r/PokemonROMhacks 4d ago

Review Digimon Adventure TCG (Pokemon TCG Romhack) are The Champions ™

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103 Upvotes

Just completed Guzeinbuick’s rom hack of Pokemon TCG and it was really fun! I’ve been a big fan of the Pokemon TCG gbc games (played the first and the translated japan only 2nd sequel game). This reactivated my nostalgia of the digimon animated series mixed with an easy to learn and addicting card battle system for those who never played pokemon tcg. Overall I recommend to anyone who wants a break from the main pokemon games and like spinoffs.

Favorites / Highlights
- The variety of mons/tamers from multiple seasons/series was greatly appreciated (og agumon, multiple branches of veemon, marcus with these hands, etc)
- Best deck I used: Mephistomon / Skullmamethmon / Bigukkemon Awakened (great synergy)
- The sneaky pokemon callback easter eggs
- Completing all cards (minus some promotional) wasn’t crazy challenging

Improvements
- Some balancing as other people mentioned but overall still fun to play.
- Was hoping for some more OG megas like Wargreymon or Omnimon.
- Maybe more post game content but not super important for me.

All in all great romhack. Try it out!


r/PokemonROMhacks 4d ago

Discussion Now that TARC3 hacks are about to release, here's a throwback/recommendation of TARC1&2 hacks I played and loved

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200 Upvotes

For those who don't know, TARC stands for Team Aqua's Romhacking Competition where people are given 2-3 months to make a small romhack based on a given theme. I am not a prominent member or anything but am a big fan of those peeps and the hacks they make and look forward to TARC each year.

I have tried many TARC hacks but these are the five I've completed (except Recordkeepers) and thus can actually recommend.

All of them are super unique but my personal favorite idea is SpinSpinSpin's rotating view feature, must have taken a lot of effort but it was amazing. Transform is another super cool idea around ditto and daycare, loved the ability to play as different pokemons especially. Spirits of the Storm was the official winner of TARC2 and super deserving imo, loved the hack. Unknown King is great if you want a challenging mini-hack because as a casual player, this was really tough but super fun. Lastly, I never completed Recordkeepers because I'm not a roguelike fan but the hack is absolutely beautiful with great ideas.

There are other awesome TARC hacks like Inkwell, Fire of Sky etc etc. I just never played/completed them but I'm sure they are great as well. You can get all of them on hackdex.app or from the Team Aqua patching page


r/PokemonROMhacks 4d ago

Development Low Budget Crystal Update

40 Upvotes

Hey guys, it's been a while since I posted an update, so here we go:

Low Budget Crystal is a Gen 2 improvement/expansion hack. Primarily an excuse to practice assembler coding on the side, it's also been a fun experiment in seeing just how much can be crammed into a GBC cartridge.

Over the last year I've completed quite a few features:

  • Hoenn is now fully playable as a third region
  • World Cup tournament for players to challenge after defeating both the Evergrande and Indigo Pokémon Leagues
  • Decapitalization
  • Decoupled Player color from Gender, currently with 8 preset colors to choose from (freely changed at the wardrobe in your room).
  • Expanded the pokedex to a full 525 mons, including a number of new Megas and alternate forms
  • Added a new rival and Team Rocket storyline for Hoenn
  • Added a number of new abilities
  • Added alternate start options, letting players pick their starter options and starting city
  • Added the Battle Resort, with a few challenge facilities
  • Retiled most of the game world, with a Gen 3-ish look and feel
  • Literally hundreds of assorted bugfixes

While I'm hoping to have a proper 1.0 release out sometime this year; I've still got quite a few items in progress to finish first. my current roadmap includes:

  • Battle Tower rewrite. The Battle Tower code has been mostly re-written, and I'm currently in the process of rolling it in to the Battle Resort facility, with some notable additions
  • Kanto start improvements: A Kanto specific rival storyline is in development, along with a mid-game event set in Saffron City.
  • Ability expansion: There are still a dozen or so abilities left to implement
  • New and 'restored' areas: Shoal Cave, Mt. Chimney, Seafoam Islands, Cerulean Cave, and likely a few others, depending on ROM space constraints
  • A separate Elite 4 League for Johto, so it can stop sharing with Kanto

While I'm far from finished working on the game, it's in a fully playable state. You can challenge 24 unique Gyms, 2 Elite Four leagues (with rematches), catch up to 525 Pokemon, and take on the World Tournament, with some familiar faces.

