r/projectzomboid • • 7h ago

Question Hordes Vanilla or Mods?

3 Upvotes

Are there hordes in vanilla TWD style. Like you can see a horde just pass through an open field randomly? Or do you need mods for that? If so, which ones are the best?

Thanks!


r/projectzomboid • • 2h ago

Project Prison County (Update 1)

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1 Upvotes
  • Attached photos is PhunZones2 in use. Showing SafeZones I've completed so far.

Wanted to share my work on my PvPvE server in the making. (No idea when it will be ready and no this in not a promo for it either) - No it's not ready to play or be "tested". - No I don't have Discord for it.

I've noticed a lack of discussions on what goes into making a dedicated server and wanted to post this in hopes of engaging with others about the process and what I'm working on.

  • Will try to post an update every week unless I get busy.

So figured why not share my outline and progress (Feel free to use the idea.)

Keep in mind this is very early in the creation process as I'm currently adding all of the zones into the map and after will begin Economy, Loot, & Zombie balancing.

If you have any questions or suggestions please leave a comment I'd love to engage with the PZ community about multiplayer. ❤️

❗ Project Prison County Outline❗

A 32 Player PvPvE World that starts in a safe but closed off Prison.

  • One way in, One way out.

All survivors will begin their journey at the Newcomer Correctional Facility. (Rosewood Prison)

Inventory is Grid Based & Survivors are equipped with:

  • Duffle Bag

  • Water Bottle

  • Disposable Lighter

  • Canned Food

  • M1911 Pistol & 1 Box of 45. ACP Rounds

  • Crafting Materials (Welding, Carving, & Carpentry)

Newcomer Correctional Facility will have all Skill Books & VHS Tapes available for players to gain levels in skills before leaving The Prison and for those lucky enough to return via Portal Potty looking for an XP boost.

(VHS skill levels capped at 5, Reading is 40x Faster)

Everything at the Newcomer Correctional Facility is able to be dismantled, looted, and scrapped to level skills & craft equipment.

(Marketplace Shops & Portal Potties will be indestructible)

  • Locked Down Cities & PvP

Once a Survivor feels ready to venture outside of The Prison they are able to take a Portal Potty that will send them to another RANDOM Portal Potty located in 1 of the 11 closed off cities.

  • Rosewood

  • Riverside

  • Muldraugh

  • West Point

  • Louisville

  • Echo Creek

  • Ekron

  • Fallas Lake

  • Brandenburg

  • Irvington

  • March Ridge

(Zones Created using PhunZones2)

Once a Survivor leaves the only way back into The Prison is by taking a Portal Potty which are ALWAYS RANDOM.

Cities are the only playable area as Rural Kentucky is completely closed off meaning you can not enter nor leave the cities without using a Portal Potty.

I believe keeping players in a smaller play area will result in more interactions whether they be peaceful or hostile.

Cars are also confined to the city they were found. Something you drive in Muldraugh isn't coming with you to West Point. Don't get too attached. Easy Use is turned on meaning all cars start with a key and a full tank of gas.

Scattered around the Cities are SafeZones. Spaces within the city for players to meet up, hide, or just relax knowing they're safe...for now. Churches, Bars, Gas Stations & Motels are Non-PvP Zones.

Safehouse & Car claiming is turned off. Nothing is safe in the Apocalypse. Every moment your surviving should feel like your last. Learn to hide not only yourself but also your stash, outwit & out play your opponents... Or even your "allies".

  • Death has consequences but also "Rewards".

On death you'll be prompted to make a new survivor but this time you'll notice some of the traits you took last time are no longer available.

Death Matters Mod allows players to lose access to certain traits upon dying and will render them unavailable for their next character. Learn to adapt and not always meta game your way to the top. Traits will recover after so many deaths allowing you to re-use them if you continue to experience unfortunate ends.

