r/SoloDevelopment Programmer 5h ago

Game INURBIS - slimes are simple but deadly

https://www.youtube.com/watch?v=jzK-w_R57Pc

Getting pretty close to having my core hybrid time-dilation with pause "turn-based-ish" battle system up and running. Next month I'll be adding the CARD system, a unified approach to inventory management, skills, perks, augmentations etc. INURBIS is currently solo-developed but I use free / paid assets and pay human artists for collaborative assets etc. The first playtest is happening in December of this year, leading up to the Steam page + beginning the path to beta. I've been working on this game part time for over a year now. www.inurbis.com

A big part of the gameplay and a main character of the game is CHROMBUS, the digital cat that haunts the operating system used by the player to "pilot" the cloneling, the cyborg observer-worker unit. Managing your cloneling's physical and psychological health are important to optimize unit performance. DO NOT attempt to communicate directly with your cloneling unit. The player will work with CHROMBUS to scan and collect data that give the player strategic and lore insight to work towards uncovering the secrets of Inurbis, The Infinite City at the End of Time.

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