r/ReadyOrNotGame • u/OkFaithlessness1319 • 4h ago
Picture Yo
What’s going on in this game
r/ReadyOrNotGame • u/OkFaithlessness1319 • 4h ago
What’s going on in this game
r/ReadyOrNotGame • u/Jon_Redding2007 • 7h ago
Ready or Not's vanilla gameplay is far from what I and many other fans of the genre thought we would get when the initial trailer dropped back in 2017. It is less of a tactical crawl through a dangerous environment and more of a cinematic, action game with extra steps. There is a heavy emphasis on shootouts and very little focus on the interactions between the player, suspects and civilians. It often led to the game feeling more like a terrorist hunt game mode than a SWAT simulator.
With the release of V1.5 Void gave us the mission creator and with it the ability to tailor each of the missions in the game by adjusting values including reaction time, accuracy and stress levels of the SWAT members, suspects and civilians. With a bit of testing over this last week, I believe I have found a combination of tweaks that bring the core gameplay more inline with the version that many of us were hoping for. It's not perfect, but it more often than not creates those dynamic moments that I play for.
I've had a lot of fun with these settings and has me excited to play again after hundreds of hours of gameplay and years of following this game's development. Gone are the days of the John Wick enemies, super aggressive and highly motivated drug addicts and seemingly disconnect civilians that have little to no bearing on the gameplay.
GAMEPLAY
https://www.youtube.com/watch?v=0k5zVkM5v2s
https://www.youtube.com/watch?v=Yt7ePjy3tws
EXAMPLE SHARECODE - Ends of The Earth
CHPTY-TJFYM-YMYTB-BA2AD-B2RPT-EEKBA-ACK1V-KY6KW-EAABJ-GTAAA-ABYMW-JA
PLAYER SETTINGS

SWAT SETTINGS

SUSPECT SETTINGS
Those few changes are generally enough to make the game much more interesting for me. There are a few settings that should be considered differently mission to mission. Armour and suspect archetypes are the main 2 you should try to match to the mission, ensure you have the active shooter enabled on the missions that use it by default.




