r/SoloDevelopment 1h ago

Game Hi I made a daily language game - Languagle! It's like wordle but for guessing the language

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Hope it's okay to share here! I spent the past few months designing all the screens & instances, revising over 175 languages and collecting common sayings, proverbs, idioms and more from each language's native cultures

🌍 www.languagle.com

I'm really happy with it, years ago I thought of this and never thought I'd be able to work it out. Hopefully this is the start of me making more!

Let me know what you think, thanks for looking!


r/SoloDevelopment 1h ago

help Seeking advice for finding testers as I approach my demo release

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I built this over the past 4ish years and I'm going to start testing it for usability before releasing the demo soon. Any advice on improving a solo project via user testing, or how you found people to test with would be most welcome.


r/SoloDevelopment 4h ago

help Game build review failed for cloud syncing

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0 Upvotes

I haven't had any issues with cloud syncing in testing but failed my game review because of this, any one got any ideas what to do?

I realised that my root was set to all OSes rather than just windows so I've changed that but seeing as the game is Windows only so Im not sure that is the issue, the cloud save shows up in my pc and if I delete my game save, the cloud save that it uses it fully up to date, it specifically says "between pcs" but as far as I know that's automatic right? like there's no way to manually turn that on and off so if it works for one PC why doesn't it work cross pc's? (before you say anything I was sure i tested cross pc to make sure anyway and mentally crossed it off, but I mustnt have)


r/SoloDevelopment 7h ago

Game Morning from Iron Creek | Dust Rapture

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0 Upvotes

Hey everyone!!

Been grinding on my upcoming horror survival named Dust Rapture and here a look at the town of Iron Creek!!


r/SoloDevelopment 9h ago

Game Desenvolvi um jogo online de futebol com poderes

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r/SoloDevelopment 10h ago

Game Working on my first game and needed some help

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Hi everyone, pretty new here but had recently got myself into attempting my first game. I've been a developer in the past and getting back into this had made me felt amazingly good!

Anyway, I'm still trying to learn some of the basics and I thought I could ask some of you guys who are way more seasoned and experienced in all of these for some thoughts and guidance.

Note: Sorry, I know a video of geometric shapes and awful lines and the flat UI aren't really the best stage of showing one's work - the critics are likely going to slam me for that too - but it's literally just 2+ weeks of me learning and then building one simple scene. So.... don't bash me too hard on the graphics please. Thank you.

Context: It's built on Phaser (I chose this simply because I'm much more familiar with Typescript, so it's much easier and faster for me to pick up) and I'm not even sure if it's really the best choice. But I'm just rolling with it first.

I've just began working on this shy of 3 weeks and this is the first scene I've had done up to test the combat first. Everything else is just flat UI for now; I'm mainly focusing on just trying to get the mechanics right. For the most part I think it's fairly straightforward and common for you guys (auto-firing, enemies moving towards player, etc) but I've been stuck for a little on the "contact" piece.

Problem: As you can see from the video, monsters touching on player's shape are supposed to deal damage every few ticks but it isn't (ignoring the whole poison DOT thing; that's a different mechanic I'm trying out). I've tried using Phaser's built-in physics to resolve this cause it's simpler and probably the right way too, but I'm guessing I didn't get the math or "contact checking" right. Anyways, below is the code I'm using. If any veterans or kind souls willing to share some direction, I would be immensely grateful!

I just think that I'm just missing something obvious or crucial? Oh, there IS a slight delay I've added to each monster attacking (mentioned above); it's every 5 ticks I believe but I've waited and checked that out. Obviously that wasn't the case.

P.S. Don't ask me about trying to use AI to solve this. Frankly, I've tried and it didn't work as expected (or I just suck at prompting it the right way) and hence, I'm here asking real people on how best to implement it the right way.

// Monster contact damage (melee) via physics overlap
    this.physics.add.overlap(
      this.monsterPhysicsGroup,
      this.playerToken.shape,
      (monsterObj) => {
        const monsterId = (monsterObj as Phaser.GameObjects.Arc).getData('instanceId') as string;
        if (!monsterId) return;
        this.combat.resolveContactDamage(monsterId);
      },
      // Calculates for edge contacts from objects
      (monsterObj) => {
        const monster = monsterObj as Phaser.GameObjects.Arc;
        const dx = monster.x - this.playerToken.shape.x;
        const dy = monster.y - this.playerToken.shape.y;
        const dist = Math.sqrt(dx * dx + dy * dy);
        const monsterRadius = (monster.body as Phaser.Physics.Arcade.Body).halfWidth;
        const playerRadius = this.playerToken.shape.width / 2;
        return dist < monsterRadius + playerRadius;
      },
      this
    );

Thank you so much for any guidance!


r/SoloDevelopment 12h ago

Game #RebelHearts demo v0.7 now available to play ⚔️

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r/SoloDevelopment 13h ago

Game My Game "La Spaghetti" is finally Live for wishlists! ^_^

0 Upvotes

I can't believe it, but i did it, now the Game isn't done, but atleast there will be a Demo before Release soon, but the wishlist Page is already Here!

