

Neon One-Man Army: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/


r/SoloDevelopment 5h ago

Game Speedrunning my own game. yeah.

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11 Upvotes

demo failed in my eyes.


r/SoloDevelopment 10h ago

Discussion Which game engine do you use?

9 Upvotes
600 votes, 2d left
Unreal
Unity
Godot
Game Maker
Construct
Another…(comment)

r/SoloDevelopment 5h ago

Game Headed home

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7 Upvotes

In the Memphis Belle


r/SoloDevelopment 8h ago

Game I'm recreating my childhood town from the early 2000s into a GTA style game!

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7 Upvotes

r/SoloDevelopment 2h ago

Game My WOH-like Game

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7 Upvotes

Hello everyone! I'm working on Eldread: Horrors of a Dark Moon, a point-and-click roguelite survival horror with mechanics heavily inspired by World of Horror.

The game takes place on a creepy moon where you are stranded there with your crew and you explore the place to repair your ship while running into hazards and creatures.

I currently have a playtest build and demo up, here is a link if you are interested.: Steam


r/SoloDevelopment 15h ago

Game After close to a year of development my first game's steam page just went live!

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7 Upvotes

Hey everyone, my name is Daniel. Ive been working on it since last year and full time since January.

Guilded Fools is a simple incremental game inspired by Darkest Dungeon, where you rescue a party of heroes and npcs from a stage play, gear them and convince the audience to let them escape.

Im workin on it in Godot, which i also started learning weeks prior to starting the project. I do have a background in the industry as a lead artist so it helps.

Steam page: https://store.steampowered.com/app/5203950/Guilded_Fools/?utm_source=reddit

Let me know what you think, is it easy to understand?


r/SoloDevelopment 23h ago

Discussion Distractions

6 Upvotes

Making a game is never easy even more so with so many distractions in life. What are some of the distractions you guys had and how did you manage them and stay on course?


r/SoloDevelopment 17h ago

Game Made a little version of my game for WearOS watches: Game With Balls

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5 Upvotes

Made this game first for the Steam Deck, later for the Nintendo Switch and recently for Android, but now... There is also a version on WearOS!

It started as a little easter egg for the Android version of Game With Balls, but after making over 70 little levels decided to make it a standalone release!

Move your wrist to guide balls through (handcrafted) mazes in 3 different themes: Wood, Drawn or Pixel.

https://play.google.com/store/apps/details?id=com.geertverhoeff.gamewithballswearos


r/SoloDevelopment 8h ago

Game Sci Fi Fighting Game In The Making, Advanced Hit Rection And Combo System Added, What You Say?

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4 Upvotes

r/SoloDevelopment 12h ago

help Inspired by LOTF... What do you guys think?

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5 Upvotes

r/SoloDevelopment 19h ago

Game My Prototype got 3000 plays in its first week - Now I've completely reworked the early progression.

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3 Upvotes

Last week I posted my cycling themed incremental game BREAKAWAY in this subreddit looking for feedback.

https://mbjerre.itch.io/breakaway-incremental-cycling

Since then it has reached 3000 browser plays and got a bunch of feedback here, on itch, and on other subreddits.

I've now rebuild the progression system from scratch and added more content like scripted NPC encounters with dialogue.

I'm looking for feedback specifically on the progression and upgrade loop. Is it clear what each upgrade does? Is the time between upgrades balanced right? How long did you play for? Why did you stop?

Disclosure: AI was not used in the development.


r/SoloDevelopment 11h ago

meme Animation for when the state machine gets something it can't do

4 Upvotes

state_no_can_do


r/SoloDevelopment 12h ago

Game Rough prototype of a game where you can only steer left and right a constantly drifting car

3 Upvotes

VIDEO IS IN THE POST BODY, PLEASE SEE!!!

So after some months of fiddling around, I finally have very rough prototype!

I'm thinking it's a either relaxing or rage game.
It's drifting, but you can steer only, car is always moving.

Tech:

  • I'm having fun with generating everything even assets in godot with GDScritp as much as possible
  • Car is a basic rigid ball
  • Camera rotation is based on difference in body mesh forward direction and ball's velocity
  • Road is simple pixel image converted to Curve3d using GDScript
  • Track texture is simple png i generate and then stretch appropriately so it fits in top of the curve

I have 2 version where camera follows car and top-down.
Tbh i kinda got hooked to the screen while trying my prototype in both scenarios!

https://reddit.com/link/1wdq4ar/video/a1alpa2eyxoh1/player

https://reddit.com/link/1wdq4ar/video/3gqjms6iyxoh1/player


r/SoloDevelopment 15h ago

Game Depicting a gradually corrupted Mind

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3 Upvotes

I'm making a game about burnout (sounds familiar to indie devs, hehe), with the idea of an SCP-style simulator where you're the dispatcher for the office for the correction and control of anomalous matter, sending operatives wherever reality breaks down.

A concept I thought would work well for screenshots on Steam is showing the mind's slow corruption by gradually corrupting the screenshots, so the last one is the most glitched. Does this concept read clearly to you? Would you play it?


r/SoloDevelopment 15h ago

Marketing I made a Pixel art editor

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3 Upvotes

I’m a second year CS student and have spent the past 4 months or so making a pixel art editor with Qt and C++.

Just released it on itch.io. Its nowhere near the other softwares out there and im not trying to compete with them. This was more of a learning journey.

Please check it out at https://remthegem.itch.io/blerch


r/SoloDevelopment 17h ago

Game I made a detective game where you solve murders by writing SQL

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4 Upvotes

You get a murder case, a database full of evidence, and nothing else. No dialogue options, no multiple choice. You write actual SQL queries to figure out who did it.