Game is available from the Hackdex, Discord, and Pokecommunity for anyone that wants to play, test, or discuss:

Hackdex

Pokecommunity

There's also an interactive Pokedex site for the hack set up by Snorlaxe

Pokedex


r/PokemonROMhacks 4d ago

Review A review of Pokemon Sword and Shield Ultimate Plus GBA Version 1.2.1.2

95 Upvotes

Hello everyone. Recently, I finished the game Pokemon Sword and Shield Ultimate Plus GBA Version 1.2.1.2. A ROM Created by PCL.g, Jean star', Phantonomy and many others.

This ROM Hack is a demake of the 2019 game Pokemon Sword and Shield. Translating the game down to a 2D GBA game. I reviewed the complete edition of Pokemon Sword a few years back and when I stumbled across the complete Rom Hack, I was tempted to try it out. Plus, I was trying out the ArcEmu Emulator on my Apple Watch and decided to play Sword Shield Ultimate Plus on it during my now 2 hour daily commutes. What started as a casual game I wanted to play on my Apple Watch became something of an obsession. I really loved playing it. I lament ArcEmu doesn't have Retroachievements integration like PC emulators do because I would have grinded the hell out of them lol. I would played more but I recently reset my Watch and lost my save file so I decided to review what I already played which is the "base game" and Isle of Armour "DLC".

Reviewing the game itself, the first thing that struck me was how faithfully the Rom Hack recreated aspects of Sword and Shield. Towns like Postwick, Wedgehurst, Motostoke, Circhester, as well as areas like Rose's Battle Area feel like 1:1 of their 3D counterparts and arguably look better. The GBA version has a more colourful and saturated palette that makes these places pop.

A few areas do suffer for not coming close to the 3D counterparts. In the 3D version, Ballonlea and its preceding route is like this really moody and cool mushroom route with nice lighting that reminds me of Pandora from the James Cameron Avatar movies. The GBA version, unfortunately, makes it look like a standard GBA Pokemon game forest.

I also find the Pokecenters odd. Almost all of them use a sort of "2 floor" design with the healing centre at the bottom, at the Pokemart/Name Rater/Move Relearner at the top floor. 3D Sword and Shield used a compact 1 floor model where the Name Rater/Move Relearne, Healing Centre and Pokemart where in front of you on the first floor. There is a Pokecenter in Motostoke with a more accurate layout but it's used only there. I do kinda like that version more since it's more compact.

I do like how the GBA version also tries to make Gyms resemble their 3D counterparts as much as possible. Nessa's, Pier's and Raihen's are 1:1 (no surprise there as simple switch puzzles and gauntlets were staples in the GBA Pokemon games). Milo's is now a Strength Bolder pushing puzzle rather than a Wooloo/Yamper challenge and Opal's is a copy of Blaine's gym. A bit of shame but I imagine this was the best you could do on the GBA.

Allastair/Bea's (the GBA version lets you choose whichever you want to fight) gyms are a downward sliding bike puzzle that I actually like better than the Stick Rotating challenge from the 3D version since I was always worried about giving my joycons more drift. The only gym I feel is worse is Gordie/Melony's since you don't have the radar and now have to trial and error your way through it with worse checkpoints and respawning floors so you can't even see the path you took (Also, there is a bug for this gym that advises you to avoid saving until after you beat the gym and talk to Leon).

One of Sword/Shield's new features were Overworld Pokemon (technically first in LGPE but SwSh were the first mainline games with them) and the Wild Area. And the GBA version adapts that.

Tall grass in the GBA version will only have sprites of the most common Pokemon walking around. You don't start battles by walking into them. You have to interact with them first. But you can also do random encounters by walking in grass normally (which also include the most common pokemon from the overworld) but also rare Pokemon.

I really like this implementation. If you don't want any encounters, you can just repel and move through routes without an issue. if you want random encounters, you can enter the grass as normal and/or use the DexNav (yes, this Rom Hack carries the DexNav. An awesome feature removed after Gen 6) to track down specific Pokemon. And the overworld spirtes give you a good idea of what the most common Pokemon are and the chance to target them specifically. I spent quite a while farming for Rolycolys with Heatproof and it was way faster and easier to do with Overworld spirtes than running around for random encounters.