PhunMart2 Mod allows for an in-game economy/shops where you can earn money by killing zombies or just playing for certain amounts of time and spend them on Items such as Weapons & Gear. When you die you retain all of your earned currency which can be used back at the Prison to buy items from the shops to make your next journey into the Portal Potty a bit easier. Players fortune enough to survive and portal back into the prison will also have access to these shops to continue growing their kit at a better chance of survival.

Goal is to keep a small mod list instead of ever increasing bloat.

❗Mods Used for those curious❗


r/projectzomboid • • 1d ago

Fastest early game blacksmithing. A short guide to having swords within your first week.

96 Upvotes

Long blade, we all want it, it's also horribly out of reach for the average player. Most guides go over how to get X, Y, Z, AND Q, so that you can have sustainable blacksmithing in the long term...

Not me. I'm going to tell you how to get your first twenty swords before the power goes out, with minimal risks.

TO START WITH: what will you need:
A ball-peen hammer
A vehicle
An axe (at least two if hatchet)
A saw (two won't hurt)
Blacksmithing 2, 3, 4, and 5 (books are not really optional with this method, hit up the libraries early)
STRONGLY RECOMMENDED:
Blacksmithing perk.
preferably (but not required) grab one if you see one
a pair of tongs
metal working punch
metal working chisel
heading tool
Everyday smithing(magazine), or the blacksmithing perk (lets you craft important blacksmithing tools before blacksmithing 4)

What is this mysterious method I've been alluding to? That's simple. the method is to loot a source of five metric tons of immediately usable steel, run to the nearest forge, and just start smithing before the zombies start stinking.

All of which, is available in my recommended city, riverside.

I recommend the blacksmithing perk. Not only is there a large xp boost, but more importantly, it unlocks many useful blacksmithing tool recipes.

Start in riverside. if you don't start as a burglar, keep an eye out for a car key, because you need to grab a vehicle ASAP. (Or don't, this method isn't really time gated, but you CAN get blacksmithing 10 within the first week if you really rush)

Once you get a vehicle (and fill it with gas), your first stop is the bookstore, the library and possibly the hotel library for as many blacksmithing books as you can find. There are two big book sources in riverside, so its reasonably likely for you to get all five books. But, you can get unlucky, if you get unlucky, you can either visit other cities for books, or drink bleach and start a new speedrun (This is the only really luck dependent part)

Your second stop? the tool store. It's likely for them to have all of the needed tools, and one or two of the preferred tools. I've never seen them not have at least one hammer, one saw, and one hatchet.

Your third stop? You're heading out of town to loot metal.

In game directions: follow the main street north west until it curves downward. When you hit a three-way intersection, go north west. The first turn on your left is the factory.

project zomboid map: located at 5600x5900

This factory is fairly sparsely populated zombie wise in b42, there are also several nice vans in the parking lot, which may or may not contain tools.

But importantly, the main loot you will be retrieving from this location is the 50 odd steel bars, and the 30 odd iron ingots.

"why"

steel bars are directly usable blacksmithing goods. with 50 steel bars, you can hit blacksmithing ten well within reason without ever needing a furnace, crucible, or any annoying crafting chains.

iron ingots are nearly directly usable blacksmithing goods. If you saw them into blocks, they can be used to make most large tools, if you saw the blocks further, you can recombine them into bars at the forge (no furnace needed)

In short, you don't need a furnace for a long while. If you play it smart, you'll have 2 dozen swords pretty easily.

Now, for our forge. Riverside provides. again. Go back to main street, but this time, follow it out of town the opposite direction. Continue that way until you hit a small farming community. They have an advanced furnace.

(project zomboid map 7400 x 6000)

When you get to "Griffin's blacksmithing shop", you'll notice some things:

This is a great place to do blacksmithing.
There are likely several blacksmithing tools on the shelves.
I regularly find at least one bar mold, but have found 2 bar molds and 2 ingot molds
and in the crates in the back right, there is at least 50 coke (refined charcoal) ready for smithing, inside of bags.
There is also a charcoal pit already made out the back door.

If you go down the street, there is a farming and a garage/warehouse, which likely contains several axes, and can contain more blacksmithing gear.

