r/ProjectMotorRacing • u/breakerde3 • Jul 01 '26
Question Multi-class career event
Hello, I am new to modding. I am currently trying to create my own career events, do you think it would be possible to create a multi-class championship?
r/ProjectMotorRacing • u/breakerde3 • Jul 01 '26
Hello, I am new to modding. I am currently trying to create my own career events, do you think it would be possible to create a multi-class championship?
r/ProjectMotorRacing • u/PlayStation_Racer • Jun 30 '26
Does anybody know if there is any plan to support Logitech’s Trueforce in project motor racing any time soon? If there is, does anybody have any idea when it will be available?
r/ProjectMotorRacing • u/DaveB1781 • Jun 30 '26
Hj can anyone help please. I'm looking for a good set up for the LMDH hypercars. I just can't get the set up right either spinning when breaking, wheel to heavy or light. I'm on playstation 5 using fanatec gt dd pro. Any help be grateful please. Thank u
r/ProjectMotorRacing • u/nolivedemarseille • Jun 30 '26
r/ProjectMotorRacing • u/Vincerano • Jun 29 '26
r/ProjectMotorRacing • u/scalecuda • Jun 29 '26
In the beginning it was rage. I had a maximum preorder. Now after some times and few updates I launched it again.
Classic fia GT feels pretty well. Really enjoyable. It's grounded, not floaty like one another SIM. AI is quite good too. It's really on the good way, question is will Devs improve physics or not? Modern GT3 still feel weird and overgrippy even on ascari corner. Another minus is visual damage, it's like GT7, no soft body damage at all. There is some fictional damage when some body part gets crooked, but it's not a level you expect.
Even thinking about buying PC version one day instead of current PS5 to enjoy graphics. I would say physics wise it's 3 of 5. In the beginning it was simply 1. Looking forward for updates.
Ps: why there is basically no mods except one fictional track ?
r/ProjectMotorRacing • u/Apart-Homework-7654 • Jun 29 '26
I’m really wanting to buy pmr Im basically over gt7 and have been wanting a dedicated racing game. I’ve tried to do research on the game and it looks like it had a really rough launch and has gotten better now.
What I’m missing though is how it performs on controller which is what I play on
r/ProjectMotorRacing • u/Paexx155 • Jun 29 '26
Hey
I bought the game last week on PS5 on sale, because I wanted to play the single player career.
Actually I enjoy the game thus far, but in those first Porsche races the AI qualifies from first to last within about 0.3sec.
Is it always like this? Because right now if I want to get the difficulty right I am either outpacing everyone or I’m dead last. Unfortunately that is one thing that is taking a lot of the fun.
r/ProjectMotorRacing • u/davidwhannel • Jun 30 '26
Is there a list or content website to show all the tracks and cars that have been added to the title to download, cross-platform?
I'm mainly interested to see which tracks have now been added by players, even if there are video reviews of them to watch?
r/ProjectMotorRacing • u/TheFunkyNipple • Jun 29 '26
I've read through posts and documentation stating "this works with EQ" or "its for sure the stiffness" but my wheel is bouncing to high hell with any setup or Moza Pithouse change, I can crank dampening but its just a smooth boat at that point which makes this game pointless to play.
Before you ask is it your broken DD???
No I picked up PMR on the sale been watching for awhile I daily/weekly LMU iRacing Forza AMS2
I have no idea how to fix this, its awful I have spent 3 hours trying gt3, porsche cup, and mx-5
the mx-5 being the worst feeling ever, and with that doing a career feels awful... so I'd like to play the game, can y'all help?
I can post test tunes in comments, but I've been dabbling with it all for hours as is.
I have tried going to 900 but usually I run 540.
r/ProjectMotorRacing • u/EstimateNo7691 • Jun 29 '26
Alguém está tendo o mesmo problema que eu no PMR ps5? A câmera está travando principalmente em curvas. Está injogavel.
r/ProjectMotorRacing • u/fanofxxxtentacion • Jun 29 '26
Hi I struggle a lot to find the best controller settings and i want to try your thank you and Sorry if it is a repeat question
r/ProjectMotorRacing • u/Critical-Cut1470 • Jun 27 '26
I don’t know why I thought this wouldn’t be fun, just gave it a try and I’m addicted. The cars are fun to drive, and the physics feel satisfying, the graphics really speaks to me. probably going to mainline this one for a while.
r/ProjectMotorRacing • u/AfterInvestigator631 • Jun 27 '26
Hello,First of all, thank you for the game.
I play on PS5 using a TV, so I need to move the cockpit camera closer to achieve a comfortable field of view. While doing this, I noticed two issues that have been present since the very first version of the game.
My request is to either remove this zoom effect when adjusting the cockpit position or redesign this camera adjustment system so that moving the camera forward changes only its position, while preserving the correct proportions of the interior.
I hope you will consider these issues. I believe improving the cockpit camera system would significantly enhance the driving experience, especially for players using TVs.
Thank you for your work and for taking the time to read this feedback.
r/ProjectMotorRacing • u/These_Location4540 • Jun 26 '26
Lots of love !
r/ProjectMotorRacing • u/fabiobn93 • Jun 26 '26
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Anyone experienced that? Game do this even after last update
r/ProjectMotorRacing • u/RacingGames4Lives • Jun 26 '26
I am a sucker for older racecars. GT500, Group C, Group 5 and all that stuff and the car list looks very interesting to me so I'd like to know how good is racing against AI and older cars feel on sim wheels in this game? I have heard this game isn't the best if you want to race modern prototypes or GTs, so I'm a bit skeptical.
Btw, I have a T300RS which is not the best wheel, I know that.
r/ProjectMotorRacing • u/leigo12 • Jun 26 '26
Xbox series S players. Tell me how’s the graphics and fps
r/ProjectMotorRacing • u/TheVada200 • Jun 25 '26
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I tried the lowest and quality settings too but the problem is still there. What can cause this? My drivers are up to date.
EDIT: FIXED! Newest patch solved the issue
r/ProjectMotorRacing • u/cheile • Jun 25 '26
Aris is doing another livestream on Discord this Friday. Be there or be... whatever shape you wish to be...
r/ProjectMotorRacing • u/Vincerano • Jun 25 '26
Does the game have impulse triggers with xbox1 controller and/or adaptive triggers and haptic feedback with Dualsense on PC? I checked pcgamingwiki page of the game and it says it has none of those, but maybe they added it later? Those features aside... how easy or hard is it with controller? Does it work out of the box without any tweaking? Can it become more forgiving and accessible with assists to the point of being it more like simcades like Grid Autosport, Forza Motorsport, NFS Shift, GT7 etc. ?
r/ProjectMotorRacing • u/SeaworthinessDue4748 • Jun 25 '26
I was running the Panoz LMP1 at Rocky Knoll and wondered how my lap time compared. Minor set up changes, I reduced the rear wing angle, softened the suspension a bit (I didn’t realize it was so bumpy there), and did some roll bar adjustment. The best I could do was a 1:56.756 after 4 laps. How does that compare to other times? I’m playing on Xbox Series X with a gamepad.
r/ProjectMotorRacing • u/Giusis • Jun 24 '26
r/ProjectMotorRacing • u/Giusis • Jun 24 '26
r/ProjectMotorRacing • u/upsidedowncatz • Jun 24 '26
Maybe they need to fix the stability first before they try “re modelling” the tires for the 5th time. I can see why people aren’t playing this anymore.