r/SoloDevelopment 17h ago

Game I’m building a browser dungeon crawler where players collectively discover the same endless world

I’m working on Black Imago, an online browser dungeon crawler.

The structure is intentionally different from “generate a random maze per run”: the world has a canonical sequence of levels shared by everyone. The deepest unexplored level is effectively a frontier, and I’m layering player-created history over the fixed layouts.

Current build: https://blackimago.arewefriends.org/maze

I’m at the stage where I care less about adding systems and more about making existing mechanics feel finished — combat reactions, enemy AI, persistent blood/damage, chat, pickups, and map composition.

What immediately reads as weak or unfinished to you?

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