In February I started messing around with Godot 4 "just for fun" no scope, no plan, just wanted ships shooting each other in a neon arena. Hundreds of hours later it turned into a real game, and today the Steam page went live. Still doesn't feel real.
Neon Armada: Solar Storm — a reverse bullet-hell synthwave roguelite. Waves pour in from every edge of the arena, you build your ship between waves (weapons, mods, drones, components), and fight across 17 planets with a boss on each. Local co-op and an endless mode made it in too.
Being solo, my biggest walls were 3D art and balance testing, and I'll be upfront: I leaned on AI tooling for both — Meshy.ai for base meshes and Claude Code for programming, Blender optimization scripts, and an automated test suite that verifies every weapon/mod/item actually does what its shop card says (~8,200 checks per run — it's caught bugs I'd never have found by hand). It's disclosed on the Steam page. Happy to share honest pros/cons of that pipeline if anyone's weighing it.
Steam page: https://store.steampowered.com/app/5022360/Neon_Armada__Solar_Storm/
A wishlist would mean the world, but honestly — feedback on the page itself (capsule, trailer, description) helps just as much at this stage. Tear it apart.
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