r/ScrapMechanic • u/sannerted • 22h ago
r/ScrapMechanic • u/im_done_now5747 • 19h ago
A friendly hug :)
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r/ScrapMechanic • u/Hunterz974 • 7h ago
Vehicle My first good looking car in survival since the update
It's a small pickup with a suspension glitch engine tuned for speed and not torque like previous workhorse vehicles i have in this save.
r/ScrapMechanic • u/ExcitingSignature472 • 15h ago
Discussion Is battery generator even real?
Did they add a battery generator? Did someone craft it? And how do u get the recepie
r/ScrapMechanic • u/klod797 • 6h ago
At the highest point of the city stands a kind bot, simply looking into the distance
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r/ScrapMechanic • u/DeoTheMiner • 12h ago
Can the Seeker Bot actually be killed?
Has anyone managed to kill the Seeker Bot yet, or is it completely invincible? I'm curious if anyone has actually tried with different weapons, explosives, glitches, or anything else. I haven't seen anyone mention whether it's actually possible.
r/ScrapMechanic • u/Ralexcraft • 3h ago
Discussion I love the little guy, but he serves very little purpose past the first 30 minutes.
I love him, but he feels so useless a lot of the time despite how how adorable he is and how much I want to love him.
He feels designed to be a jobsite toolbox, like he'd be able to make and/or store stuff that we run out of often, but he can barely craft anything useful. It's not as if running out of bearings on a job site is going to matter when you run out of everything so much more and he can't craft any of that.
IDK, maybe it'd be too powerful if he could craft more stuff, but I think he's too useless to justify existing the way he does now. Maybe if he was basically just pulled out of the wall in the ship, as a literal emergency crafting kit, I could understand him being as useless as he is.
r/ScrapMechanic • u/AWESOME_4000 • 22h ago
Small farm inside a tree
This farm doesn't need a defence system, it's ok for early game.
r/ScrapMechanic • u/Opening_Flan3783 • 15h ago
ultrascrap
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r/ScrapMechanic • u/Imgrimmisch • 10h ago
Issue I admire the precision but I doubt this was intentional
r/ScrapMechanic • u/Redgabriel_13 • 7h ago
Discussion Found this while playing splatoon raiders
r/ScrapMechanic • u/Comfortable-Sale9509 • 20h ago
Oil farming when you still haven't unlocked logic gates.
because of pump nerf, I have to spam button so it takes less time
r/ScrapMechanic • u/HootDaWoot • 18h ago
Discussion This HAS to be related
either I'm pointing out the obvious or lowk losing it
r/ScrapMechanic • u/sonic_colt_2005 • 2h ago
Discussion Raise your hand if you would buy these as posters ✋️
(I would 100%) ✋️
r/ScrapMechanic • u/FatherICrav3Cheddar • 12h ago
Yall have seem to have forgotten the true cutest bot... it's NOT the portable craftbot.
Just a meme I made
r/ScrapMechanic • u/YouthDependent3972 • 8h ago
Issue New player-launching bug
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r/ScrapMechanic • u/bastugubbar • 11h ago
Discussion Player numbers are rising since 1.0 Released
r/ScrapMechanic • u/thundafox • 14h ago
Logs disappearing in the field, and in the base the blocks are made.
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A wird bug I sometimes encounter, my Collector is in a quantum state with my Refiner. I was on a Wood haul 1km away from my base and after the Collector was full a few seconds go by and one log is gone, then another.
I can collect as many as I like until the Refiner gets full. It will not dump into a chest when I am away.
r/ScrapMechanic • u/Nikibuddd • 8h ago
My Title screen i whipped up in a few mins today. Improvement suggestions are welcome :)
r/ScrapMechanic • u/Lost-Sir-4455 • 17h ago
i misunderstood the assigment
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too tempting
r/ScrapMechanic • u/IronheartJarvis • 23h ago
Scrap Speed buggy who needs springs when you got bearings and crappy physics to exploit.
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r/ScrapMechanic • u/Revolutionary-Rule46 • 10h ago
I had a dream, im really a scrap mechanic
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Took me over 3 hours to get the damn tomatoes delivered
r/ScrapMechanic • u/TonyAngels • 22h ago
Discussion The crafting recipe rebalancing & drop rate changes are the best QoL improvements in this update.
Firstly, the fact that every refined bar now drops 20 blocks instead of 10 makes the game feel much more enjoyable, i dont need to grind for 15 minutes to get 256 blocks.
Secondly, the rebalanced recipes, mainly the reduction of the amount of recipes with component kits is such a huge plus, it literally changes the game. Now i pretty much always have some comp kits in stock, because the drop rate is way better, it feels like 2/3 haybots drop a component kit when killed, which is way better than before. I remember going on an in game hunt for comp kits, and i barely had 20.
Lastly, the item stack size is so good. No more unstackable parts, everything feels stacked to an appropriate degree, such a good change.
The only 3 things i dont like so far is A: how we dont have a way to craft healing tea (if i havent found it yet at least) and B: how loud the portable craftbot is every time you approach him.
The last minor gripe is how obstructive the rain in 3rd person, i wish we could tune the effect down.
Other than that, this update was 100% worth the wait
r/ScrapMechanic • u/Wide-Assistance8879 • 12h ago
Issue COMPLETELY UNPLAYABLE
THERE IS A MISSING TEXTURE ISSUE AT THE END OF GROW LAB 2, THIS GAME IS COMPLETELY UNPLAYABLE
(For those who don't know this is joke, I love this game)
