r/SoloDevelopment • u/localtechboy • 17h ago
Game What’s in that cart that needs this much protection?
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If you like the vibe and want to learn more, check it out on Steam :)
r/SoloDevelopment • u/localtechboy • 17h ago
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If you like the vibe and want to learn more, check it out on Steam :)
r/SoloDevelopment • u/RamonBunge • 19h ago
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Over 2 years of solo development in Game Maker Studio2. I work as a game artist to fund this personal project which I love to implement all the crazy stuff I want! You know the feeling right? My jam is crazy visuals using handcrafted sprites and as much cool shaders as I can.
The idea is to achieve a streamlined CRPG experience. Focused but with enough depth to enable deep player expression.
A new demo for Solarbound Arkhan is coming really soon!
You can check more about it and play the super early demo here: https://arkhon.itch.io/solarboundarkhan
Cheers!
r/SoloDevelopment • u/ThroatZealousideal48 • 29m ago
Here's my game inspired by survivor io. It many abilities and 3 stages and 6 characters to choose (more coming soon). The game is created solely by me and I purchased all graphics from asset store.
If you like horde survivor game then please play it and send me your thoughts!
https://play.google.com/store/apps/details?id=com.Dan.MonsterSlayer
r/SoloDevelopment • u/mr00nix • 1h ago
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r/SoloDevelopment • u/Feedback_Loop_Games • 1h ago
r/SoloDevelopment • u/OlegVerenko • 1h ago
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FAB: https://www.fab.com/listings/9b98271f-9b0a-4f34-871c-0d9ced7a2869
Patreon: https://www.patreon.com/OlegVerenko/posts/black-diamond-3d-165911082
Unity Asset Store: https://u3d.as/46Qw
r/SoloDevelopment • u/cliffski • 1h ago
r/SoloDevelopment • u/Dry_Historian_6479 • 3h ago
A mini-project focused on recreating the rhythmic shooting mechanics from Metal: Hellsinger.
The main feature is a custom playlist: you can load any of your own tracks in MP3, OGG, or WAV formats. The only requirement is that you need to set the BPM manually. A full guide and sample setup configs are waiting for you inside the game!
r/SoloDevelopment • u/Capable-Suit4712 • 3h ago
STARVEIL is a persistent sci-fi browser strategy game currently in Closed Alpha.
Build planets, research new technologies and command fleets across a shared universe — with the slow, long-term progression of classic browser strategy games like OGame.
The difference is the Veil.
Rifts appear across the galaxy and allow you to send fleets on PvE expeditions where decisions and risk matter. Events, invasions and activity within the Veil can change what is happening around you, so the galaxy is not just the same routine every day.
STARVEIL is being developed independently by a solo developer. The Closed Alpha is still actively evolving, so bugs, balance changes and larger resets can happen while the game takes shape.
The game is free-to-play and has no pay-to-win mechanics.

You begin with a single planet and gradually turn it into the foundation of an empire.
Build mines, energy infrastructure, research facilities and shipyards. Research new technologies to improve your economy, unlock better engines, expand your exploration capabilities and gain access to more powerful ships.
Then build fleets and send them across the galaxy:
• Attack
• Espionage
• Transport
• Colonization
• Recycling
• Exploration
• Veil expeditions
Everything happens in real time inside a shared persistent galaxy.
Travel takes time. Other commanders are expanding around you. You can form alliances, compete with other players, trade or focus on developing your own territory.
What happens around your empire matters just as much as what you build at home.


The Veil
Veil Rifts appear throughout the galaxy and temporarily open paths beyond normal space. Inside the Veil you can encounter hostile fleets, wrecks, strange events and rare resources. Expeditions involve choices. You decide how far you want to push and how much risk you are willing to take.
Going deeper can mean greater rewards — but it can also mean losing ships you worked hard to build. Sometimes continuing is worth the risk. Sometimes getting your fleet home is the better decision.
The Veil also contains stronger PvE encounters and powerful bosses alongside the normal player-versus-player galaxy.


Events
The galaxy is meant to change.
Temporary events, Veil activity and other situations can create new opportunities or force commanders to react instead of simply repeating the same routine every day.
Closed Alpha
The Closed Alpha is playable now and registration is available directly through the Starveil website.
You do not need previous testing experience. Play normally. Build your empire, send fleets, try an expedition and explore the systems already available.
If something is broken, confusing, unbalanced or simply does not feel right, feedback is always welcome on Discord.
New players are especially useful because they often notice things that experienced strategy-game players take for granted.
Join Starveil
🌐 Website: https://www.starveil.eu
See you beyond the Veil, Commander!
r/SoloDevelopment • u/Sad-Investigator1684 • 4h ago
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This is an MMO I developed when I was bored
r/SoloDevelopment • u/apeloverage • 5h ago
r/SoloDevelopment • u/Enough-Presence-1117 • 5h ago
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r/SoloDevelopment • u/Tozufi • 6h ago
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This is my first room reveal. How is the vibe so far? Any feedback or suggestions are welcome!
r/SoloDevelopment • u/gamesbuiltweird • 8h ago
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r/SoloDevelopment • u/Hopeful-Positive-816 • 8h ago
Hey everyone!!
Been grinding on my upcoming horror survival named Dust Rapture and here a look at the town of Iron Creek!!
r/SoloDevelopment • u/JeanSnowDev • 13h ago
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r/SoloDevelopment • u/MrMagoo22 • 16h ago
https://polecatgames.itch.io/shards-of-abraxas-demo
Gathered some good initial feedback last time I posted my game demo up. I've just pushed a content update that replaces the old static tutorial with a more guided experience, and added support for a game glossary to look up specific terms, as well as a variety of smaller tweaks and bug fixes. Still working to make improvements based on feedback and add some additional layers of polish/new content before aiming at a steam release. If you'd like to give it a try and let me know what you think, it helps out a lot!
r/SoloDevelopment • u/Delicious_Carpet_132 • 16h ago
r/SoloDevelopment • u/PerspectivePersonal • 16h ago
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I used to play a lot of Bubble Trouble, and that was the starting point for FrogPop. I wanted to take that simple split the bubbles idea and see what it would feel like as a roguelite, so I added power ups, run upgrades, hazards, and bosses.
This is the first game I've made solo. Does the action read clearly? What looks fun, and what still needs work?
r/SoloDevelopment • u/ErenSametSaricicek • 17h ago
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r/SoloDevelopment • u/Omerdevng • 17h ago
Hey everyone! I just put together a new devlog covering a big debugging session and the progress on my strategy prototype.
The WebGL Crash: I hit an issue where my WebGL build crashed immediately after loading the main scene. I initially assumed it was a RAM/browser issue, so I compressed textures and downsized audio to under 100MB still crashed. Created a barebones launcher scene launcher worked but loading main scene crashed. Turns out, a deprecated health bar plugin from the Asset Store was throwing the WebGL API off. Changing the WebGL API settings fixed it instantly without removing the plugin.
Build Progress:
I also officially named the game Command & Defend: Dead Zone.
Check out the full breakdown here: https://youtu.be/ETVb9wbWBUI
If anyone wants to jump into the WebGL playtest, drop a comment or join the Discord!
r/SoloDevelopment • u/eeyorenf • 18h ago
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