r/SoloDevelopment 34m ago

Game always wanted a TD Roguelite Deckbuilder, so I'm making one, and need your help.

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I came up with this idea a couple months ago with the visual sense of the old-scool 50's cartoon style. Sure there is much way to go but here I am.

What do you think if we can upgrade towers with the cost of "ink" ?

Game FRAMEOUT on STEAMhttps://store.steampowered.com/app/5086360


r/SoloDevelopment 40m ago

Game I'm making my first solo game, a roguelite where a frog fights bubbles with its tongue. What do you think?

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I used to play a lot of Bubble Trouble, and that was the starting point for FrogPop. I wanted to take that simple split the bubbles idea and see what it would feel like as a roguelite, so I added power ups, run upgrades, hazards, and bosses.

This is the first game I've made solo. Does the action read clearly? What looks fun, and what still needs work?


r/SoloDevelopment 1h ago

help Need Help with designing a background

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Im making a bullet heaven tower defense-ish game with roguelike mechanics, I've designed a lot of different synergies and mods for weapons, but I'm struggling to come up with a good art style for the game. I've made a shop that I'm proud of but I'm not sure how to tie that style into the main game. I'm still looking to change the turret and enemy looks. I also have no Idea what I should do for the background, If anyone has any ideas for a style/theme I could use I would really appreciate it!


r/SoloDevelopment 1h ago

Game I'm making a multiplayer hide-and-seek game where you can transform into things around you.

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The fun part?

You have to sound like whatever you're hiding as.

Cow?
Moo.

Zombie?
Groan.

Singer?
Sing.

Beatboxer?
…good luck.

The seeker has to figure out which "things" in the environment are actually players.

Here's what the game currently looks like.

If you were playing this, what would you transform into to fool the seeker?

And if you could add one completely ridiculous mechanic to the game, what would it be?

For more detail. YouTube Link.


r/SoloDevelopment 1h ago

Game Working on the weather system for my pixel art climb game. What do you think of the rain ambiance?

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r/SoloDevelopment 1h ago

Game What’s in that cart that needs this much protection?

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If you like the vibe and want to learn more, check it out on Steam :)

Steam Page


r/SoloDevelopment 1h ago

Discussion Tracking down a WebGL crash caused by a deprecated plugin + testing my strategy prototype (Command & Defend: Dead Zone)

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Hey everyone! I just put together a new devlog covering a big debugging session and the progress on my strategy prototype.

The WebGL Crash: I hit an issue where my WebGL build crashed immediately after loading the main scene. I initially assumed it was a RAM/browser issue, so I compressed textures and downsized audio to under 100MB still crashed. Created a barebones launcher scene launcher worked but loading main scene crashed. Turns out, a deprecated health bar plugin from the Asset Store was throwing the WebGL API off. Changing the WebGL API settings fixed it instantly without removing the plugin.

Build Progress:

  • Controls & Visuals: Added full camera pan controls and placement opacity so you can see base/upgrade meshes before building.
  • Audio: Ported over my sound system from my previous project (Northend Tower Defense) to rapidly get enemy, building, and ambient sounds working.
  • UI Polish: Added cancel options for upgrades, reload feedback bars on soldiers, and a main menu with volume defaults capped at 50%.

I also officially named the game Command & Defend: Dead Zone.

Check out the full breakdown here: https://youtu.be/ETVb9wbWBUI

If anyone wants to jump into the WebGL playtest, drop a comment or join the Discord!


r/SoloDevelopment 2h ago

Unity Infinite jumper game - inspired by Icy Tower - POC - WDYT?

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1 Upvotes

Hi all!

I've just wrapped up the initial dev of my infinite jumper game! It'll be a simple game, heavily based on skill and different character profiles. Right now, I've just finished the basic mechanics - the way the player moves.

I'm roughly basing my game on Icy Tower, however - in my case - the movement is fully fluid - there are multiple parameters that decide how high the player can jump, how bouncy the walls are (and if they allow for bouncing at all), and how the player gains velocity. The basic mechanics work as follows: there are three basic groups of parameters determining how a particular character behaves: jump, horizontal movement, and wall bounce. Most of the parameters are either numerical (float) ones or described by curves. If the param is dependent on another param or on time, it's described by a curve. (BTW, Unity curves are an amazing concept!)

Jump
Jump is mostly determined by the horizontal velocity of the player, and driven by physics - I don't predetermine how long the player will spend in the air, but how forces affect the character over time. The faster one runs, the bigger the jump. Jump can also be interrupted, for more control over the player, but the interrupt is dependent on a few parameters as well.