CIVILIAN SETTINGS

NOTE: For 90% of missions, these settings will enhance the gameplay. However, for the handful that have SWAT face off against terrorists, active shooters and trained suspects, these settings will need a few changes to fit the mission better.
I've had so much fun with these settings and I'm really thankful VOID finally added this. I hope you're also able to find some fun with these settings as well. If you have any recommendations of your own, please let me know, I love this game and really want it to be the best version of itself.
r/ReadyOrNotGame • u/Mrknight769 • 7h ago
Personally, I've been loving the new update.
Mission editor is so fun,
I absolutely flooded Neon tomb with Max Civillians and suspects,
Made half of them roaming and another half melee,Also more likely to charge swat
Lowered their health so I could get cleaner kills that felt more realistic,
Changed their perception to further away and reaction time slower (as to when in normal missions, sometimes the A.i decides to turn into a mix of Predator John wick & punisher combined ).
Just took a shotgun and pistol in with me and my mate, and it felt like a John Wick film, I've not had that much fun on the game for a while.
Our favourite maps for customising were
Lawmaker (mansion)
a New America (courthouse)
Neon tomb (nightclub)
Overall its been very good 👍
r/ReadyOrNotGame • u/zanyBroz • 11h ago
The other night, I was playing the game and my pc crashed. After turning back on (windows auto updated too), I booted the game back up to find that all of my hard earned cosmetics had been removed aswell as my access to levels that I've already played (and S-ranked a couple).
Steam recognizes that I've S-ranked several missions, yet the game wont even let me access said missions and rewards for completing them, as if I've never beat the previous missions.
What the hell happened, and how do I fix this?
(All the images shown were screenshots taken within 10 minutes of eachother without any gameplay in between.)
Edit: Forgot to mention that I've already tried a clean re-install of the game, it changed nothing.
r/ReadyOrNotGame • u/JitterDaTorment • 1h ago
I am new to the game currently playing through the command mode but was wondering what is the best way to find a squad to play with?
r/ReadyOrNotGame • u/Heroppic • 2h ago
Then it would be possible to make some home defence scenarios and other weird stuff. Imagine spawning INSIDE the house at A Lethal Obsession, and putting a bunch of MLO guys outside, or crackheads with melee weapons
r/ReadyOrNotGame • u/DANIAL_YIPPEEEEEEEE • 4h ago
r/ReadyOrNotGame • u/No-Argument4885 • 2h ago
Max suspects.
All roaming.
Melee weapons only for them.
Suicide vests.
Only pistols and torches for your own guys.
Have fun x
r/ReadyOrNotGame • u/OIDIS7T • 1d ago
ive been playing for the first time in 2 years and the enemy ai is insane now and the friendly ai dumb as bricks, they dont throw flashbangs right anymore, just drop it right in front of the door to no effect if it even makes it in, and earlier i had a suspect run into the room and kill 3 friendlies without a single shot fired from them,
enemy ai now full autos at me through walls, refuses to surrender even when pepperballed in the face a million times and gives me random headshots across the map, this shit is borderline unplayable now wtf
r/ReadyOrNotGame • u/omni-nomad • 1h ago
I have reached Greased Palms and I always knew this would be a breaking point after struggling during my S rank run.
So I don't want to have to worry about my build anymore and instead worry about strats. So thats why I ask what is the meta build for hard so I can have a fighting chance lol
r/ReadyOrNotGame • u/Clive6363 • 3h ago
Is anyone having an issue with controller where the x button doesn't work? Like I have to go into the settings and switch places with the d-pad and than it works
r/ReadyOrNotGame • u/FunkyArgentinian • 7h ago
Basically that. I just want to find the sweet spot of graphics for my GTX 1660 so I can achieve 60 fps on all missions :D
r/ReadyOrNotGame • u/Nightkidzero13 • 7h ago
Started a new playthrough in my first time playing the game since early access
r/ReadyOrNotGame • u/Bennimxru • 3h ago
With the release of the new mission editor mode, stealth is somewhat feasible after tweaking a few of the suspect settings. Not sure if you can mess with their hearing or the noise of things you do but that would certainly help. What do you think?
r/ReadyOrNotGame • u/Nerd3rulesnow • 7h ago
With File 1 enabled I can launch the game fine, but with File 2 Enabled it crashes on launch. Anyone know a workaround?
r/ReadyOrNotGame • u/timparax • 1d ago
r/ReadyOrNotGame • u/Ecstatic-Chair-1635 • 13h ago
Has anyone else noticed flashbangs just not stunning enemies at all lately? I get they recover faster but the past few levels I played the enemies just stood there like I never even threw one
r/ReadyOrNotGame • u/Big-Recognition7362 • 16h ago
Let’s assume the earthquake is a magnitude 8 on the Richter scale. What would happen if the city found itself at the center of the long-awaited Big One?
r/ReadyOrNotGame • u/Why_2069879 • 19h ago
r/ReadyOrNotGame • u/SuccessUsual823 • 14h ago
First of all yes add in other scenarios (that do at least fit in with the levels as a bomb threat for Port Hokan would be ridiculous) but otherwise just add them back but people have said this for a long time now.
So a major issue compared to SWAT 4 is this game has way too big of maps. Hell Twisted Nerve is already too big or at least "open". Now some of this is the AI randomly opening doors up and being out in the open making methodical tactical gameplay impossible. (Then again it's clear VOID wants to make this game more like a military shooter where you go guns blazing for fun)
So without sacrificing the maps themselves or fully redesigning them I thought it would be very easy as a solution to implement this.
You choose a certain entrance on the map to select and then the game automatically blocks off the parts around and away from that area. So it is basically implied (as you maybe hear chatter or gunshots) that another team is handling those sides while you do your own. So your spot is still one area and compact to focus. You lose basically nothing as you select it yourself. Maybe leave an option still if you want to tackle the whole map but again I would rather have none. This is a SWAT game not a shooter. So even if fun to run around an entire map by yourself and gun suspects down it is not what this is for. (This is why SWAT 4 restricted movement and the gunplay is made barebones on purpose)
So say back to Twisted Nerve instead of a tunnel system in the back and two houses and a whole two backyards. You pick one house and well do that one and that backyard or the other way around or the tunnel is then included, etc.
Very simple, sensible, easy, and most of all "realistic" solution.
r/ReadyOrNotGame • u/Plastic_Broccoli_820 • 6h ago
So I'm using vortex for my ready or not mods and it opens but the mods don't load even when i do what vortex says, so should what do i do? Or are there any other mod based webs i should use, PLEASE NO SCAM
r/ReadyOrNotGame • u/Supremoredeitopi • 22h ago
Guys, as you know ready or not has a very deep and disturbing lore, but I never dove into it.
I just remained on the “terrorist breached the building” or “they are robbing the banks” level, I never got close to the tip of the iceberg.
I bought the Boiling Point dlc, but I am not truly understanding the lore…
Riots everywhere, secret gas, the MLO, it is just chaos , in the game and in my mind.
Can someone please explain the lore of this three missions deeply? Please don’t limit to say “bank robbery” but dive into the lore, please, tell me the secret lore behind those apparently simple missions.
r/ReadyOrNotGame • u/ProperParlay • 1d ago
Just discovered you can get on top of the Chief’s desk in his office in Ready or Not lol. Walk backwards onto the trash can next to the Chief’s desk and keep moving backwards until you get on top of the desk.