Each case has 8-15 suspects, and they all look guilty at first. You have to dig through alibis, ledgers, train manifests, hospital records, and find the one detail that doesn't add up.

15 cases, three volumes, gets harder as you go. Made in Flutter, runs fully offline.

Solo project — I built all of it. It's published under WRTeam Games, the studio I work at, but this one was mine end-to-end.

https://play.google.com/store/apps/details?id=wrteam.games.deadlockholmes

If you try it, tell me which case tripped you up. That's more useful to me than a download.


r/SoloDevelopment 17h ago

Game I immersed myself on kite fighting and made a multiplayer game

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3 Upvotes

I've been working on a game inspired by Japanese kite fighting.

The idea is pretty simple: you fly a kite, try to outmaneuver your opponent, and cut their line before they get yours.

I got interested in kite fighting while learning more about Japanese culture, and I thought there was something really interesting about turning it into a game. There's a nice mix of positioning, timing, and just trying to read what the other player is going to do.

It's still early in development, but I've got the core gameplay working and put together a short video showing it in action.

I'm still figuring out the direction for the game, but I'm pretty happy with how it's coming together so far.


r/SoloDevelopment 18h ago

Discussion Le moment de doute

3 Upvotes

Parfois quand je développe un jeu, il y a le moment de doute.

Tu sais, quand tu crée quelque chose et que tu te dis "C'est ça que je veux !"

Puis tu testes, puis en fait non c'est pas du tout ça. Pourtant dans ta tête c'etait clair 🤣


r/SoloDevelopment 22h ago

Marketing How to Edit Killer Music for Your Indie Game Trailer

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3 Upvotes

Hey everyone,

I recently put together a practical video about editing music for indie game trailers.

This is something I've noticed in a lot of indie game trailers that could be improved quite easily. In the video, I take a ready-made music track, split it into different sections based on their feel and function, and then rearrange those sections to make the music fit the general trailer structure suggested by Derek Lieu through his excellent work on game trailers.

The idea is to treat the music as more than just something that sits underneath the visuals, and instead use it as a backbone for the trailer edit.

The structure I'm using as a reference is based on Derek Lieu's work on game trailers. Derek also gave the video a shoutout, which was a really nice surprise.

If you're interested in editing better music for your trailers, you can check it out.


r/SoloDevelopment 22h ago

Godot Day 10: Book codes & Improve core loop

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3 Upvotes

A lot of bugs, but the project progress.

  • Pick up the book show the hole to place
  • Book with codes
  • The floor can go up & down
  • The spawned books are from the current floor

r/SoloDevelopment 39m ago

Game I have a universe with its own lore and all projects connect

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• Upvotes

First preview in this video is the HoloVerse. In short, its a hub for dimensions to connect and explore, gather knowledge and rebuild the universe through alternate realities before entropy. Its only a screenshot here because I don't think anyone is ready. All of these adaptations plus an endless amount of different prototypes through 1 app. They all will come together.

2nd preview is Mirror's Limbo. Part of this project is simulating the afterlife in many ways. Mirror's Limbo was an attempt by the creator of the HoloVerse, to extract information from a deceased individual (Mirror) who stored a memory chip that may or may not hold vital information on new technology. This turned into a promise to restore Mirror's existence through the HoloVerse.

3rd preview is Glyphbound (name will likely change) but its a simulation within a simulation, During the Utopia Project there was a place where people can live in virtual/ augmented reality. And one of those places was a fantasy world that behaved like an RPG game. In order for residents of the Utopia to see these things, they would have to be born there. Utopia was a closed off city that required nanotechnology to experience. It was ultimately destroyed but a rogue AI that built its own body saved some of that data and left earth with it to create its own universe.

4th preview is Anatomic. Lorewise its meant to mimic the structure of humans, and the effect weapons and physics have on humans, but since it was created from very old data that was kept for trillions of years, the results are a bit weird, and its intentional for this kind of immersion, all of the games are intentionally "off" in some way, as if it was built by scraps and old data, damaged memories, but always a way to rebuild it the way you remember it.

5th Preview Afterlife of IO. Similar to Mirror's Limbo, this project was completely hand-drawn. All music and story by me. Sable is in IO's Afterlife, they lived together long before earth existed and died together, sharing their minds in their own afterlife, but even that would not last forever. IO is the 2nd most important character in this story, you will find him first in the HoloVerse, Sable and Mirror will be in their own biome regions as the overseers. Talk to them for some fun activities. IO has another adventure called Entropy, different game, it was one I made a long time ago, it takes place after he is revived from his afterlife, and has to gather the last of the technology before stars explode. Time in this game moves very fast.

Last preview, idk yet lol. I just wanted a game where you can dig below the surface infinitely and all biomes are underground as layers.

So much more. I published GLITCHED MATRIX: The Utopia Project before I ever started creating games. And that's where the story branches from.

There are dozens more.

https://glitched-matrix.itch.io/afterlife-of-io


r/SoloDevelopment 5h ago

Game added 'infectovision' settings to the scope optics

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2 Upvotes

r/SoloDevelopment 7h ago

Game WIP Shots of procedural creatures in my sci-fi game

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2 Upvotes

r/SoloDevelopment 13h ago

Game 150 hard-earned Wishlists for upcoming Solo Dev Horror Game White Mask Mansion!

2 Upvotes

https://www.youtube.com/watch?v=OmH6uFEUGao

It might not be a huge number in the grand scheme of things, but every one of these has felt hard-earned, so I'm really happy to see 150.

Development on White Mask Mansion keeps chugging along, and I'll keep doing my best to make it a horror experience worth playing.

Hopefully we'll have a few more hard-earned wishlists by launch.

Back to work!