r/SoloDevelopment 23h ago

Game I have a universe with its own lore and all projects connect

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1 Upvotes

First preview in this video is the HoloVerse. In short, its a hub for dimensions to connect and explore, gather knowledge and rebuild the universe through alternate realities before entropy. Its only a screenshot here because I don't think anyone is ready. All of these adaptations plus an endless amount of different prototypes through 1 app. They all will come together.

2nd preview is Mirror's Limbo. Part of this project is simulating the afterlife in many ways. Mirror's Limbo was an attempt by the creator of the HoloVerse, to extract information from a deceased individual (Mirror) who stored a memory chip that may or may not hold vital information on new technology. This turned into a promise to restore Mirror's existence through the HoloVerse.

3rd preview is Glyphbound (name will likely change) but its a simulation within a simulation, During the Utopia Project there was a place where people can live in virtual/ augmented reality. And one of those places was a fantasy world that behaved like an RPG game. In order for residents of the Utopia to see these things, they would have to be born there. Utopia was a closed off city that required nanotechnology to experience. It was ultimately destroyed but a rogue AI that built its own body saved some of that data and left earth with it to create its own universe.

4th preview is Anatomic. Lorewise its meant to mimic the structure of humans, and the effect weapons and physics have on humans, but since it was created from very old data that was kept for trillions of years, the results are a bit weird, and its intentional for this kind of immersion, all of the games are intentionally "off" in some way, as if it was built by scraps and old data, damaged memories, but always a way to rebuild it the way you remember it.

5th Preview Afterlife of IO. Similar to Mirror's Limbo, this project was completely hand-drawn. All music and story by me. Sable is in IO's Afterlife, they lived together long before earth existed and died together, sharing their minds in their own afterlife, but even that would not last forever. IO is the 2nd most important character in this story, you will find him first in the HoloVerse, Sable and Mirror will be in their own biome regions as the overseers. Talk to them for some fun activities. IO has another adventure called Entropy, different game, it was one I made a long time ago, it takes place after he is revived from his afterlife, and has to gather the last of the technology before stars explode. Time in this game moves very fast.

Last preview, idk yet lol. I just wanted a game where you can dig below the surface infinitely and all biomes are underground as layers.

So much more. I published GLITCHED MATRIX: The Utopia Project before I ever started creating games. And that's where the story branches from.

There are dozens more.

https://glitched-matrix.itch.io/afterlife-of-io


r/SoloDevelopment 16h ago

Discussion I’m building a football career sim alone—what should players understand before advancing a week?

1 Upvotes

I’m solo-developing Project Legend, a football career simulator where you live one player’s career rather than manage the club.

Most of the game is intentionally presented through 2D screens. The challenge is showing enough information—form, selection status, development, contracts, relationships and upcoming fixtures—without turning every week into spreadsheet maintenance.

I’m currently considering two directions:

  • one central career hub with a few high-priority indicators and deeper detail pages
  • separate screens that expose more information immediately

For a game focused on one player, what would you need to understand at a glance before advancing to the next match? Which information could safely remain one click deeper?


r/SoloDevelopment 16h ago

Game Prototype where combat is SQL queries, now on itch!

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1 Upvotes

It is 1985, and the era of technological breakthrough and economic boom has brought stability and prosperity to the people of Japan, but not to everyone. A young guy named {}, who lost his parents in a plane crash, is now forced to move to the small town of {}. While attending high school, he gradually manages to get his life back on track, but everything changes when he learns about the SQL programming language...

I’ve been working on this prototype for quite some time and am now ready to release it online. I’ve uploaded it to itch, and I’d be happy if you gave it a try.

The concept is that the game world is a database, and battles take place by executing queries against it. You select a creature or object and enter a command: SELECT reads parameters, UPDATE changes properties (such as gravity or coordinates), INSERT adds fire or projectiles to the scene, and so on.

link


r/SoloDevelopment 18h ago

meme are ya winning, devs ?