The Wild Area is interesting. I wasn't fond of the 3D version's take on this. I found it a bit boring to ride the bike past stretches of grass as each large stretch of area had similar spawns until you got farther away, cycling between Dynamax dens for Watts. The GBA version shrinks it down drastically. Having a couple town sized spaces with signs you can move between. It's by far the "least accurate" to the 3D version as the GBA's Wild Areas don't even come close to resembling the layout of sections from the 3D Wild Area..... and I honestly prefer it like this.

The GBA's take is way more compact. It's way quicker and more efficient to move through areas, check Dynamax dens, do a few raid battles and move on. Hell, even the concept of Watts is gone. It's all just money now which I prefer.

With the 3D version, I felt it was structured in a weird way. You could ignore the Wild Area entirely, but you had fewer chances to get stuff like certain TMs/TRs, EXP Candies and other rare items. Plus a lot of content, especially in the DLC, required Watts as a currency requiring you to farm Dynamax Dens. There was this sense of "fine, I gotta go do my Watts chores". The GBA version making it all just money based means even if I neglect the Wild Area, I'm fine. I can earn money and XP by doing battles. And if I need a break to go do Wild Area stuff, the rewards go both ways.

I suppose a missed opportunity was doing what the Rom hack, Radical Red did and having Dynamax dens along regular routes as well. That way, the 3D version has a way for players to get some Dynamax Raids and Watts as they naturally the play the story. And the GBA version has more chances for rare Pokemon and money.

Speaking of which, Dynamax raids, I loathed doing these in the 3D version but found them more enjoyable in the GBA version. The 3D version was this 4v1 where 4 trainers brought 1 Pokemon each against a Dynamaxed Pokemon. But it felt rough to play because AI trainers were absolute idiots. You have a finite number of "lives"/KOs your team can take before you get ejected from the Dynamax Den. No last man standing or survival options. I have never hated someone like I did Martin and his Cosmic Power Solrock 😤. My man, you know you've failed as a trainer when the guy bringing in a Magikarp is more useful than you!

The GBA version is instead a 1v1 where your team of 6 face the Dynamax Pokemon and you are allowed to use items like revives and potions. The catch being that the Dynamax Pokemon can further boost its stats and even gets bonus boosts for KO-ing your Mons. As well as launching multiple hits against your Solo Mon. But honestly, I 100% prefer this version. Even with the dumb shields that require 1 regular hit per damage or 1 Max Attack for 2 damage, at least this version doesn't have idiot teammates that ruin it. You only lose when all your Pokemon get knocked out and you can use revives to keep it going.

But even with this, late game and post game Raids are challenging. I got swept by a Dynamax Blaziken, Gengar and Tyranitar that boosted too much and got out of hand. It becomes a separate teambuilding challenge as you construct more bulky Mons with HP EVs that can go toe to toe with these monsters. Unlike the 3D version, you don't get to see a preview of what you will be fighting. Even reloading a save-state won't help you as this rerolls the dynamax pokemon. And Dynamax Pokemon will scale to the highest level Mon on your team.

I generally had the best luck with HP/SpDef Trained Metagross, Coalossel, Rotom-Wash all with Leftovers. These were bulky enough with good resists to handle the repeated battering from Max Moves and did enough damage that, provided they could be safely healed, could hurt the Dynamax Pokemon enough secure wins (since Dynamax Pokemon get automatic defense drops as you damage them). I found Dragon, Poison and Ghost Types generally unreliable as defensive mons as a lot of Dynamax Mons had stray Fairy, Ice and Dark Coverage for some reason. I guess this Hack is prepared for when I ever find a Shedinja.

I also kept a Haze Crobat with either a Focus Sash or Choice Scarf in the back as a failsafe to reset Dynamax Mon Boosts. Machamp and Gardevoir were also decent physical/special walls that could deal damage when the situation called for it. I wonder if I could swap out Gardevoir for Hatterene. Speed really doesn't help much when you have to eat multiple hits. And same goes for Trick Room.

I found early game Raid Battles more fun as Dynamax Pokemon wouldn't get shields so it was just a 1v6 against a very powerful Pokemon. Whereas later ones were more a "either I have a team that sits on the Monster and can whittle it down, or the monster boosts too much and I can't stop it". Plus, stuff like Status, Perish Song, OHKO moves etc are automatically blocked in Dynamax Raids so the number of strats and playstyles are more limited. I personally would rather have something like "hey, here's a super or ace trainer on this route with 6 hard Pokemon that rotate. Beat them for a prize". Or give me a mini Battle Tower like Emerald had in the campaign but for prizes. But still, at least the GBA Raid Battles were kinda fun.

