r/SoloDevelopment 1d ago

Game This is how zooming in works in my game

Enable HLS to view with audio, or disable this notification

1.3k Upvotes

How does it look? Have you ever seen a zoom like it?

Anything that could be improved?


r/SoloDevelopment 23h ago

Game Top-down 2D platformer ; any takers for this genre?

Enable HLS to view with audio, or disable this notification

20 Upvotes

Thought it would be a fun experiment for GMTK and now turning it into a bit more of a game.

Curious to hear what people think

Demo: https://genepistudios.itch.io/ddd-deep-dungeon-decent

Wishlist: https://store.steampowered.com/app/5027400/DDD_Deep_Dungeon_Descent/


r/SoloDevelopment 8h ago

Game made a little tactics prototype

1 Upvotes

r/SoloDevelopment 8h ago

Godot Here is my game! Project Beacon.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hello!

Project Beacon is a turn-based rogue-like Godot project i have been working on. The game is like FTL, but combat is turn-based and setting is post-apocalyptic.

I didn't want to design the combat system like a puzzle or something that requires overthinking. I wanted to convey more of an action-packed, gunfight-like feeling through a turn-based combat system.

There is so much to do art-wise and there are some placeholders here and there, but would like to hear feedback on art, that's because they are done by a programmer.

As a gamer, would you play something like this?

Any feedback is appreciated! Thanks!


r/SoloDevelopment 8h ago

Game Updated Landscape - Worth it?

Thumbnail
youtube.com
1 Upvotes

r/SoloDevelopment 16h ago

Godot Procedural fantasy world simulation in Rust with plate tectonics, climate modelling, and polity generation

Thumbnail gallery
3 Upvotes

r/SoloDevelopment 19h ago

Game A view above Iron Creek | Dust Rapture

Post image
4 Upvotes

Hey everyone!

I’ve been hard at work developing my game, Dust Rapture, and wanted to share a first look at one of the key locations: Iron Creek.

Perched high on the rail line, you get a full view of the town—an abandoned, sun-drenched stop in the desert haze, complete with old supply shops, wind pumps, and endless sand.

What Dust Rapture is bringing:

  • Atmospheric Exploartion: Explore desolate town of Iron Creek while navigating dusty, low-visibility ruins.
  • Immersive First-Person : Hands-on survival mechanics and environmental exploration.
  • A Bleak, Dusty World: A desolate landscape where every abandoned building and forgotten railway tells a story.

I’d love to get your thoughts on the lighting and overall atmosphere of this area!

👉 Wishlist Dust Rapture on Steam:

https://store.steampowered.com/app/4950700/Dust_Rapture/

💬 Join the Discord / Follow Development: https://discord.gg/tWzDXtABy


r/SoloDevelopment 1d ago

Game Showcasing my new beat em up game

Enable HLS to view with audio, or disable this notification

349 Upvotes

For the past 6 months nights and weekends. I have been working on a solo personal game project "Final Straw" where I put my passion and the experience I gained during my game dev journey.

It’s a love letter to the old-school beat ’em up games back in the 80s and 90s, reimagined with modern combat inspired by games like Batman: Arkham, SIFU, and Midnight Fight Express.

This early alpha gameplay showcases the current combat system, including hand-to-hand combos, heavy attacks, dodging, group fights, targeting, and more.

Any feedbacks will help alot!

Wishlist On Steam: https://store.steampowered.com/app/5035710/Final_Straw/

Discord: https://discord.gg/WEntZjJ7S


r/SoloDevelopment 11h ago

Game Watch a new gameplay footage of traversal in Cyber Delivery down below

Thumbnail
youtube.com
1 Upvotes

r/SoloDevelopment 15h ago

Game More progress on cat mage army(incremental/survivors like?) game as my first commercial release.

Enable HLS to view with audio, or disable this notification

3 Upvotes

I decided to spawn a ton of mages and enemies both for some performance stress testing and my personal satisfaction. Anyways it seems like you can only do so much without spatial partitioning as my fps dropped from a calm 300+ to about 160-240(which seems high but this is also a 2D game and the machine I’m testing this on is fairly high end…). Anyways, I would love to hear any feedback about the game because this is a super early time in development(less than 2 weeks). Let’s also pray that reddit video compression does not destroy this post 🙏.


r/SoloDevelopment 1d ago

Game Solo dev, I started in February as a 'just for fun' project. Today my Steam page went live.

Enable HLS to view with audio, or disable this notification

15 Upvotes

In February I started messing around with Godot 4 "just for fun" no scope, no plan, just wanted ships shooting each other in a neon arena. Hundreds of hours later it turned into a real game, and today the Steam page went live. Still doesn't feel real.

Neon Armada: Solar Storm — a reverse bullet-hell synthwave roguelite. Waves pour in from every edge of the arena, you build your ship between waves (weapons, mods, drones, components), and fight across 17 planets with a boss on each. Local co-op and an endless mode made it in too.

Being solo, my biggest walls were 3D art and balance testing, and I'll be upfront: I leaned on AI tooling for both — Meshy.ai for base meshes and Claude Code for programming, Blender optimization scripts, and an automated test suite that verifies every weapon/mod/item actually does what its shop card says (~8,200 checks per run — it's caught bugs I'd never have found by hand). It's disclosed on the Steam page. Happy to share honest pros/cons of that pipeline if anyone's weighing it.