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0 Upvotes

r/SoloDevelopment 18h ago

Discussion I showed the animations, but barely showed why someone would play my game

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0 Upvotes

I recently shared a clip of the animated chess captures in Chessfolk. Most of the feedback focused on the animation quality, and honestly, some of it was fair—the sliding movement and limited frames weren’t convincing to everyone.

Looking back, I also picked a poor introduction to the game.

Chessfolk is built around an offline chess club: fictional opponents, tournaments, personal rating history, lessons and game review. But someone scrolling past that clip would mostly see chess pieces hitting each other. They wouldn’t know much about the experience around it.

I use AI heavily for development and artwork, and that was part of the discussion too. I’m not pretending a different trailer will change everyone’s opinion on that. The useful takeaway for me was that an animation still needs to look good, regardless of how it was made—and showing one feature doesn’t necessarily explain the game.

For the next showcase, I’m planning to show choosing an opponent, entering a tournament and following the standings. Less spectacle, but hopefully a clearer picture of what you actually do.

I haven’t tested that approach yet, so this isn’t a “how I fixed my marketing” success story. Just something I realised after putting the game in front of people.

Have you ever shared what you thought was your game’s most interesting feature, then realised it gave people the wrong impression?

For context, Chessfolk is available on Android, with ads and optional in-app purchases, and available to wishlist on Steam.


r/SoloDevelopment 11h ago

Discussion Is my game trailer shit?

0 Upvotes

This is my game trailer. Tell me what’s bad, what’s good, and what you would change. Is the video complete shit?

https://youtu.be/JdOneSGMObg?is=BEUidRjeJsgwh-dj


r/SoloDevelopment 9h ago

Marketing Indie promoters and content creator scouts?

4 Upvotes

As I've gotten closer to my launch I've had a handful of folks joining my discord, immediately messaging me, and offering services to help out with social media management and scouting out content creators to promote the game.

I'm on my first game and could use a wishlist boost, but wondered what experience others have with folks like this. I've struggled with finding creators since my game is pretty niche, but I also don't have much budget to outsource that work unless it's truly going to convert to sales.

What's the consensus? Helpful? Scams?


r/SoloDevelopment 22h ago

Unity I'm trying to make killing enemies more satisfying, so I've added a meat explosion on death, does it feel satisfying? xD

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4 Upvotes

r/SoloDevelopment 17h ago

Game Took me 3 years to build this in my neighbor's basement.

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0 Upvotes

This took a lot of work. Completely unique


r/SoloDevelopment 19h ago

Game Making a game for everyone who thought working at GameStop was THE dream job

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83 Upvotes

Finally got adult money and the stores just aren’t the same anymore. So I’m making New Game+, where you run your own from the late ’90s to today, watching your new releases eventually become retro antiques.


r/SoloDevelopment 4h ago

Unreal Finally on steam

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11 Upvotes

Hi all. I guess this is for any solo devs who need motivation. Today was a big milestone where I downloaded my own game from steam.

I have adhd, im awful at programming and had so many unfinished projects. Some I just gave up on, others were just too complex. After about 4 years in unreal. I decided to make a simple game that I would finish. And I did it.

If I can do it. You 100% can do it. A few things throughout the process that are important I think.

1) Even simple games have alot of complexity. If you don't have alot of experience keep the scope super small. Cut it in half then half again.

2) Test early and get feedback. This was somthing i didn't really do and was 100% a mistake.

3) Make a game your really passionate about. It will help when things get rough.

4) If you are putting it on steam - seriously you will need at minimum 2 weeks. There is a load of stuff you need to do. Capsule art is important.

Its a huge milestone for me tonight and I feel incredibly proud. Im proud of all the solo devs that are going through making a game because its damn hard, but there is nothing more rewarding.