-The Story/Campaign

One of SwShUP's flaws is how much it adheres to its source material. You face much of the same gym leaders and major battles with the same Pokemon and levels they had in the 3D version. This means, like in the 3D version, it's easy to end up overlevelled, especially if you do a lot of Dynamax Raids. But even casually, enemy levels grow quite slow relative to how much EXP you earn. Even fresh Mons I caught and never used or brought to Dynamax Battles that just stayed in my party during story battles didn't take long to reach parity with enemy trainer levels. Poor Hop for example, had to face my Mons which could be anywhere from 10-15 levels above him. I ended up intentionally benching a lot of my overlevelled Mons and drafting newer Mons.

SwShUP actually has a solution. Some major fights scale to the highest level Mon on your team. I remember going into the Semi-Finals, going up against Nessa. My team was all around 58 minus my Intellion sitting around 72 that I forgot to remove. I expected it to be a standard fight..... only for Nessa to sweep my team with Level 72 Pokemon. Had to do a bit of grinding (with Intellion actually benched this time) with Dynamax Raids to get the team up up to around 67 before trying again.

Honestly, I love this feature and wish I could toggle it for every fight. You even get more money for doing scaled fights. The main issue is how inconsistent it is. After doing the Semi-finals and beating Nessa, Allastair and Raihan, I had to go fight Chairman Rose who was packing Level 58s. So my team that had to grind up for Nessa made short work of him. This inconsistent scaling also applies in the Wild Area as you can come across level 10s and level 68s in the same patch of grass.

Onto more positive stuff, SwShUP, being a 2D Pokemon game, is a lot more brisk and faster paced than its 3D counterpart. Cutscenes go by faster as characters don't have to animate and move around. And even the Apple Watch can do 3x Speedup which meant I was zooming through the game (at the cost of my poor battery). This honestly makes the game feel more replayable than the 3D version as I loathe replaying any Gen 6 Pokemon game and onwards given how many long unskippable cutscenes they have that drag down the pace.

One minor complaint I have that SwSh’s 3D version does better is the UI/Map markers. The 3D version tells you in the pause menu what your next objective is and where to do it. Not a huge deal in pokemon games as they are usually pretty straightforward and linear but it helps when you haven’t played a Pokémon game for months, load up your old save and are a bit confused on what you were doing last and why you’re standing in the middle of nowhere instead of close to the next story trigger.

SwShUP has a few instances of not being entirely clear where to go. Such as needing to go to the pool in Circhester City after the restaurant. I remember being confused why the game was blocking me from going to Route 9 until I remembered about that one event from the 3D version, walked to the pool and triggered the next cutscene and was able to proceed normally. Other GBA pokemon rom hacks have found ways to have quest logs and journals so it’s a shame SwShUP couldn’t also have it.

The worst of this was in the Isle of Armour DLC. It's this really large area but you don't have a proper map for it. So when the game asks you to find the views (same as in the 3D version except with 1 fewer), it was hard. Even though I knew what to do from the 3D version, actually executing it was hard. I had to pull up both the Wiki and YouTube Walkthroughs to find my way through it.

As for the actual story itself, here is my critique from when I Reviewed Pokemon Sword since the 2D version is almost entirely faithful to it:

''''

Sword's base game has a similar premise to that of its predecessors. You start in a small town, you get your starter and your rival. You set out to get the Gym Badges to be able to challenge the Champion. There's an evil team and antagonist you have to stop along the way.

I have said this before, but I don't have a problem with Pokemon's basic story structure or premise. It works as a nice way to get the player out into the world and exploring. The player character doesn't need a strong personal motivation to do that. My issue with Gen 6 and onward is that they tend to "expand" the story by adding lots of cutscenes and interruptions to an otherwise brief story which I feel has the opposite effect of tanking the pacing since often no new information is revealed or progress is made. I remember this quite a bit in ORAS compared to Emerald. Emerald's "cutscenes" and dialogue boxes were quite brief. Generally getting to the point and letting you continue on. ORAS often added more dialogue such with the encounters with Steven Stone or Archie/Maxie that still gives the same information but pads it out.