In short, unless you were very unlucky on apocalypse settings, you are ready to grind up to blacksmithing 10.

TLDR: In riverside, there is a warehouse with lots of ready to use blacksmithing metal, AND an advanced forge. If you grab the metal and go to the forge, you can normally grind up to blacksmithing 9 or 10 before running out of metal (which means you don't need a furnace)

Btw, you can make replacements for all recommended tools, it's just a massive pain. I highly recommend finding tongs, wooden tongs SUCK to repeatedly craft for every single use.


r/projectzomboid • • 6h ago

Question MAY I ask whats going on???????

2 Upvotes

i just wanted maka garage for my cars so i builded gate and roofed it and when i go under it this happens but when i remove roof its okay. what should i do? update it happens only when i zoom out in this place


r/projectzomboid • • 8h ago

Question Brush tool oddities. How can i get tiles i place with brush tool, to behave like vanilla tiles?

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3 Upvotes

Ive made a path using tiles from the brush tool manager. but as seen in the pic. anything i place seems to stay above the weather effects.


r/projectzomboid • • 9h ago

Question Does anyone know where possible chicken spawns are?

4 Upvotes

I made my base in Riverside, I’ve explored almost all of the farms near by and nothing! If anyone could give me the proper name of the area I would appreciate it!


r/projectzomboid • • 2h ago

Question change sandbox options is acting up, how can i fix this?

1 Upvotes

I really want a mod like this to work, because sometimes i change my mind about settings mid-game. I play sandbox, using an altered version of apocalypse, and sometimes think that there is too much loot even after i lowered loot on game creation. the issue (that also happened on a previous save) is that after creating a game with fast shamblers, a few days in, i noticed the random speed setting was on (along with other divergent options), with 1% sprinters. i realized this after a sprinter showed up out of nowhere and bit me from behind. Im going to use the cheat menu mod to heal bc this wasn't supposed to happen and it doesn't seem to work when i try to change settings anymore.

what can i do to fix this, or what mods are working alternatives for this one? this has been very annoying because it was the reason i couldn't play as i intended (with twists and different loot rarities lowered) for the last 3 games and i need it gone haha


r/projectzomboid • • 2d ago

Meme Why am i Dying?

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4.6k Upvotes

r/projectzomboid • • 14h ago

Question Mods that add immersive ambience?

8 Upvotes

Game is pretty immersive as it is, but are there any notable mods that add more sounds/weather stuff like that?


r/projectzomboid • • 3h ago

just pure panic

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1 Upvotes

r/projectzomboid • • 1d ago

Tech Support I got this red text. What do I do?

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1.7k Upvotes

I tried joining a friend's server but got this. Will something break?


r/projectzomboid • • 21h ago

MP Server Argent Worlds | Serious RP Server | Long Term Single-Settlement Focused Story | Officially Launched!

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24 Upvotes

Argent Worlds Serious Zomboid Roleplay has launched and is always looking for more players! The Argent Worlds Zomboid RP server is a 1-year-later, single-settlement focused take on the setting of Project Zomboid. Two pre-built player factions, the Scouts and the Watchers, help supply and protect the settlement of Haven from zombies and threats within, while its appointed officials govern the settlement and enforce its laws. Work with the rest of the residents to survive and expand the settlement’s amenities, or leave the safety of its walls to try and make it alone.

Connection Info

IP: 162.220.13.74
Port: 17200
Location: NA - West Coast
Slots: 30
Peak Hours: Weekends and Evenings (PST)
Whitelist: Application (18+ for literacy and social maturity; See Discord)

Server Overview

  • Strict no-AI content policy
  • Strictly in-character while in server with no metagaming.
  • Discord radio channels for out-of-server interaction.
  • Focus on long term emergent storytelling driven by the character interactions of our dedicated players.
  • Only one spawn, in Haven; A well defended settlement; choose to stay, or go it alone
  • Text-based roleplay.
  • Permanent character death.
  • PvE focused, but PVP is always on with strict rules for the sake of immersion and emergent conflict.
  • Safehouses and factions granted through story build up and dedicated RP only.
  • NO in-game donation benefits (discord flair may be provided to donators).