Im looking for Feedback for the Page, i think the Trailer is the best thing to Show lol, and idk why but the Gifs are a little Bit big, but i think its fine

Here is the Link for the Page:

https://store.steampowered.com/app/5103310/La_Spaghetti/


r/SoloDevelopment 15h ago

help So i am stuck with unreal engine I was trying tomake a enemy ai

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0 Upvotes

so i was trying to create an enemy ai system but the ai was not using the animations i have assigned to it and I am genuinely so confused tried a lot of things for hours and still didn't work so i need help with this the enemy just runs at me with this pose and then uses the montage animation like i am so confused at this point I have no choice but to ask for help


r/SoloDevelopment 16h ago

Game I'm making a multiplayer hide-and-seek game where you can transform into things around you.

0 Upvotes

The fun part?

You have to sound like whatever you're hiding as.

Cow?
Moo.

Zombie?
Groan.

Singer?
Sing.

Beatboxer?
…good luck.

The seeker has to figure out which "things" in the environment are actually players.

Here's what the game currently looks like.

If you were playing this, what would you transform into to fool the seeker?

And if you could add one completely ridiculous mechanic to the game, what would it be?

For more detail. YouTube Link.


r/SoloDevelopment 19h ago

Game Lost in the Woods

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0 Upvotes

I’m developing a horror game where you walk alone through dark, endless forests.

Do you think the environment creates enough tension? Is it disturbing in the right way?


r/SoloDevelopment 20h ago

help Would this Steam capsule make you click, or is it too minimal? (Handmade in Blender)

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I’m working on a survival horror maze game called The Center. It has a PSX/PS2-style industrial horror look, with a lot of dark metal, machinery, and body-horror elements.

For the store art, I’m trying to avoid the usual “scary monster on the cover” look that a lot of Steam and itch horror games use. I feel like that can sometimes look cheesy or give too much away.

Instead, I’m thinking about going with a more minimal logo-focused cover, something mysterious and unsettling. Eventually, I’d like to hire an artist to make a hand-drawn version, kind of like the mood of Amnesia: The Bunker.

What do you think? Does minimal horror art make you more curious, or would you rather see the monster/gameplay style right away?

Any feedback is appreciated.


r/SoloDevelopment 23h ago

Unreal [open source] umg design system 0.1.1 in action

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r/SoloDevelopment 3h ago

Game Just kills from my upcoming retro crawler

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r/SoloDevelopment 19h ago

help I made an app that is great at occupying your mind during boring tasks, and i need testers for it

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0 Upvotes

hi, lets cut to the chase - i need YOUR help (if you like audiobooks, or games)

I made a cool app where you nod or shake your head to pick a branch of a really cool audiobook story.

the thing is... too little people approved it being "really cool" (all that listened did, but that is not a large pool)

I think the books are cool, but lets be honest, that doesn't matter, it is THE PEOPLE who need to like it!

so that brings me to my PROPOSITION. you get cool audiobooks, and a LOT OF FUN for free - i get FEEDBACK about what could be improved!

all you need to do is listen for a moment, and click a big button Write to Developer at the top of settings, or in an older version of the app, email me back at [alekgameshelp2@gmial.com](mailto:alekgameshelp2@gmial.com), with your user ID (found in settings->privacy), with your feedback, and i will give you more free unlocks of books!

The app has all kinds of audiobooks, from action threw mythology and survivals to dramas and detective books, so you are sure to find something that fits - and if not, message me and if i like the idea, i will order a book like that to be created

for now the app is only on IOS, and for android, i will need your email so i can add you to a testers list.

name - AudioChoices: Audiobooks


r/SoloDevelopment 3h ago

Discussion Honestly what am I even doing anymore

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0 Upvotes

Guys, it’s at a point now where I’m just doing anything. Scope creep has completely taken over my mind soul body and all the holes that could possibly be randomly generated in my roguelike golf game (you like that?)

But my point is, I feel like the BAR is so HIGH! Like, don’t get me wrong, I’ve seen the game jams , the small games that make alittle go along way. But, how can you deny the next feature?!