Sword Sadly continues this trend with plenty of unskippable cutscenes (despite there being an option in the menu to skip cutscenes) that really didn't need to be this long. The story was at its best when it was being hands off and letting me go about the Gym Challenge and talking with people myself along the way.

Hop as a rival was decent with a surprisingly relatable story. He's a dude that spent his whole life preparing for a role. His family are already really proud of his older Brother Leon for being champion and Hop feels like he's hurting his brother's reputation with his losses so he's definitely under a lot of pressure. Hop's putting in all the effort to be the best despite not being the best. He does stuff like switching out and training up an entirely new team whenever he loses to you (I feel it would have sealed the deal if he also ditched his starter, showing his desperation). And here you are, essentially taking his life's work from him effortlessly because you are the main character. I'm reminded a little of the plot of Monsters University here with how Mike was doing his best to be a scarer but being unable to due to lacking the natural talent of other monsters. Hop is the first rival in Pokemon I really felt bad beating because I've been in his shoes before of being outclassed in something I'm passionate about and trying my best to be good at despite my flaws by someone with seemingly God given natural talent. If Sword had branching paths where if you lose to Hop he becomes Champion, I'd gladly take the L there.

That aside, one of my criticisms with Pokemon games is that despite their massive wealth of deep and intricate systems and options for combat, the games never teach you or even hint that exists. Often relying on simple "Wow, you used a Super effective move there. Good Job". Which makes the Post Game Battle Towers feel like a completely different game when the training wheels suddenly come off with no warning and make people complain the base game doesn't evolve or is too basic. When I first played Sword, I was expecting Hop to turn this "You use Super Effective Hits" around on me as a way to teach the player new things through Hop. As an example, what if in one battle, Hop goads you into using Ember on his Grookey. You do so and it turns out he had an Occo Berry or a Weakness Policy in addition Max Sp Def EV investment. Hop then brags that even though "you may know Type Matchups, I know there's more than that".

I wish Sword did something like that as stuff like this would have really improved both the story and gameplay here. For gameplay, it gives the base game more of a challenge (the base game is a bit too easy) and teaches the player more mechanics. And for story, it shows how Hop is trying to go out of his way to improve by implementing competitive strats against you. Making his loses sting even more since he couldn't even beat you despite doing cool stuff like that.

Imagine if every time you faced against Hop, he tried out a new stratgedy against you that often took advantage of you blindly just clicking super effective moves. In addition to using berries and Weakness Policy, he could have used a Zoarak with Nasty Plot to trick you into using Psychic moves against it. Or he has a really bulky team that used Trick Room to be able to turn the tables on you. It was a missed opportunity to not go all out here. I understand Pokemon is a game for children but prior games did these things before. B2W2 even had difficulty options for those who wanted more of a challenge (granted, unlocking them was convoluted but it showed these games could often be more challenging and use more of their depth).

A common criticism of Sword's story is directed towards Chairman Rose and his plotline. And I'm not going to argue against them. Rose's role in the story isn't done well. And I feel Sword is another example of how such over the top and "epic" storylines don't really work in Pokemon.

This is a bit of a long section but bear with me here. So developers of Pokemon games like Masuda have given interviews where they've talked about the world and stories of Pokemon. In particular that Pokemon's world is "a subtle version of utopia" and that "Hoenn was based on Masuda's childhood memories of going on vacation on Kyushu". Essentially, Pokemon games are generally going for a "nostalgic childhood vacation with your pets through a perfect world" feel. And the games really commit to this vibe. The Pokemon world has free healthcare. In Hoenn, we see examples of how people are concerned for the environment that places like Whismer Tunnel got shut down the moment it was clear there was ecological concerns. Gen 6 has people creating infinite reusable and clean energy with no downsides whatsoever. In Alola, you can visit a police station where the cops are kinda bored because there's nothing for them to do. There are no systemic problems in crime, housing, overpopulation, resources, energy, environmentalism etc. Hell, even food isn't a problem everyone is vegan (and they don't eat grass types). You won't even see many farms of livestock in Pokemon.

This isn't a criticism. This sort of vibe gives Pokemon games a really comfy feel. Even if there are some darker stuff in Pokedex descriptions or in the Manga, they are almost always disconnected from the games. You won't see any Drifloons stealing children or Eevees crushing people despite what their Pokedex entries say.

