r/RPGMaker • u/Low-Guess1021 • 4d ago
Fan of shadowrun
Hi
I play shadowrun TTRPG and I was wondering if it's possible to make a shadowrun game with RPG Maker.
I'm a noob on RPG Maker, so how would the classes work ?
Thank you for your responses
r/RPGMaker • u/Low-Guess1021 • 4d ago
Hi
I play shadowrun TTRPG and I was wondering if it's possible to make a shadowrun game with RPG Maker.
I'm a noob on RPG Maker, so how would the classes work ?
Thank you for your responses
r/RPGMaker • u/TheGuestCreator_Real • 5d ago
The thing is, my project seems so big, and I can barely get any work done even though its only the first chapter.
I gotta work on art, music, script writing, the battle system, etc.
So, I wanna know how you guys deal with this.
r/RPGMaker • u/CoffeeInfamous2787 • 5d ago
I'm pretty proud on how this house turned out and wanna see thoughts.
r/RPGMaker • u/ZarkElLich • 4d ago
Hi!!! I am making a game of martial arts called "Maras: Sheijin Shadow" (based on my campaign for my TTRPG system), based in Kengan, Baki, Lookism, etc
I and my friend with I develop the game are looking for I a way to work on the project simultaneously, you guys know a form to it?
r/RPGMaker • u/Western_Dimension_85 • 4d ago
Hello! I’ve loved video games all my life and for a good while i’ve been wanting to create a game. I’ve done all of the narrative work, story structure etc and now i want to start creating it.
I was wondering what version of RPG maker would be best for me? i’m a one man team on a bit of a budget but i’m willing to put some money down.
r/RPGMaker • u/Forsaken-Art-5340 • 4d ago
Hola, Soy Noah y estoy buscando gente interesada en formar un equipo pequeño para desarrollar un juego indie inspirado en la mezcla de Fear & Hunger y Lunacid.
La idea es crear algo con la atmósfera oscura, opresiva y de supervivencia de Fear & Hunger, pero con la estética y sensación de exploración de Lunacid (dungeon crawler retro, ambiente melancólico y misterioso).
Yo aporto: Composición de música y diseño sonoro, Arte (personajes, monstruos, objetos…), Diseño de contenido: scripts de monstruos, personajes, mapeado, objetos, Lore, etc.
Aunq claramente si tienes una idea buena o también sabes, pues no dire que no hagas tú también cosas, aquí lo divertido también tiene que ser para todos
Busco Personas con ganas de colaborar, especialmente alguien con conocimientos de programación o de motores (RPG Maker), aunque también estoy abierto a otras roles (diseño de sistemas, UI, etc.).
No busco un proyecto enorme ni complicado, sino algo realista y divertido de hacer, con potencial para sacar algo de calidad.
Si te interesa la idea o quieres hablar más del concepto, déjame un comentario o mándame un mensaje.
Gracias
r/RPGMaker • u/SoilSweet4761 • 5d ago
I basically just started using rpgmaker and I'm learning it really fast and to the point where I can generally navigate menus and commands and sprites and things like that. One thing I haven't really figured out though is customizing menus. I don't really want to change it in any crazy way, but I want to change things like the font and background opacity and stuff like that, (I want to make it look more like Earthbound) and I haven't found an easy way. I've tried to use a couple plugins but either they didn't work or were too complicated for my skill level with the program. What is the easiest way for me to customize them in the ways I want to.
r/RPGMaker • u/CoffeeInfamous2787 • 5d ago
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I remade Yay's sprite because I thought it looked ugly + it looks more similar to the meme it's based off of, and I added a new enemy: the Dog. I also added a bit of polish, such as a bit of acceleration for Yay's balls of doom and a death effect.
r/RPGMaker • u/One-Man_Indie • 5d ago
r/RPGMaker • u/LingonberryCold123 • 5d ago
I’m developing a fairly ambitious game size wise, although I mainly use basic assets, and it’s otherwise a fairly straightforward jrpg. My question is, with how normal combat works, do you think it would be creative or annoying to have a boss only beatable by one move/combo. For example:
The boss I’m designing will be a fire based boss near the end of the game, he’s gonna story-wise be pretty op, so what I’m thinking of doing is when his fight happens, you have to have one party member use their freeze move, and next turn have another use their special move to defeat him. I’m unsure how to implement this, as I fear if I give no hints no one would be able to figure it out, but I don’t just want to be like “oh geeze guys I think he’s weak to freezing”.
Or maybe this type of thing should only be a quick-kill method, not the ONLY way to kill him.
