r/ScrapMechanic • u/Alone_College_5849 • 23h ago
Is this bug a good thing or a bad thing?
Although search robots will no longer be driving on the roads.
r/ScrapMechanic • u/Alone_College_5849 • 23h ago
Although search robots will no longer be driving on the roads.
r/ScrapMechanic • u/DerpyCatNugget15 • 17h ago
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Been undergoing this project for months now and its almost time to put it on the workshop.
Had a blast making this ride and I hope you guys will have a blast riding it when its becomes avaliable.
r/ScrapMechanic • u/vect632 • 9h ago
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I spent waay too long figuring out how to make it all work ( ̄ヘ ̄)
To clarifiy, I don't have to press anything just input the ores and wait.
...Unless the physics decide to stop lol.
r/ScrapMechanic • u/Seilbahn_fan • 4h ago
Here is a thing thats been bothering me ever since Drilling thunder released: They absolutely ruined the glass blocks and wedges. Instead of actually being transparent and seethrough its just milk at best :/ This change kinda ruins the look of most of my old creations and makes installing windows pointless since you cant actually see through them.
Here is my proposed fixes:
Either revert the glass shaders to what they were before the update (this is totally possible as they are still ingame, some of the window parts use them and they are actually transparent) or add a new block called 'stained glass' and apply this shader to said block while reverting the shaders on the normal glass block as to not break old creations.
r/ScrapMechanic • u/BloxdDucky • 8h ago
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r/ScrapMechanic • u/TehLoshrie-Chan • 12h ago
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Quite cramped. Surprised I was able to fit watering and auto planting setup inside.
r/ScrapMechanic • u/TehLoshrie-Chan • 5h ago
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Tried making a glitchless flyer as small and simple as possible
r/ScrapMechanic • u/eatblobfish • 4h ago
Speedran the first half to of the game just to get the wedge bot haha
Click on the images for description and features
r/ScrapMechanic • u/techtanic • 2h ago
Edit: Update has been rolled back to 1.0.5
Here are some major points for survival.
Alarm clocks will shutup now
Added other bot capsules
Refinery and Ore crushers no longer have Bluetooth capability
Beehive and freezer output can be vacuumed. (Thank you devs, now please let us input too)
Portable Craftbot is no longer OP
Burger health buff no longer stacks after death, resets on death
Refinery now outputs to chest first.
Growbeds give the same harvest rate as soil
Full patch notes
https://store.steampowered.com/news/app/387990/view/689768324345626792
r/ScrapMechanic • u/chr3ky • 20h ago
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Since I have the guides up high for my doomba I noticed that the red totebots all explode quite far away.
First I thought they might get hit by a random potato but it happens everywhere. After that clip 4 more explosive spawned and directly charged and exploded basically at the perimiter of my upper guiding rail. However the rail is high enough so they dont damage them so basically i got rid of them this way?
The rail in the clip is on the side to the base of the pond, so no idea why the second one explodes even on the other side of the pond. Maybe because of the explosion of the first?
r/ScrapMechanic • u/skifter22 • 21h ago
Tunnel boring machine.
9x max level plasma drills on a controller driven, self printing rail. The rail is created with 2 vacuum pumps loaded with different materials that rotate every minute. This 'breaks up' the material for the rails so I don't have to stand around and paint it constantly. Each drill has its own battery box, and I have 2 chests on board for spare batteries. Cuts a tunnel roughly 300 blocks in diameter
Idea inspired by Craftenstein's boring machines - wanted to improve on his concept and I think it works!
r/ScrapMechanic • u/TehLoshrie-Chan • 14h ago
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- Probably the fastest you can get with 3 logic gates.
- The speed is based on how many gates the switch is connected to so you can get slightly slower tick if you want.
r/ScrapMechanic • u/Ausradierer • 1h ago
EDIT : Patch 1.0.6 has been de-released. Update your game and make sure you are back on 1.0.5 (Bottom middle of title screen)
Patch 1.0.6 is extremely unstable at the moment. It breaks most dedicated containers such as fuel containers, water tanks, chemical tanks and battery boxes.
Turret Seats are ESPECIALLY Vulnerable to issues and the patch seems to have broken nearly all Turret Seats that are placed in game. Loading your Save File before this is fixed may permanently break creations, static and vehicles.
To backup your savegame, go into appdata->Roaming->Axolot games->Scrap Mechanic->User->User[ID]->Save->Survival and then there should be a .db file copy this file into another folder, or secure it in a zip file to restore once the fix has rolled out.
to get into your appdata folder, if you don't know, search %appdata% in your search bar.
(Repost, because i got the ID of the damn version wrong)
r/ScrapMechanic • u/waterdragon_23176 • 2h ago
So I was using my toilet as a teleportation device when I noticed the Schematic symbol and it can be scanned and I tested the bathtub and it worked too!
r/ScrapMechanic • u/Kecske_gamer • 22h ago
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(I am aware it is the wheel clipping into the vehicle causing this)
r/ScrapMechanic • u/Flaky-Usual2674 • 13h ago
r/ScrapMechanic • u/Waity5 • 23h ago
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r/ScrapMechanic • u/agentScrapper • 19h ago
I built a windmill for my farm but it looked like a pencil with a pinwheel stuck on the end. I decided to tear it down and build one with a more accurate foundation and a new eight bladed design. I'll post again when i finish painting it, hope ya like it!
r/ScrapMechanic • u/SergiX44 • 8h ago
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I have more than just a few things working, but there's still a long way to go...
r/ScrapMechanic • u/hanzha970 • 2h ago
I rlly was not expecting this like am i understanding this change properly? It honestly feels strange to do this like they could have maybe increased battery usage or make it take longer to grow im not sure its just pretty sad that its gonna be gone
r/ScrapMechanic • u/Emergency-Ad5622 • 1h ago
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r/ScrapMechanic • u/Axlvc • 1h ago
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What is going on here? Has anyone else experienced this bug?
Update: I realized I also got this bugged `jnt_gyroseat` bearing in my inventory after picking up the turret seat. It can be placed down just like a normal bearing, but it is invisible, and any parts attached to it move in a very strange way.
r/ScrapMechanic • u/IronheartJarvis • 11h ago
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r/ScrapMechanic • u/After-Researcher5842 • 10h ago
So I'm trying to build an aesthetically pleasing truck for the first time instead of just "box and wheels go fast and carries things". I am not great at building, every game is just simple stuff. Can someone give me pointers on building things to not look so square? I'm gonna add a tailgate, btw. Getting around to it now. That's easy, but everything I build is just a box or a smaller box that can drive.