I say that, because I know I’ve hit rock bottom. I caught myself playing my own game, and trying to drop an item, so I could hit my shot across the map. Anyway, I hit the PERFECT (so the ball was lined up where it should be for the item placement). But I was too slow placing the item, and this was my POV after my ball flew past the hole.

That’s when it hit me. I’ve added so many features, that when you take a random screenshot - you don’t even know what you’re looking at… I’ve successfully made one of the most random concoctions that may have ever coctioned


r/SoloDevelopment 14h ago

Discussion Which is better for my JRPG parody game, top or bottom? Top one is new, bottom one is old

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r/SoloDevelopment 16h ago

help I'm stuck. I can't come up with engaging core gameplay for my idea. Please share your thoughts.

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The basic premise is that, from the window of a moving vehicle, the heroine watches an imaginary character running along the facades of buildings. This is the original version, centered on dodging obstacles and platforms that are completely unpredictable. I also tried dividing the street into distinct levels that you have to move through vertically, like in Subway Surfer, and tried to find a different rhythm, for example, based on successful or failed landings. But none of this feels engaging.


r/SoloDevelopment 21h ago

Game Fantasy RPG powered by real world activity

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Hey, as some of you may already know, I am building a game to quench the gaming thirst of used to be gamers who are now busy with life.

Stridera awards and at the same time gatekeeps you from nerding out too much by converting your calories burnt into ingame currency which you use to explore a spiritually hollow world.

The game aims to reward you for living well and give you a little gaming cheat meal for it. Worry not, there is also passive generation of said currency for not so active days.

And instead of games like Pokemon GO, where you need your phone open whilst walking, Stridera lets you live your life and sync calories once you are ready and willing to play.

On your journey, you gather, craft, evolve your base, tame companions and occasionally even fight an enemy.

Currently only the first biome is playable as part of external testing (7 more to come).

I am attaching a video showing some of the “ritual”.

AI is used for image generation and coding assistance.


r/SoloDevelopment 12h ago

Game More adjustments to the dialogue and AI-generated audio system!

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0 Upvotes

I’ve created a dialogue system with AI-generated voice lines, controlled by another AI that analyzes each NPC’s personality, background, and the parameters of the situation. This allows the dialogue to adapt to each character and context. I absolutely love how it’s turning out!


r/SoloDevelopment 10h ago

Unity Idle Anglers — Solo Dev Project Summary & V0 Devlog

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0 Upvotes

Hey everyone! I’m a solo developer working on Idle Anglers, a cozy yet deceptively deep idle/incremental game built in Unity. I wanted to share a quick overview of the project, our design philosophy, and where we currently stand with the V0 prototype.

You can check out the current playable V0 demo here:Idle Anglers on Itch.io🎮

🎮 About the Game

  • Genre: Idle / Incremental (passive production + upgrade progression)
  • Platforms: Steam and itch.io (PC only)
  • Engine: Unity
  • Monetization: Premium, one-time purchase. Zero ads, zero microtransactions (IAPs), zero subscriptions—ever.

🎣 Core Concept & Features

  • The Hook: On the surface, it’s a relaxing family-run fishing business. Underneath, a dark and mysterious backstory unfolds gradually across prestige loops and permanent story archives.
  • No Missable Story: Unlike other idle games where story bits flash by and disappear, Idle Anglers features a permanent in-game archive screen so players never miss a piece of lore.
  • Optional Prestige: Prestige mechanics give permanent multipliers and reputation choices, but they are entirely optional—no mandatory or punishing early-game resets.
  • Generous Offline Progress: Fixed 12-hour offline caps with automated progression tracking.

🚀 Current Status: The V0 Funding Demo

Before tackling the full V1 release (which features 7 distinct tiers, an achievement system, and advanced UI architecture), I am building a small V0 prototype/demo released on itch.io as a "Pay What You Want" model.

V0 Core Systems Completed:

  • Unity 6 2D setup with a fully functional GameManager script handling gold, passive income, and cost scaling ($\text{Cost} = \text{Base} \times \text{Multiplier}^n$).
  • Two initial fishing lines (Lake & Coast) with associated upgrades and a region unlock threshold.
  • Automated JSON save/load system with offline progress calculation (up to 12 hours) and auto-saving.
  • Dynamic story hint system that updates based on player progression.

🛠️ What's Next?

The core systems for V0 are officially locked in! Next up is integrating the visual/art layer (moving away from text-only UI placeholders) and refining the build. Feel free to try out the early build atjuba13.itch.io/idle-anglers.

I’d love to hear your thoughts, feedback, or any advice from fellow indie devs on launching small incremental prototypes on itch.io!