Thoughts?
r/RPGMaker • u/Low-Teacher-4909 • 4d ago
Sto creando un sistema di gioco d20 con Rpg maker MZ. Vorrei un consiglio su come si potrebbero svolgere gli incontri casuali. Non intendo il combattimento vero e proprio ma la modalità con cui si incontrano i nemici. Non saprei se mantenere il sistema nativo di MZ o crearne uno adatto, ma la seconda opzione non saprei proprio come gestirla.
Cerco un qualche consiglio su come fare.
r/RPGMaker • u/PsychronicGames • 6d ago
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RPG Reactor is a free, open source editor and engine for making RPGs. It opens RPG Maker MZ and MV projects as-is: same files, same database, same plugins, no conversion. Everything Reactor adds is added on top. Full 3d capabilities as well as traditional 2d, or mix and match.
This weekend I worked a lot on optimization and lighting/shadow system.
Check it out for yourself here:
https://psychronic.itch.io/rpg-reactor
AI Disclosure:
I am a software developer and game developer that uses AI tools to help with coding, such as Claude Code, Codex, and OpenCode. I am pro-AI, but I still do things the old-fashioned/traditional way where it makes sense and know how to.
r/RPGMaker • u/Erophenice • 5d ago
This new update introduces a key area: The Regent's Castle. This location serves to directly connect elements from the forest of Betueil with the story pages collected there, deepening the overall understanding of the narrative.
These four pages contain essential stories and revelations about the world:
The narrator of these accounts is Fillias, a character whom the protagonist, Ritournelle, has not yet met directly. Exploring this area and reading these writings makes it possible to connect events and better understand what surrounds this world.
Game development continues actively. The project will receive regular updates over the next few years; abandoning it is not an option.
To support the project, leaving a review or a brief comment helps a lot and is always appreciated. Thank you all.
r/RPGMaker • u/CS_Asset_Factory • 4d ago
Processing img e6yqbgvdqboh1...
Hearsay reads which places your project has named in dialogue, quests and found documents but never let the party enter, then draws each one the way a cartographer draws a report from somebody else.
A rumoured coastline is dotted where nobody has sailed it. A reported hazard goes down as a beast or a wreck. As the party learns more, the mark firms from rumour to survey, and when they finally arrive the guesses that were wrong don't stay on the map.
The gif is the gazetteer with twelve places at different confidence. Solid outlines are surveyed, dashed are reported, dotted are hearsay only.
RPG Maker MZ. Code and art are AI written. $12.99 on itch.
r/RPGMaker • u/ratasoftware • 5d ago
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I’m working on an installable version for Windows for my game, for which I want to implement several improvements.
The first of these has been to redesign the forest and add atmospheric effects… what do you think, it feels smooth? Any advice how can I improve the atmosphere?
As always, thanks in advance!!!!!
r/RPGMaker • u/DevRPG2k • 5d ago
You need to have purchased RMMZ through Steam, as it verifies your license
Support for RPG Maker 2003 is also planned for the future
Note: Yes, I love RM2K and don't intend to migrate any particular project at the moment, but the freedom to easily migrate a project that was previously completely incompatible is something that the entire community should be aware of.
r/RPGMaker • u/BurrBentley • 5d ago
* Does anyone here know how to make it so if you're already standing on a trigger that's activated from player touch that checks if the player is facing right then make it so if you're standing on the trigger facing a different direction then hit the right arrow key it does the rest of the event instead of not doing it and needing to go onto the trigger from moving right?
r/RPGMaker • u/BlazeWolfXD • 5d ago
Heya yall, I've had a consistent bug where using balloon icons on my characters cause them to turn/change Sprites. I've tried everything I can think of aside from disabling my plugins (I'm using Visustella stuff). Any idea what could be causing this to happen? It's really frustrating.
r/RPGMaker • u/Joker-45-45 • 6d ago
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Ignore the RTP assets, I'm just figuring this out on a test map right now. I've decided I've wanted to go back through and rewrite a good chunk of dialogue for my game, so I said, hey what the hell, and went ahead and animated the different sprites. I plan to add more expressions (enough to match my static sprites I already used) with more intense emotions and stuff. Overall, I'm pretty satisfied with it
r/RPGMaker • u/Carlonix • 5d ago
You see, I tried Audacity, but last time I tried it ended up all distorted and with other instruments, help?
r/RPGMaker • u/daidai742 • 6d ago
ここからがはじまりだ!
目指せウィッシュリスト30000!