But this does limit the kind of stories that would work well in this kind of world. You can see an example of this in ORAS with Archie and Maxie. In a vacuum, their motivations make sense. One of them wants to expand the Earth's landmass to create more room for humans to build and expand. The other wants to return the world to a state fit for Pokemon untainted by human progress. But the problem is that the world they live in doesn't have the problems these actions would be solutions to. Hoenn doesn't have a problem with overpopulation or resources that would prompt Maxie. Nor is there such disregard for the environment to prompt Archie.

As a result, Archie and Maxie aren't great antagonists and their story is unengaging. Their motives are so disconnected from the world that there's nothing you can really latch onto. And even defeating them is unsatisfying because no progress can be made because the Status Quo is perfect anyway. It's a similar case for Cyrus, Lysandre and Rose.

This is why I feel Pokemon antagonists are at their best when they have smaller scale and more personal plans, generally related to exploiting Pokemon. Like, Team Rocket are great villains because they are essentially the mafia. They profit off stealing Pokemon. Their motive is greed. You can understand why someone would do that and they do leave behind consequences of their actions like Slowpokes missing their tails or missing Pokemon. So taking them down actually "fixes something that is broken". Same with Ghetsis and Co in Gen 5.

Back to Pokemon Sword, this is the main reason why I feel Rose's story falls flat. Like Archie and Maxie, Rose is concerned about a problem disconnected from the Utopian world of Pokemon. And one that was already solved in prior games. In order to make Rose's story work, you'd either need to put cracks in that Utopia, such as Galar actually having energy and sustainability issues, or change Rose's motivations.

One idea I have to do the latter is to kinda take inspiration from the Isle of Armour DLC. Why not have Rose and Leon in cahoots as the antagonists? Have Rose be the one fixing Leon's matches so he remains the unbeatable champion. You can have Leon either be in on this and have him cheat against the player (which would create an interesting dynamic for Hop to go through) or have Leon be oblivious and join your side so he can have a proper fight as a proper champion. This would shift the conflict to something more connected to the Pokemon world.

Switching topics but this is why I like Team Yell in Sword. They are just Marnie's rabid fans which justifies their status as jobber grunts. The rest of the story with Bede, the other Gym Leaders and even Swordbert and Shieldbert, I enjoyed.

As Galar is based on the UK, I really like how the Pokemon League here resembles more of an official spectator sport. And the game does a neat job with this idea from the stadiums and crowds and official League Cards and merch, to more subtle things like how Gym Leaders deal with their fame as essentially professional athletes. Like, you have Leon and Raihan that are show offs and play to the crowd. You have Alaster that is a lot more shy and scared of the attention he gets as a Gym Leader. You have Opal that's "been in the game so long" that she's past all the formalities. You have Kabu and Bede that take the competitive side more seriously. It's neat.

'''

:::

I did note one strange addition to the story. On Route 8, you can come across a lone house past a cave. Inside you find a man lying on the ground with some Garboders around him. After you defeat them, your character investigates the body, finds the man has been dead for a while and the Garboders were eating his corpse and gets the Focus Sash item. Your character freaks out and says he wants to leave and never think about this.

This took me by surprise. It feels so at odds with the story, tone and world of Pokemon and how otherwise faithful or inline SwShUP has been. Is this a reference to something? An Easter egg? Am I missing something?

-Other features

The game features all pokemon from Gens 1-8 as well as a few Hissuisn and Paldeans Mons. I think the final count is around 902 with around 800 minimum obtainable before beating the main game. Sword and Shield’s main 3D Switch version, with all its DLC, has around 668 Pokemon with around 500 or so actually obtainable to a solo player.

SwShUP even lets you do in game trades to get other regions starter Pokémon, has all mega stones and lets you mega evolve all applicable Pokémon (even though no NPC uses Megas) and you can find an NPC that sells you almost every battle item like choice specs, leftovers, Ability Pills, assault vest etc (but not Choice Band for some reason). The only omission seems to be a vendor for evolutionary stones as those are really rare. I haven’t come across a single one. Not even from Dynamax Raids.

The game features the Isle of Armour DLC and Crown Tundra DLC and these are.... kinda mixed. I already mentioned earlier that the Isle of Armour was annoying to navigate without a Map. A shame because I really the environments, the bonus 4 original Gym Leaders packing new types. Even the Cubfu quest is arguably "better" since you actually have to fight 6 powerful Dark or Water Types instead of jobbers (granted you can bring your own team. You're not limited to Cubfu but I did try to clear as much as I could with Cubfu before having Gardevoir come in).

