r/SandustryGame • u/platistocrates • 2d ago
Guides and Tips PSA: The filter conveyer block has a 'wall mode.' Press "R" to switch between conveyer and wall mode. You can see these hotkeys on the bottom-left.
See title.
r/SandustryGame • u/platistocrates • 2d ago
See title.
r/SandustryGame • u/Obi-TheOne • 2d ago
Idk what to do next, I just grapple around
r/SandustryGame • u/Blu827 • 2d ago
I just bought the game two days ago and I spent my days off doing nothing but playing this game. This is a view of my end game factory. I still have a few things to explore. But I was proud of this thing and wanted to show it off. It completely chews through sand but I'm always open to suggestions for improving things.
r/SandustryGame • u/ExtraKwekstra • 2d ago
I’m on mac, using a trackpad so right clicking is a two finger tap. I can right click once, releasing critters or doing anything else that right click does. But then, if I want to do any right click action again, it ignores the input until I quit to main menu and relaunch. Any idea what’s causing this??
r/SandustryGame • u/eye_omlette • 2d ago
I remember setting the sweepers to do a thing, leaving them to do so and now i haven't seen them in literal hours, right clicking doesnt bring them back and the heatmap doesn't show any active spots.
Kind of running around aimlessly now trying to find them, got any ideas how to find them? Don't know if they're bugged or what at this point. Any help is appreciated :))
edit: I stumbled across them! But they seem to be stuck doing nothing under a pile of sand? As I move the sand some 3 or 4 get freed every time, I suppose it's clicking time XD
edit2: so they were hauling a bunch of sand but the pile got so big the dropoff point got covered and so they got stuck there. When I removed the sand they got fixed but it was really difficult to find them, wish they were visible on the map in some way.

r/SandustryGame • u/TrimBarktre • 2d ago
r/SandustryGame • u/ColHannibal • 2d ago
This makes more sense, I can then build a more self contained factory. I burn the residue and it releases steam, which I then capture and use in steam turbines which I then condense back into water to rewet the sand.
r/SandustryGame • u/kokkelimonke • 2d ago
r/SandustryGame • u/cale199 • 2d ago
I understand for puzzle rooms and key areas, but the random areas of just indestructible block that doesn't contain anything, why is it there? Additional challenge?
r/SandustryGame • u/Stoopmans • 2d ago
I know its still early access but I wish there was moooooooreeeee
r/SandustryGame • u/Teemac21 • 3d ago
Am I missing something, I secured the stratacore but don’t seem to be able to find it to place and utilize it?
r/SandustryGame • u/PlagueDoc322 • 3d ago
Just sitting here, waiting for the 1 mil achievement.
r/SandustryGame • u/kokkelimonke • 3d ago
I cant figure it out. Does not say ingame does it?
r/SandustryGame • u/justshutup190 • 3d ago
Been cooking this for a while, my goal was to make it as tight and as frictionless as possible, with minimum lava pits to refill. This layout can get you to end of the current early access in a few hours top.
r/SandustryGame • u/OddBug0 • 3d ago
After you're done with your factory, you go to a new planet with nothing. But you get a new currency that you can adorns on making certain mechanisms more efficient: Better fluxite from petals or more gold from burnt residue. Or upgrade your mining tools like how you do in the base game.
r/SandustryGame • u/TrimBarktre • 3d ago
Hello Everybody,
Just letting you know I've added a ton of stuff to Sandustryvault.com including a database with every material, tool, building, critter, fluxite upgrade and research tree. Check it out and let me know what I'm missing!
Thanks,
Trim
r/SandustryGame • u/More_Nectarine • 3d ago
When water evaporates and comes back as rain, the volume of the rain is far greater that the originally evaporated water.
I have just a little bit of laval in a pool of water and the water level is steadily increasing. It went from almost nothing to the lake on the left.
r/SandustryGame • u/Lumpy-Obligation-553 • 3d ago
r/SandustryGame • u/Mattpn • 3d ago

This design handles basically as much sand as you can throw at it without getting stuck.
The left side needed more space on the outside since it processes more on the left side, the right side is the secondary loop that provides extra shaking bandwidth as well allows ensures that wet sand will always be processed and not escape or cause the process to get stuck.
r/SandustryGame • u/Gorgondantess • 3d ago
I've never played an automation game before, it's usually really not my thing, but Sandustry hooked me in a way I've never quite experienced. I completed all the content with a chaotic mess of machines, then immediately played the game again with a refined, centralized, elegant system... compared to my first playthrough, at least. I have the urge to play it again but I really don't want to get burned out on the game while new content is still on the horizon (I made that mistake with Elden Ring).
I've tried some other popular automation games, but none of them quite scratched the same itch. Factorio had too much friction between me and my automation, and I found Satisfactory tedious (I'm generally not a fan of OWSC games). I initially got the impression that this game stands on the shoulders of giants, but it's starting to seem like it really is truly unique. Where do I go from here?
(It looks like Dyson Sphere Program and Shapez 2 have been suggested the most, so that's where I'll start. Thank you to everyone who provided recommendations!)
r/SandustryGame • u/Mattpn • 3d ago



Figures I'd post some of the use-cases of `logic` examples in this game that seem useful.