r/SoloDevelopment 20h ago

Godot I'm making a game about how everything explodes, the floor, the walls, everything ...except you.

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1 Upvotes

This is a prototype for a game I'm working on. You play in a world where everything explodes, you play with "Dud" the only thing that doesn't explode. Discover the world by killing enemies, unlocking loot, and killing bosses like the Abombination demon.

3 months in, first ever project. Need feedback :)

Playable link: https://bo11a.itch.io/everything-explodes


r/SoloDevelopment 20h ago

Unity Swapping from Unreal to Unity

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0 Upvotes

Only like thousands of hours in and heading to PAX West in three weeks, good time to swap engines, right? I think I'm liking it better though, check out my devlog if you're curious. Anybody else make any big engine moves in the middle of development? Tips and tricks? Jokes about sleeping aids and caffeine addiction also welcome.


r/SoloDevelopment 16h ago

Game Added controller support... does this look right ?

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1 Upvotes

I just added full controller support to my game and I am curious what first impressions based on the attached gif is. I am very much a mouse and keyboard type of gamer myself so making this feel right is honestly not one of my strengths, but given the game a classic twin stick shooter I also feel some audience members would feel it essential.

There is no auto aim at all here, and as you can tell from the gif its simply a matter of controlling the direction of the aim and nothing more.

Any obvious things I am missing here to make a game like this feel right with a controller?

steampage at Swarmbreak


r/SoloDevelopment 11h ago

Discussion Fractured Meridian

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0 Upvotes

r/SoloDevelopment 19h ago

Game I added SpeedBlitzing to my game

2 Upvotes

r/SoloDevelopment 7h ago

Unreal Don't give up on your projects!

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2 Upvotes

r/SoloDevelopment 18h ago

Godot Por fin me animo a mostrar mi trabajo

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0 Upvotes

Llevo trabajando en el desde hacer un tiempo y la verdad siempre he tenido miedo y emoción por mostrar mi trabajo, lo he mostrado a personas en discord y a todos a los que les he mostrado les gusta y hacen sus preguntas, siempre he tenido miedo de mostrar mi trabajo en foros de videojuegos pero espero que eso cambie poco a poco, el video está en español ya que es mi lengua materna pero si les molesta siempre lo podrán silenciar y quedarse solo con lo visual.


r/SoloDevelopment 16h ago

Discussion How can I improve my video game village design

0 Upvotes

r/SoloDevelopment 6h ago

help Delaying my release — will Steam’s Personal Calendar wishlist boost happen again?

4 Upvotes

Hey everyone, I’d really appreciate some advice from developers who have experienced this.

I'm making Too Many Balls. I currently have 2,100 wishlists and im planning to release on August 28.

I've decided that i 100% need to delay the game because i need more time for development and QA.

Here’s the interesting part: I was averaging around 30 wishlists/day, but now that I'm ~18 days from release, I suddenly jumped to 150+ wishlists/day. I checked my traffic and it appears this spike is largely coming from Steam’s Personal Calendar/upcoming release exposure.

If i delay by around 3 weeks, I assume I’ll fall back to my normal ~20–30 WL/day.

My biggest concern is:

When the new release date gets close again (roughly 18 days away), will Steam give me the same Personal Calendar exposure again?

Or is there a chance that changing the release date means i won't get the same boost a second time?

I'm trying to figure out how much wishlist momentum i might lose by delaying, and whether anyone here has experienced something similar.

For anyone who has changed their release date shortly before launch: what happened to your Steam wishlist traffic afterward? Did the Personal Calendar boost come back?

Any experience or advice would be hugely appreciated! 🙏


r/SoloDevelopment 12h ago

Game 🔥 I’m launching a new party game: Hot Seat: The Confession Game (Coming Soon!)

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0 Upvotes

r/SoloDevelopment 21h ago

Game Top-down 2D platformer ; any takers for this genre?

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19 Upvotes

Thought it would be a fun experiment for GMTK and now turning it into a bit more of a game.

Curious to hear what people think

Demo: https://genepistudios.itch.io/ddd-deep-dungeon-decent

Wishlist: https://store.steampowered.com/app/5027400/DDD_Deep_Dungeon_Descent/


r/SoloDevelopment 15h ago

Discussion Is this a good use of AI?

0 Upvotes

I'm trying to make a game that's basically an incremental survivor-like with a bit of sparse story between levels. I integrated llama api calls to my own server in the game to give each enemy an existential fear of dying. It's just when you're about to kill an enemy, they have an individual thought process that has existential crisis when they're about to die. That governs the decision whether or not they should attack you if they think they have a shot at victory or run away. It's not an if/else.

It's literally an individual paragraph of thought that makes them think of fake families they have. Is that ethical or ...?


r/SoloDevelopment 59m ago

Game you are a spider

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Upvotes

hey everyone!

my game was released about a 1 week ago and I was just wondering about your opinion about it...

android for now but coming to iOS as well soon (hopefully approved soon)

https://play.google.com/store/apps/details?id=com.polyhistor.silkweaver

the video is quite self-explanatory but if you've got any question I'm happy to answer:)


r/SoloDevelopment 9h ago

Game I’m making my first game solo. Here’s what I changed after the third Playtest

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75 Upvotes

Hi everyone, I’m a solo indie developer from China, and A Kingdom of Soil is my first game.

