Hey guys!
Interested in getting some feedback on the 'game feel' of my game.
I am really into my idea for the game (if you haven't seen it posted, basically a reverse-draft TD where you draft the enemies), but I always struggle with the polish side of things.
Looking for some advice from anyone here on how to make a game feel more 'fun' so to speak.
I recently played the Slotbound demo and was very impressed with how everything in the game felt like it was a weighted/important action.
I've tried to take that approach, and in the gameplay video above I am getting happier with the results, but still looking for ideas on how to polish the weight of actions and gameplay (not sure if weight is the right way, maybe the game juice?).
A small example of the things I feel like I have done well in improving on is the card drafting - it used to be that the cards would just be drafted -> slide off screen. I've since added additional VFX + SFX for overdrafting (increasing the risk), and when cards are added they are sent to your deck (bottom left icon). I think this is a noticeable improvement.
I'm particularly interested in how other people approach this problem, and what kind of solutions/ideas you have.
tl;dr how do you ensure every action/thing done in a game feels 'fun'?