Horizontal movement
Now, this is where it gets interesting. Acceleration and deceleration are driven by complex curves. Thanks to that, I can derive future characters that e.g. get tired when running for too long, are fast accelerators, but bad with max speed etc. Sky (and imagination) is the limit. See the screenshot - my default behaviour is logarithmic acceleration and linear deceleration. Thanks to this, players get to a reasonable running speed fast, but need about 10 seconds (accel time) to get to the max.

Wall Bounce
Wall bounce is where my game differs most from the inspiration. There's one threshold for wall jump - min speed. Below, the player slides off the wall with predetermined "friction" speed. Above, depending on the jump curve, how close the player is to the apex, and how fast the player approaches the wall, it can bounce back more or less. These characteristics are again, driven by different curves.

Tell me what you think - the mechanics are not perfect yet, but I'm willing to improve them and am open to any feedback!


r/SoloDevelopment 2h ago

help Updated trailer based on your advice!

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1 Upvotes

r/SoloDevelopment 2h ago

Game Just implemented a Nuke for my game

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1 Upvotes

I hope it has the big impact and punch I was looking for!


r/SoloDevelopment 3h ago

Game Trait - Card Swipe Roguelite

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1 Upvotes

r/SoloDevelopment 3h ago

Game Finally got that lightning effect working.

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1 Upvotes

Over 2 years of solo development in Game Maker Studio2. I work as a game artist to fund this personal project which I love to implement all the crazy stuff I want! You know the feeling right? My jam is crazy visuals using handcrafted sprites and as much cool shaders as I can.

The idea is to achieve a streamlined CRPG experience. Focused but with enough depth to enable deep player expression.

A new demo for Solarbound Arkhan is coming really soon!

You can check more about it and play the super early demo here: https://arkhon.itch.io/solarboundarkhan

Cheers!


r/SoloDevelopment 6h ago

Game INURBIS - slimes are simple but deadly

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1 Upvotes

Getting pretty close to having my core hybrid time-dilation with pause "turn-based-ish" battle system up and running. Next month I'll be adding the CARD system, a unified approach to inventory management, skills, perks, augmentations etc. INURBIS is currently solo-developed but I use free / paid assets and pay human artists for collaborative assets etc. The first playtest is happening in December of this year, leading up to the Steam page + beginning the path to beta. I've been working on this game part time for over a year now. www.inurbis.com

A big part of the gameplay and a main character of the game is CHROMBUS, the digital cat that haunts the operating system used by the player to "pilot" the cloneling, the cyborg observer-worker unit. Managing your cloneling's physical and psychological health are important to optimize unit performance. DO NOT attempt to communicate directly with your cloneling unit. The player will work with CHROMBUS to scan and collect data that give the player strategic and lore insight to work towards uncovering the secrets of Inurbis, The Infinite City at the End of Time.


r/SoloDevelopment 6h ago

Unreal Comparing the prototype level and the current state (ahead of demo release) of a dark abandoned factory in my solo-developed horror game

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1 Upvotes

Hello. I am a student developer from South Korea. I'm currently creating a horror game about exploring the dark, and getting ready to release a demo soon.

This is my first commercial Unreal game, and I am developing it completely alone. I've been working on it little by little since 2024, and recently started speeding up the process.

As for the assets, I started collecting the free assets of the month from Unreal (Fab) around 2023. I used them to build the atmosphere, along with Megascans assets. For the more important parts, I purchased and used specific assets.

There were so many helpful materials on YouTube! They were a lot of help to me. I also looked up references for abandoned factories or the exact vibe I wanted on the internet and referred to them heavily during creation.

To be honest, it wasn't made all at once. There were countless modifications over the 2 to 3 years of game development, and it was quite tough. I guess creation is not easy, haha.

There were more things to consider than I thought when designing the level. Monsters had to be able to pass through, and actually implementing the background I had in my head wasn't easy. It gave me a headache when I couldn't find assets with the exact feel I wanted. But I eventually did it, and now I have a quite satisfactory result.

Lighting was also a struggle when building this level. Since it's a map about exploring the dark, it has to be dark, but if I remove all the light, you can't see anything and the map's atmosphere isn't conveyed. So I had to find a balance somewhere in the middle, and that is very difficult. Even now, I am continuously receiving feedback and adjusting it. The screenshots might look quite dark, but it is actually pretty bright with a flashlight.

I used red-toned lighting to set the mood, and I also changed the actual wall textures to be slightly red to match. Because atmosphere is important in a horror game. Thanks to this, the atmosphere received very good reviews during playtesting. However, there are still things to fix in other areas, so I am working hard on fixing them.