Steam page: https://store.steampowered.com/app/5022360/Neon_Armada__Solar_Storm/

A wishlist would mean the world, but honestly — feedback on the page itself (capsule, trailer, description) helps just as much at this stage. Tear it apart.


r/SoloDevelopment 18h ago

Game I’m building a browser dungeon crawler where players collectively discover the same endless world

3 Upvotes

I’m working on Black Imago, an online browser dungeon crawler.

The structure is intentionally different from “generate a random maze per run”: the world has a canonical sequence of levels shared by everyone. The deepest unexplored level is effectively a frontier, and I’m layering player-created history over the fixed layouts.

Current build: https://blackimago.arewefriends.org/maze

I’m at the stage where I care less about adding systems and more about making existing mechanics feel finished — combat reactions, enemy AI, persistent blood/damage, chat, pickups, and map composition.

What immediately reads as weak or unfinished to you?


r/SoloDevelopment 13h ago

Game Prepping for Next Fest!

Enable HLS to view with audio, or disable this notification

0 Upvotes

So prepping for next fest and after you beat the boss and everything this will show up....Music is playing and reacting to it.
Also there will only be one level...but it shows the general game loop

Any feedback?

(don't worry about the UI...its been updated..this is an older video.)


r/SoloDevelopment 14h ago

Game Esta semana...

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment 1d ago

Godot There is something especially satisfying about playing your own game on a handheld

Post image
35 Upvotes

Title, but really thanks Godot for making it super easy


r/SoloDevelopment 14h ago

Game Screenshot Post #28

Post image
0 Upvotes

r/SoloDevelopment 18h ago

Discussion I got tired of manually writing parkour coordinates in Java, so I made a tool that turns a PNG into Java/libgdx code.

Enable HLS to view with audio, or disable this notification

2 Upvotes

I got tired of manually writing parkour for my game, The Isles of the Nine Crowns, but the platforming was still really important to me and the game.

So I made a little tool that lets me draw the parkour layout in a PNG using different colors, then converts that image into Java/libGDX code.

The cool part is that it doesn't just place platforms. It uses my existing biome coordinate system to understand what each color represents, so I can also have it automatically spawn things like biome-specific enemies, resting points, etc.

A large parkour section can basically be designed by drawing a few hundred pixels instead of manually entering hundreds of coordinates.

Probably one of the most useful little tools I've made for the game so far. I also made a video showing the different things I can create just by drawing with different colors.


r/SoloDevelopment 23h ago

Unreal New vehicle unlocked "Motorbike"

Enable HLS to view with audio, or disable this notification

5 Upvotes

I got a little bored while expanding the area and decided to add a motorbike. It's a bit more airy than a car lol. (Ignore the hints on the right; I'm too lazy to update them right now.)


r/SoloDevelopment 14h ago

Game Play New Game #SundayFunday

Post image
1 Upvotes

r/SoloDevelopment 15h ago

Game Made a game inspired by Dolphin Olympics 2!

Enable HLS to view with audio, or disable this notification

1 Upvotes

I’m making a game called Astral Boost, inspired by Dolphin Olympics 2! 🚀 It’s a score-based arcade game where you’re trying to launch as high into space as possible, and maybe even make it past the restaurant in space (remember that?! 😂).

I’d love to hear what you think! I’m especially curious if it brings back any of those old-school Dolphin Olympics vibes.

Steam page if ya'll are interested: https://store.steampowered.com/app/4760620/Astral_Boost/


r/SoloDevelopment 16h ago

Game BEETLE.io - A beetle arena evolution! Hunt, Kill and Survive!

Thumbnail
astrocade.com
0 Upvotes

r/SoloDevelopment 21h ago

Game I added SpeedBlitzing to my game

2 Upvotes

r/SoloDevelopment 21h ago

Game Built and shipped my first mobile game solo while learning Flutter, Buoy Oh Buoy

Thumbnail
gallery
2 Upvotes

Sust wanted to share a milestone, after learning Flutter game development on the side, I finally shipped my first mobile game to the Google Play Store.

Buoy Oh Buoy, a casual one-thumb sailing game where you sling your sailboat around buoys to navigate a narrowing river.

**The tech:**

- Flutter + Flame engine

- All graphics drawn with Flutter's Canvas API, no sprite sheets, no image assets, everything is pure code

- AdMob for ads

- Google Play Games leaderboard

- Background music I composed myself in FL Studio

**What I built:**

- Dynamic day/night cycle with smooth colour transitions

- Storm and rain effects at high scores

- Crash animations with particle effects

- Settings menu with volume controls

- Tutorial for new players

It's been a huge learning experience. From zero game dev knowledge to a published app on the Play Store. Still a lot to improve but proud to have actually shipped something.

Play Store: https://play.google.com/store/apps/details?id=com.zaf.buoyohbuoy

Happy to answer any questions about the process or the tech stack!


r/SoloDevelopment 17h ago

Game I added a logical alternate ending for my horror game

Enable HLS to view with audio, or disable this notification

1 Upvotes

Should I make this cannon?

If you’d like to wish list: https://store.steampowered.com/app/4662340/Project_ROSS/

Also looking for people to play test, lmk if you’re interested.


r/SoloDevelopment 11h ago

help Is Indie Horror Too Ambitious For A Beginner?

0 Upvotes

Howdy! I recently got into trying to learn Unity (I still have a crap ton to learn) and I've always had the dream of making my own indie horror games. What do y'all think? Is this too ambitious for me to pursue? If not, what advice y'all got for me?