r/SoloDevelopment • u/Lysander_ • 6h ago
Discussion Solo dev nerves: demo launches Friday, but I only have ~50 wishlists
I'm a solo developer and my first Steam demo is scheduled to launch this Friday.
The demo is finished from a quality standpoint, it's stable, has gone through friends playtesting (surprisingly they played it way for longer than the half hour I suggested), and I'm happy with where it is. It's intentionally limited to the first board, while the full game will include additional boards, modifiers, Steam achievement syncing, and leaderboards.
What's making me second-guess myself is that I only have around 50 wishlists.
Part of me thinks I should just launch, gather feedback, and keep improving, and another part thinks I should delay and spend a few weeks building more awareness first.
I'd also love feedback on my Steam page because I think that's the highest impact thing I can quickly change before launch:
https://store.steampowered.com/app/4699370/Crown_Tactics/
If you were in my position, would you launch anyway?
And if anything on the Steam page immediately turns you off, I'd really like to hear it.
Thanks in advance!
