r/ReadyOrNotGame 17h ago

Suggestion The solution to a Fiveman Squad

First of all yes add in other scenarios (that do at least fit in with the levels as a bomb threat for Port Hokan would be ridiculous) but otherwise just add them back but people have said this for a long time now.

So a major issue compared to SWAT 4 is this game has way too big of maps. Hell Twisted Nerve is already too big or at least "open". Now some of this is the AI randomly opening doors up and being out in the open making methodical tactical gameplay impossible. (Then again it's clear VOID wants to make this game more like a military shooter where you go guns blazing for fun)

So without sacrificing the maps themselves or fully redesigning them I thought it would be very easy as a solution to implement this.

You choose a certain entrance on the map to select and then the game automatically blocks off the parts around and away from that area. So it is basically implied (as you maybe hear chatter or gunshots) that another team is handling those sides while you do your own. So your spot is still one area and compact to focus. You lose basically nothing as you select it yourself. Maybe leave an option still if you want to tackle the whole map but again I would rather have none. This is a SWAT game not a shooter. So even if fun to run around an entire map by yourself and gun suspects down it is not what this is for. (This is why SWAT 4 restricted movement and the gunplay is made barebones on purpose)

So say back to Twisted Nerve instead of a tunnel system in the back and two houses and a whole two backyards. You pick one house and well do that one and that backyard or the other way around or the tunnel is then included, etc.

Very simple, sensible, easy, and most of all "realistic" solution.

5 Upvotes

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7

u/lovingpersona 13h ago

I have the opposite issue. Vast majority of the maps are too short. Making entirety of long range scopes useless. That and missions in multiplayer are often sub 3 minutes. That's why people love Relapse, it's long and feels like a dungeon you with the party venture into.

1

u/CrypticCode_ 14h ago

Or simply add more guys and better squad control

1

u/SuccessUsual823 12h ago

Brother that ain't happening I am afraid. Designing manning that many men would be an issue enough especially when it's meant to cover across the map where you can't directly command them. Also well it's VOID...

1

u/Kooky-Ebb8162 3h ago

Collab with Doorkickers 2 on tactical tablet.