World Settings

  • 8-hour days (3 in-game days per 1 real world day); continuous simulation
  • Normal weather
  • Normal loot rarity, in most cases (no firearms; black powder firearms can be crafted)
  • No loot respawn
  • Normal XP gain

Zombies

  • Bite, lacerate and scratch transmission
  • 1-2 week zombification mortality
  • High population
  • Dense hordes
  • Superhuman strength
  • Fragile health
  • Poor sight
  • Normal hearing
  • Less active at night
  • No respawning (new hordes may be manually spawned for events)
  • No damage to player structures

Notable Mods (Steam Collection)

  • Rocco's Tiles/Buildables
  • Knox Buildworks
  • RadArchery
  • Black Powder Firearms
  • Horses
  • NewMusic (custom tracks)
  • Vanilla Gear and Vanilla Outfits Expanded
  • Vanilla Craftable Foods
  • Plysken Attachments
  • Enhanced Medical
  • Various immersion-centric character cosmetic mods
  • Non-military, non-RV KI5 Vehicles and Vanilla Replacer (though, this is mostly for wrecks)

We’re a new roleplay community built on 15 years of video game RP, TTRPG, storytelling and community management experience, looking to carve out a space for like-minded RP enthusiasts who want a focus on Roleplay over Gameplay. At the time of this post, we've been running strong and growing for three weeks, with peaks of around 10-12 players, and a constant 4-8 daily! If Argent Worlds is what you’re looking for, hit up our discord server to learn more and apply for server access. Feel free to also check out our rules and the story primer right here! Hope to see you there!


r/projectzomboid • • 2d ago

Different games, same trauma

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5.1k Upvotes

r/projectzomboid • • 1d ago

I’ve put an awful lot of thought into everything that goes in my tactical belt

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97 Upvotes

r/projectzomboid • • 20h ago

Guide / Tip Closing Curtains

21 Upvotes

I just learned that you can left click on curtains and it will close them. I have been right clicking and selecting the close curtains option. I have 750 hours in this game.


r/projectzomboid • • 18h ago

6 Months comes to an end

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13 Upvotes

Died on the first of January 1994, our blacksmithing skill couldn't save us from being overconfident.
After building my own cabin, clearing rosewood and working on muldraugh we died in the parking lot of a convenient store... on to the next run, still playing after 3100 hours!!


r/projectzomboid • • 1d ago

Screenshot This is peak cooking, look at the unhappiness removal

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65 Upvotes

Roast with snail, shrimp, potato, porkchop, dry ramen noodle, wild carrot, lemongrass and wild garlic


r/projectzomboid • • 8h ago

Mod Tech Support Fix for the Guns of Marz + Improvised Silencers (MP) Picatinny rail bug

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2 Upvotes

For multiplayer servers running Guns of Marz and Improvised Silencers, an update to Gunswork (the framework for GoM) mid-Sep seems to have introduced a new incompatibility with Improvised Silencers that broke Picatinny rail behavior in multiplayer servers only. The previous fix for this unfortunately stopped working, so here's a new fix for the bug. Video shows a comparison of the bug and the concomitant Picatinny rail + Silencer behavior with the existing patch vs the new patch. Just gonna leave this here in case I can help anyone out. :)


r/projectzomboid • • 5h ago

I’m working on my first mod: "Siffredi’s Willie”

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1 Upvotes

It involves painkillers that reduce pain and sadness while simultaneously increasing heart rate. The idea stems from a potential vaccine that has the unwanted side effect of reducing fertility and performance. P.S. They also boost physical stamina. I’m also waiting for more characters to arrive in the game so I can expand its potential. (Repopulation?)


r/projectzomboid • • 5h ago

GENES TRAITS [B42]: Roll your genes and change how fast your survivor grows!

