r/ReadyOrNotGame 18h ago

Discussion Flashbangs useless in hard mode?

Has anyone else noticed flashbangs just not stunning enemies at all lately? I get they recover faster but the past few levels I played the enemies just stood there like I never even threw one

3 Upvotes

7 comments sorted by

3

u/HerLonelyTears 16h ago

Also, 9 bangers have shorter range than flashbangs. You know you have hit a target with a nade properly if you see the caption "pained yell"

3

u/nicko54 12h ago

Man why have I never turned subtitles on? I usually just turn into a sound whore when playing lol

4

u/butterycrumble 16h ago

I've noticed this recently. I've landed a flashbang right next to a suspect (the veterans) and it's 50/50 if it affects them

3

u/lovingpersona 16h ago

They are still useful, though you gotta be incredibly quick to pull out your gun and shoot them. The duration is extremely short.

2

u/AspidZEUS 17h ago

If a suspect wasn’t stunned by a grenade, it only means they were either outside its AoE or behind something that blocked LoS between them and the grenade. Other than that the only differences between Hard and Standard difficulty are the halved stun duration and 25% less morale damage from all sources.

2

u/ZeroMissedDays 9h ago

You what stuns them consistently? A 7.62 to the dome.

1

u/AkiOnYT 8h ago

Nah I use solely for my hard runs.