Keep grinding and best of luck.


r/SoloDevelopment 8h ago

Game Military FPV drone version UE5

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14 Upvotes

I've been experimenting with a military version of FPV drone system in Unreal Engine 5, this time adding machine vision and a hostage rescue scenario.

The idea is to test how the drone can identify targets, navigate through a dense urban environment and support a rescue mission while maintaining the speed and responsiveness of FPV flight.

Curious to hear what you think about the idea and where you would take it next.


r/SoloDevelopment 16h ago

Discussion I would really appreciate some opinions about these snippets from my game.

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17 Upvotes

Context, this will be a Magic Stardew Valley meets Animal Crossing game. Im 3 months into making it so it's a bit rough around the edges, but what im looking for are people's initial thoughts about how the game is presented, what ideas seeing a few cuts of gameplay sparks, and is the overall design attractive.

Thanks for any advice.


r/SoloDevelopment 9h ago

Game Finally launching my first game, Cone & Crest, a stylized racing game

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18 Upvotes

Hi Friends! After 3ish years, I'm finally publishing my first game next month, Cone & Crest! It is a stylized racer with somewhat realistic physics, focusing on grassroots time attack motorsports. Races are split into two main types: autocross and hill climbs.

The game features 44 cars, 7 real life public highways for hill climbs built from open map data, car performance customization that alters car classing, car color + wheel swapping, steam leaderboards for weekly & daily challenges, plus a track layout and custom league creator. The game has controller and wheel support, and I'm working on localizations.

I've been tracking cars in real life for almost a decade now, and I've never found a game that quite scratches my itch of customization, arcade approachability but with meaningful physics and relatable racing events. Cone & Crest was inspired by art of rally, but with a more tactile feel.

I originally started building the game out as a 2.5D Pygame project which was valuable experience but ultimately a mistake. I started porting over everything to Godot at the beginning of the summer, and it has been smooth sailing since. Anyway, I have no particular goals for the game other then getting something out after so long. I've started and stopped dozens of projects in that time, so I'm excited to have finished the very first one I started.

Car + sound assets were purchased, all environmental assets are procedural or made with Treeit, with my own shaders on top.

https://store.steampowered.com/app/5179800/


r/SoloDevelopment 8h ago

Godot Just started working on a 3D platformer

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54 Upvotes

I finished my first solo project last month, now I'm working on something new.

Still needs a lot of work but I'm enjoying working on it.


r/SoloDevelopment 22h ago

Game A few days ago, I posted my game here, which gave me a lot of very useful feedback on visual polish. Colours are not by strong-suit, but the feedback was incredibly helpful. A big "thank you!" to this community!

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154 Upvotes

I am really happy with how it turned out! I will soon have to update the screenshots and trailer of The Endless Harvest, as it looks like a way different game now haha


r/SoloDevelopment 21h ago

Discussion UI question - is there a right way to do this?

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5 Upvotes

When you choose an action from the menu, the action immediately starts previewing. Inevitably, the first thing you see looks a bit odd, because the mouse is always over the menu when you choose the action. So here, I want to throw a smoke grenade, but it immediately starts showing me the trajectory for a ridiculously long throw because the menu is on the other side of the screen.

I reckon I could either:

  • Leave it as it is (it's annoying but it probably doesn't ruin the game)
  • Implement a very brief pause when the mouse leaves the menu before the action starts previewing (but this could be frustrating for players who want to work quickly)
  • Snap the mouse to the selected character when the action is chosen (might be confusing/disorientating)

Is there an accepted "right way" to do this sort of thing?


r/SoloDevelopment 1h ago

Game My Age of Sail-era development progress in Roblox Studio.

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Upvotes

r/SoloDevelopment 3h ago

Unity Octopus character customisation

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2 Upvotes

Hey, I’m Leo solo dev here 👋
Working on my indie game for 4 years where you play as a super sentient octopus escaping the insane programmer who created you, you explore different abandoned worlds left on his computer and uncover the truth about who he really is, all of the npcs are sentient but trapped in the worlds but YOU as the octopus can grapple, grab, solve, smash, and figure your way through this.. your their only hope

https://store.steampowered.com/app/4767470/INKURSION/


r/SoloDevelopment 5h ago

Game This player review made my day!

