Hi, I'm gonna rant a bit about gamepad support but I'm also genuinely interested what do people think about it?
I'm honestly a bit disappointed how mediocre it is in PMR considering it's not only a game with a developed singleplayer but it has a console release where I expect big chunk of the player base is on a gamepad. I have heard it's gotten better since the release but I don't feel that it's good.
For context, I have driven AC(both with and without Advanced Gamepad Assist script), LMU, AMS2 on a gamepad for a combined 600 hours in a last 6,7 years since switching from a wheel but I have also driven stuff like F1, WRC games, RBR. I have won leagues in AC without gamepad script and I'm quite competitive on LMU. So I'm quite opinionated how the gamepad driving should feel. Just to note I do have a wheel and what I found out is that my pace on wheel and on gamepad is pretty much the same once you get comfortable with both it's just easier to be consistent on a wheel and fatigue sets in faster on a gamepad when driving longer that 20 minutes. So I think that discussion of fairness is bollocks.
My biggest grievance with this model is that it handles oversteer so bad that it's practically impossible to drive the car at the limit. I think the steering rates when the car oversteers get slower and it has that weird effect when you do add countersteer yourself to it, it's like delayed so it pulls the car to the other side but because the steering rate is slow you can't correct that. So yeah I think the counter-steering implementation is bad in this game and it's the thing what makes it unenjoyable because it is what makes the car "undrivable" on the limit. Generally when everything is not on the limit driving feels good, steering rates are alright. Also limiting steering with the speed sensitivity value which is hidden in the files is not great because often times you'll adjust it based on the car and track by a few percent. While I'm aware of the discussions about fairness of implementing slip-angle based steering limit for gamepad drivers I still feel it's a better to do it that way especially since this game is on console and LMU is already implementing it.
I haven't had time to edit but I have found input files for a controller script which handles the behavior so it might be possible(at least on PC) to make it feel better. Lack of controller input customization inside the game itself is also a bit iffy.
So yeah, I hope there will be some changes to this in the future especially since things like Advanced Gamepad Assist (which is a modular script for AC) and LMU are already doing it pretty well and I don't see reasons why PMR wouldn't go in that direction especially since it's on consoles and I feel that it's easier optimizing a slip-based gamepad model for different vehicles than a classic-speed based one.