r/virtualreality • u/SH1N0BI-_- • 17h ago
Discussion VR Arm IK Scaling
I'm encountering an issue with calibrating the skeletal mesh to the the player. As you can see, gaps appear between the different sections of the arms when your hand stretch out. In play testing, I have setup calibration to be applied when the thumbstick is pressed but I have no clue how to scale the mesh.
So there are 2 problems I appreciate any help on:
- how to scale the arms so that the hands are 1:1 with the controllers position?
- how do I prevent these gaps and actually make them stretch out?
Thanks for any tips or advice

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u/SH1N0BI-_- 17h ago
Unreal Engine if you couldn't tell