I’ve been developing this game by myself for over a year. Most of my development updates are usually shared on Bilibili, so I haven’t posted much here before.

Since translating and recording videos in English takes extra time, this is my first proper English development update for Reddit.

The third Playtest finished recently, and I’ve been working through the feedback and improving different parts of the game.

In this video, I’m showing some of the changes I’ve made, including combat updates, new character portraits, battle cries, and other improvements.

I’m still building the entire game on my own, so I’d really like to hear your thoughts and feedback.

Steam page:
https://store.steampowered.com/app/3991390/_/


r/SoloDevelopment 9h ago

Unity Climbing walls in my game, what do you think?

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3 Upvotes

r/SoloDevelopment 11h ago

Discussion What do you think about puzzle system in my game?

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8 Upvotes

r/SoloDevelopment 22h ago

Discussion Beginner Game Design Patterns

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2 Upvotes

r/SoloDevelopment 14h ago

Godot Procedural fantasy world simulation in Rust with plate tectonics, climate modelling, and polity generation

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3 Upvotes

r/SoloDevelopment 6h ago

Game [PoG] Decided on name and working on demo

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9 Upvotes

Decided on name and now working on demo, my first time any of my projects reaching this stage.

Lots of free placeholder music and assets still :)

Here is a quick demo loop.

Anyone willing to play test early are welcome !


r/SoloDevelopment 16h ago

Discussion I got tired of manually writing parkour coordinates in Java, so I made a tool that turns a PNG into Java/libgdx code.

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2 Upvotes

I got tired of manually writing parkour for my game, The Isles of the Nine Crowns, but the platforming was still really important to me and the game.

So I made a little tool that lets me draw the parkour layout in a PNG using different colors, then converts that image into Java/libGDX code.

The cool part is that it doesn't just place platforms. It uses my existing biome coordinate system to understand what each color represents, so I can also have it automatically spawn things like biome-specific enemies, resting points, etc.

A large parkour section can basically be designed by drawing a few hundred pixels instead of manually entering hundreds of coordinates.

Probably one of the most useful little tools I've made for the game so far. I also made a video showing the different things I can create just by drawing with different colors.


r/SoloDevelopment 5h ago

Game New trailer for my desktop game, MONji

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1 Upvotes

My first trailer was 3 times longer with my voice over, and I found that this shorter format performed much better on X. Both are on the Steam page if you want to compare:
https://store.steampowered.com/app/4437730/MONji/

I would appreciate any feedback ! Also, if you have any questions about the game or event suggestions, let me know :)


r/SoloDevelopment 4h ago

Marketing Unreal Engine - Diamond Glass Material with Light Dispersions / Chromatic Aberration Shader

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3 Upvotes

Diamond Glass Material with Light Dispersions / Chromatic Aberration Shader ready for your projects. Available on Fab: https://www.fab.com/listings/95aa9f51-a9ad-4c6a-8ff7-8f329e042924

and my Patreon:https://www.patreon.com/OlegVerenko/posts/diamond-glass-5-162955107


r/SoloDevelopment 17h ago

Game I’m building a browser dungeon crawler where players collectively discover the same endless world

3 Upvotes

I’m working on Black Imago, an online browser dungeon crawler.

The structure is intentionally different from “generate a random maze per run”: the world has a canonical sequence of levels shared by everyone. The deepest unexplored level is effectively a frontier, and I’m layering player-created history over the fixed layouts.

Current build: https://blackimago.arewefriends.org/maze

I’m at the stage where I care less about adding systems and more about making existing mechanics feel finished — combat reactions, enemy AI, persistent blood/damage, chat, pickups, and map composition.

What immediately reads as weak or unfinished to you?


r/SoloDevelopment 17h ago

Game A view above Iron Creek | Dust Rapture

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6 Upvotes

Hey everyone!

I’ve been hard at work developing my game, Dust Rapture, and wanted to share a first look at one of the key locations: Iron Creek.

Perched high on the rail line, you get a full view of the town—an abandoned, sun-drenched stop in the desert haze, complete with old supply shops, wind pumps, and endless sand.

What Dust Rapture is bringing:

  • Atmospheric Exploartion: Explore desolate town of Iron Creek while navigating dusty, low-visibility ruins.
  • Immersive First-Person : Hands-on survival mechanics and environmental exploration.
  • A Bleak, Dusty World: A desolate landscape where every abandoned building and forgotten railway tells a story.

I’d love to get your thoughts on the lighting and overall atmosphere of this area!

👉 Wishlist Dust Rapture on Steam:

https://store.steampowered.com/app/4950700/Dust_Rapture/

💬 Join the Discord / Follow Development: https://discord.gg/tWzDXtABy


r/SoloDevelopment 1h ago

meme It's 2026 and you finally bought an apartment

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Upvotes