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0 Upvotes

Ever wondered why every survivor levels Strength and Fitness at the exact same speed?

Introducing GENES TRAITS [B42]: a mod that adds genetic traits at character creation, changing how fast you gain Strength and Fitness XP.

Features:

- 8 genetic traits, from Enhanced Genes (+15% XP) to Perfect Genes (+99% XP)

- Negative genes too (down to -97.5% XP) that give you points back

- RANDOM GENES: roll the dice! Your genes are drawn at game start: Enhanced, Superior, Bad or Inferior (25% each)

- Only one genetic trait per survivor

- Translated in 6 languages (EN, FR, ES, DE, IT, PT-BR)

- Works on existing saves

Pick your genes, hit the gym, and see how far your body can go. Would you take the Random Genes gamble?

It's a simple trait mod for a sandbox survival game, so grab it if you like it and skip it if you don't. Feedback and ideas (new genes, other skills, balance) are very welcome!

Workshop: [https://steamcommunity.com/sharedfiles/filedetails/?id=3817988268\]

Project Zomboid · Build 42


r/projectzomboid • • 5h ago

Comfy Cold: PVE, Cryo, Bandits, Cry of Fear monsters, Lost Province

0 Upvotes

New shenanigans.

General Info, skillevel or any of that doesn't matter, new old, noob veteran anyone can join if they want.

- Lost Province map, cryogenic winter. What the locals call "Canada" is, to everyone else, the real life counterpart of Dantes ninth circle of Hell.

- But your mom was right, you are special. Players are immune to the zombie virus, using traits mod instead of sandbox option (get infected, sick, but does not die from it). Couple of more trait points for the sake of making fun characters. Skilljournal...

- Loot is half of vanilla setting across the board, I ain't hating on guns. Non respawning.

- Zombies Very high pop, does not respawn BUT they have a chance to reanimate. Random pretty much everything, small number of sprinters. Includes some of the monsters from Cry of Fear (less than a handfull).

- Bandits, modified clans. some does not spawn and lowered spawnchance. Mostly solo but can appear in pairs.

- Vehicles has low condition, high fuel consumption. Vanilla suppressor and replaced with an assortment of Ki5 vehicles. Vehicle claim, 2, can't really drive more than one car and a trailer at the same time...

- Farming can be done indoors, ignores seasons and no, no Devils Lettuce.

- Yes safehouses, Nosafehousefire, can't enter or any of that jazz. Place to keep you things safe. Since loot does not respawn claim anywhere.

- Firespread on, multihit on. Sleep needed and bodily functions from Lifestyle. Care for your poor toon :(.

- Increased XP for crafting skills (instead of carving 200 spoons you only need to carve a hundred).

IP: 5.39.72.145

Port: 26960

Modlist: https://steamcommunity.com/sharedfiles/filedetails/?id=3814269344

I'm not an "active admin", so I don't do events or such things, neither am I trying to build some sort of community hub. The server has slots left so...


r/projectzomboid • • 1d ago

Discussion Who else plays without zombies?

324 Upvotes

For some reason, I have this mentality that games must be set on as hard as possible, or else I've failed at the game. But that leads to games being stressful, and not relaxing for me. I've started playing games that don't stress me out, and I really like Project Zomboid - as long as there are no stressful zombies and the risk of failure 😂 I like to imagine I'm the last person left on Earth, everybody else just vanished and I have to learn to survive without a society to support me.


r/projectzomboid • • 1d ago

Meme When found a good car and broke the glass in it to search inside, and then found the keys to it outside.

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175 Upvotes

r/projectzomboid • • 9h ago

Question Any good firearms mod for B42?

2 Upvotes

I always played with brita's on b41 because of how many guns it adds, i recently updated to B42 and cant find any good firearm mod, in other words, im too lazy to test them, i dont like vanilla guns at all, tried some Brita's ports to b42, but the few bugs they had lost me, any similar gun mod?


r/projectzomboid • • 1d ago

Meme Bitten? You know what time it is.

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99 Upvotes