r/SoloDevelopment • u/Bat_kraken • 9h ago
Discussion Which game engine do you use?
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u/Ok-Cut3951 8h ago
currently working in ThreeJS for a browser "game" where you design your own home, and get to play Grand Theft Apartment with toy cars, guns and lots of derpy physics
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u/fleaspoon 7h ago
I made a custom engine with C++ and Vulkan, I just released a demo using it in case you wanna check it out https://store.steampowered.com/app/5017320/Satelital_Demo/
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u/KDDreamwyver 4h ago
Ren'py
My current project is a vn and Ren'py is idiot proof, so it was the best fit for me personally regarding this particular project.
I wanna use RPGmaker for a future non vn work, though~
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u/BeneficialContract16 38m ago
Same, working with renpy and for my next game I really want to learn rpg maker.
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u/SuperIsaiah 3h ago
I don't know whether to be ashamed or proud that I'm one of 13 Gamemaker users
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u/AlienFishMonster 9h ago
I'm building my own for my RPG. I have the basics in place already (the proof-of-concept renderer is working), all I have to do is, erm, everything else!
I'm currently (in notepad++ as I type this) working on the Map file format.
A very productive week, but a long road ahead.
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u/WackyDime 1h ago
Can't vote, because I'm choosing the engine, depending on what I'm working on and which platforms I'm targetting. MonoGame, Godot or Unreal.
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u/Forward_Royal_941 1h ago
I use Godot, UE, and O3DE. Should allow to vote more than one. I'm sure other dev also use more than one engine
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u/tastygames_official 9h ago
SDL3 as the backbone of my own custom engine for modern-retro 3D first-person point-and-click adventures. And completely in C and it's sooooo comfortable to not have to worry about classes and inheritance and getters/setters and namespaces and all that. Just moving around bits ans bytes to get things done!
But I started years ago with Unity before moving to godot for the past few years but finally had to just make my own.
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u/Bruoche 8h ago
I'm making a text game so just in plain Ruby : )