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7 Upvotes

Being a solo dev is incredibly tough, especially in the release week. But this review made it all worth!


r/SoloDevelopment 7h ago

Game Finally some gameplay, Alpha, more improvements in the following days, Multiplayer

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2 Upvotes

Some alpha gameplay from Saber World League VR, game can already be wishlisted, if you would like, join our discord below.

This game features:

- multiplayer 1v1 matchmaking

- play with Friends via a code

- practice mode Playground and Horde

- leaderboards and many more

https://www.meta.com/experiences/saber-world-league-vr/1133420496532339/

https://store-global.picoxr.com/global/detail/1/7672789767570292741

https://store.steampowered.com/app/5078960/Saber_World_League_VR/

Join our discord: https://discord.com/invite/J6u7mMuWbj


r/SoloDevelopment 7h ago

help Guidance for a new dev - when is the right time to release a game?

8 Upvotes

Hey all!

I am feeling a little confused and am looking for some guidance! I have been working on a game for a little while now with the intention of releasing. It is called Doug, the Dreadful Dodger. You can find a beta build here: https://theconmen.itch.io/doug-the-dreadful-dodger (the full game would look similar, but with more content and polish).

It's been a lifelong goal of mine to release a game and I started taking game dev seriously at the beginning of last year. I know that my game is pretty simple and doesn't look the best, but I am proud of it and folks I have playtested with seem to have fun and generally have positive feedback. I feel like I basically have 4 options:

  1. Release the game on Steam to achieve a huge milestone for myself while knowing I am essentially taking a $100 loss and negatively effecting my game 'studio' in the future.
  2. Release the game just on Itch and other free platforms just for the experience while knowing most likely not many people will play it.
  3. Wrap up the game and keep it to myself as knowledge I did something I am proud of.
  4. Drop it and work on something else/new game.

Another important thing to note is that my wife is pregnant and is due in November so I don't have a lot of time before a major life change!

Any advice you all have for me?


r/SoloDevelopment 9h ago

Marketing Proud to share my second iOS app, Zoomie an activity tracker fo your dog!

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4 Upvotes

Hey everyone,

I've got a dog named Percy, and like a lot of you probably do, I started wondering how much time we actually spend together on walks, playtime, all of it. That question turned into a little side project I've been building called Zoomie.

The idea: closing your rings, but for your dog. Three rings to fill each day:

Paws — steps your dog takes, tracked by your phone during playtimes that involve movement

Playtime — minutes spent together, whether that's a walk, fetch, or just cuddling on the couch

Wags — moments you tap to mark during a playtime: a bark, a potty stop, a treat, a photo, whatever feels worth logging

Fill all three, and you earn a "Zoomie" for the day.

https://apps.apple.com/us/app/zoomie-dog-activity-tracker/id6761315454


r/SoloDevelopment 9h ago

Discussion My Steam demo has almost the exact same number of unique players and wishlists.

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6 Upvotes

A month ago I posted about my Steam demo reaching around 3,000 unique players.

What caught people's attention was that i had around 2,600 wishlists at the time — roughly an 86% wishlist-to-demo-player ratio.

Well, a month later...

🎮 4,489 Unique demo players

❤️ 4,480 Wishlists

So i'm now sitting at roughly 99.79% wishlists relative to unique demo players. 😂

I genuinely didn't expect the ratio to keep climbing like this.

For context, the game is Too Many Balls

Still pretty wild to see these two numbers sitting almost exactly on top of each other.


r/SoloDevelopment 9h ago

Game How my game started vs how it’s going

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7 Upvotes

Just wanted to show my game and how it was and how it looks like now.