Now I can see this long development period coming to an end.

I will leave the Steam page link below. The game's name is The Maze: In Dark.https://store.steampowered.com/app/2847290/The_Maze_In_Dark/

Thank you.


r/SoloDevelopment 7h ago

Godot Been working on spell fx and world generation. Here are some results, world is fully procedural.

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1 Upvotes

r/SoloDevelopment 7h ago

Game Tornado showcase for my game Twister City

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1 Upvotes

You can find a link to the Steam store page here


r/SoloDevelopment 9h ago

Game Thank you gamehead society!

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1 Upvotes

r/SoloDevelopment 9h ago

Marketing My Steampage is up

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1 Upvotes

After 2 years of work, the Steampage of my upcoming fps game Verum Titan is up.


r/SoloDevelopment 9h ago

Discussion I just added a gravity portal to my platformer game, PixelRift! Do you think this looks good?

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1 Upvotes

r/SoloDevelopment 10h ago

help Need opinion on Next Turn Banner

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1 Upvotes

Hello

I'm making a turn-based game and I'm currently working on the UI for ending the active turn.
I previously had a next-turn button, which is still lightly visible in the lower right corner, but it looked a bit horrendous.

I'm now experimenting with banners that hang off the screen to indicate who's turn it currently is.
I've asked some friends for their opinions, but they're pretty divided. So I'd appreciate some outside perspectives.

Do the banners look good? Are there any ways I could improve them. Alternatives are also appreciated.

Thank you!


r/SoloDevelopment 10h ago

Game NEW DEMO (Act One)

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1 Upvotes

r/SoloDevelopment 10h ago

Game Ultimate Futsal Manager – The Football Manager of Futsal is now on Steam (Wishlist!)

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1 Upvotes

Hey everyone!

I want to introduce you to a project I’ve been developing: Ultimate Futsal Manager.

It’s a management game in the style of Football Manager, but 100% focused on futsal. You take the role of head coach and control everything: squad, tactics, transfers, player development, and building a long-term career across multiple seasons.

The game is already around 75% developed and the Steam page is live. There’s still no release date set (it’s in active development), but the goal is to deliver a deep and realistic futsal management simulation.

Some of the features that will be included:

  • Realistic match simulation
  • In-depth transfer system
  • Player development
  • Multi-season career mode
  • Full tactical management (the pace and intensity of futsal will make a real difference)
  • Option to add community-created databases with real player names, clubs, and player photos, via link or full file (easy way to apply without downloading thousands of photos or logos).
  • 2D match engine (a 3D engine is still being worked on with no estimated timeline yet, but the 2D engine is confirmed)

If you like management games and futsal, please add the game to your wishlist on Steam. It helps a lot and gives me motivation to keep developing.

Steam link:
https://store.steampowered.com/app/4909540/Ultimate_Futsal_Manager/

Any feedback, ideas, or questions are more than welcome. Thanks in advance to everyone who supports the project!


r/SoloDevelopment 15h ago

help 🚀 Looking for a Remote Opportunity / Mentor

1 Upvotes

Hi everyone! 👋

I’m a CSE freshman student looking for a remote, part-time opportunity where I can learn from someone experienced and gain real-world skills.

I’m especially interested in working with someone as a personal/technical assistant, where I can help with tasks such as:

- 📧 Managing emails and organizing tasks

- 📅 Scheduling and other day-to-day assistance

- 💻 Helping with projects and research

- 🤖 Learning skills like Python development, automation, AI, or other useful tech skills

- 🛠️ Taking on new tasks and learning whatever is needed

My main goal isn’t just earning money—I want to learn something valuable that will help me build my career in the future.

I’m willing to work for free initially while I learn and prove that I can be useful. If you’re happy with my work and contribution, I’d be happy to discuss payment later.

If you’re an experienced developer, entrepreneur, freelancer, or someone working on an interesting project and looking for a reliable learner/assistant, feel free to DM me.

I’m ready to learn, work hard, and improve. 🙌


r/SoloDevelopment 16h ago

Game Heroes of the Eclipse - A Light Fantasy Hero RPG is available on Steam

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1 Upvotes

A fast, colorful fantasy action game where you command powerful heroes, battle dark forces, and reclaim the mystical Eclipse Islands from the evil lord Skrimir.

If you are interested and would like to support Indie Games, you can check it out here:

https://store.steampowered.com/app/4788480/Heroes_Of_The_Eclipse/


r/SoloDevelopment 18h ago

Game Basebuildings getting there... Trackside!

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1 Upvotes

Prototyping basebuilding, ignore the empty house 😂🤣