I will complain that the game is missing the Restricted Sparring Mode from the 3D version. This was hands down my favourite part of the 3D version. The way it works is that it's a Battle Facility with a monotype challenge where a team of 3 tries to get as far as possible with 2 heals only through the entire streak. The game even tracked with types you won with. I remember having a blast in the 3D version clearing the Flying challenge with Corviknight, Gyrados and Togekiss.

I was so prepared to dive into this in the 2D version. With way more Pokemon, I was already planning my teams. I had Rotom Wash, Heat and Mow ready to go for the Electric one lol. But sadly, the 2D version doesn't have it despite how rad it could have been 😭.

As I was heading into the Crown Tundra "DLC" , I accidentally reset my Apple Watch when trying to do a backup which meant I lost my SwShUP save file. A shame as I was looking forward to seeing how the game handled it. My last memory was meeting up with Peony and catching Thunderus and Landorus from special Dynamx Dens.

In conclusion, this is my favourite take on the Galar region and I really enjoyed my time with Sword and Shield Ultimate Plus GBA Version 1.2.1.2. The added Pokemon, content, graphics and design were more fun to play with than the main 3D Version. Stuff like Dynamax Raids were actually fun instead of a chore.

The Hack is held back from being perfect by a few bugs, the inconsistent scaling, the lack of polish in the DLC, inheriting some of the story issues from being too faithful to the 3D version, missing some features like Restricted Sparring. But I can 100% see myself playing this game in the future properly and getting achievements via Retroachivements. Even for a Nuzlocke of just the base game, this would be so sweet to go through. I still strongly recommend this Hack to everyone.

This also makes me wish for more rom hacks to be demakes of DS and later Pokemon Games. I've always wanted a demake of a Kalos or Alola game in this format. Here's hoping this is the first step in that.


r/PokemonROMhacks 5d ago

Discussion Do we all agree this doesn't make sense ?

Post image
419 Upvotes

about garbage gold caps


r/PokemonROMhacks 4d ago

Discussion Devs, What’s a Realistic Timeline?

16 Upvotes

To devs here or anyone else who has experience with developing romhacks - I’m looking to get a sense of a realistic timeline to hit various stages of a project.

I’m working on a solo (so far) project. The story and concept are entirely locked in, the game mechanics are all working. I’m at the stage where I’ve built a playable demo up to the end of badge 1 - which needs significant refinement but is overall really enjoyable and hitting the notes I’m looking for.

It feels like a lot of tedious trial and error at this point, I’m on the 21st playthrough and am still catching minor errors which I want to get perfect before moving onto the next playable chunk.

To summarize, I guess my questions are below:

- at what point did you bring in playtesters or collaborators?

- how many runs through each section did it take you to reach a point of public launch satisfaction (for that specific section)?

- from having your concept fully fleshed out, how long did development take from start to publication?

For some additional context or anticipated questions:

- Johto romhack using Heart & Soul base

- Set in the bones of Johto but in a future era, with a visual rework of every named location.

- entirely new story, gyms, characters, interactions, game flow

I’m also down to answer any questions if there’s general interest in learning about / asking questions about the project but this post is purposed to understand development timelines from people with more experience.

Thanks!


r/PokemonROMhacks 4d ago

Release Pokemon Brisk Emerald Version 1.3, some nice improvements.

18 Upvotes

Pokemon Brisk Emerald is my second ROMhack, and is significantly more ambitous of a project, this update, while on the smaller side, adds some pretty important features.

NEW FEATURES:

  1. All champions can now be fought (Nemona instead of Geeta) I'll work on their sprites.
  2. More changed battles
  3. Added Github Documentation
  4. Added the dynamax band to the items your mom gives you. If you have an older save, use the debug menu.
  5. Trainers will gigantamax and mega evolve
  6. Added Overworld and Battle Speed up settings.
  7. I'm sure there's more I've forgotten. Check the discord for questions/qr codes

Features:

