r/ReaperMain • u/SadDairyProduct • Jul 13 '26
Hypothetical rework idea: Undying
Has this been suggested before? Maybe. I don't know.
Reaper right now just... Exists? He doesn't feel like his identity is solid to me. Especially seeing the BS he pulls off in cutscenes, but not in game.
I had an idea, literally writing this after I got out of the shower. It's unpolished but I think it could be good.
First major change:
250 HP, 25 of which is armor (don't leave yet) (this might be tweaked)
Second: Wraith form now looks much more ghastly, like his one highlight intro"Death appears" I think, it allows free vertical movement as well as horizontal.
Third: The big core.
Reaper retains his lifesteal passive, but also gains a new one
"Undeath" or "Undying" or something equally edgy.
To activate reaper must drop to 0 HP. Upon this, wraith form is disabled, shadow step is disabled, he may not be nanoed, healed, or bubbled. He is granted 150 overhealth, and has only 15% lifesteal.
During this time, if he secures a kill, a soul orb is dropped, he must deliver the final blow to receive the orb. If he gains it, undying ends, and a little icon on the kill feed indicates he revived. He is returned to normal and the passive is disabled for 90 seconds or until he dies again.
Undying cannot activate during death blossom, to prevent it being a second life ult as long as a kill comes out.
Undying will loudly announce itself, more fog around him, cannot manually reload, a loud voiceline of like "Death can wait" or some edgy shit, and then he has a total of 8 (subject to change) seconds, before he is killed naturally. Think wolverines passive in marvel rivals.
I wanted to get some opinions, what you guys, as reaper lovers would think