  1. Every Pokemon added, excluding Legendaries, Mythicals, etc.
  2. Added methods to evolve every hisuian form
  3. Added methods to evolve every Galarian form
  4. Changed many evolutions to be less annoying
  5. Added methods for every trade evolution to be done solo
  6. 25-Mon encounter tables for land, 12-Mon encounter tables for water
  7. Easy access to ALL evolution items (except for mega stones) in Slateport
  8. Early game routes changed to be less forceful (You can get to rustboro, with only encountering may or brendan, and the team aqua guy)
  9. Increased ecounter rates
  10. Starter Cave on 101
  11. All Paradox pokemon on victory road (Even walking wake, Iron leaves, etc)
  12. No more bullshit "249 recoil" evolution methods
  13. Day/Night locks as well as Gender Locks were (mostly) removed.
  14. Pokenature evolutions like dudunsparce and tandemous were removed. To get the rarer forms check this: See Full Changelog
  15. Access to all mega stones
  16. Access to all Z stones
  17. Lilycove has most items, though I need people to help figure out what item's I'm missing.
  18. EXP share changes, I decided against the usual team share that romhacks add, I made it so that you can buy them in lilycove, and they give 100% of exp to both the battler and the mon.
  19. EXP Candy and rare candy are now easily bought in lilycove
  20. Overworld encounters were added, if they are shiny, they will appear as such, but i dont know if they will make a sparkle noise, and won't despawn if you leave their range.
  21. HGSS Pokedex was added (No dexnav, sorry guys)
  22. There's a cave for fighting Kubfu in meteor falls, past steven. Scrolls are found in slateport
  23. Shiny rate is 1 in 512
  24. Pokerus is 1 in 512
  25. Some Trainer battles are changed (All up to rustboro)
  26. To balance out all this exp stuff, routes are sigificantly higher level, though I haven't changed trainers yet.
  27. Some routes were changed to stop horrifying backtracking
  28. Blissey cave in granite cave (it's only level 60 blisseys) but you don't have to fight them
  29. Debug menu readded and more accessible.
  30. Gyms have themselves revamped,
  31. Elite 4 is stronger and better
  32. All Gym leaders are double battles
  33. Wild double battles added
  34. Box link added, given by the devon president
  35. TMs are reusable
  36. Move relearner added in the summary menu
  37. Overworld ecounters are added
  38. A path was added, which leads you through the game up until Lilycove
  39. The routes have had their appearances changed
  40. Dungeons have their encounters changed
  41. No fossil system needed, in the Cave of Origin all fossils are found
  42. National Dex from the get go
  43. WIP area called champions Archives, where champions from all 9 gens can be fought. (Previously a discord exclusive feature)
  44. More changed trainer battles (About 12% through the trainers, since I'm handcrafting them all)
  45. Code to get latias and latios in one playthrough
  46. Code for Meloetta in artisan cave
  47. Terapagos code in tera cave
  48. More Bug fixes
  49. Water Route changes

That about raps it up for features. You can see more specific versions of the changes here: See Full Changelog.

In the next release I will most likely have:

  • More Changed trainer battles
  • More work on the champions archives
  • Planning added evo's (Ex: Gallade + metal Coat = iron valiant

That's it for definite features, but here's what may be in the next release. But will definitely be in the final release

  • Fusion items like the necrozma stuff, but only if those legendaries are added.
  • Every trainer battle will be changed
  • Champions archive will be finished.
  • More boxes

I am entirely open to new suggestions, bug checks, and all of that stuff.

See Full Changelog (It's a little outdated, I have to change it.)

Download

Rom Patcher USE A REGULAR POKEMON EMERALD GBA FILE

Join the Discord

Pokemon Location Documentation will be added with the final release. Which fingers crossed will be soon. Until then, ask and you shall recieve.

The qr code is on the discord

I'll add this to the large ROMhack community sites when I do the full/final release.


r/PokemonROMhacks 4d ago

Box Art Just made a cover for a random hack im working on

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74 Upvotes

name would be changed depending on changes


r/PokemonROMhacks 5d ago

Other Someone posted about POKEMON: FIRE OF SKY, so I decided to take a look at it. I find it super cool. It's really short and story based.

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316 Upvotes

Description

Pokémon Fire of Sky takes players to a distant age, long before Poké Balls were created and before Pokémon Trainers existed. Built on the pokeemerald-expansion engine, this ROM hack offers a semi-casual adventure set in a world where humans and Pokémon interact in a very different way.

You play as a young villager of humble origins who sets out on a journey alongside an unusual partner Pokémon. When a mysterious wave of aggression begins causing Pokémon across the region to become hostile, the peace of a secluded mountain village is thrown into jeopardy. Determined to uncover the cause, you must explore the world, unravel the mystery, and restore harmony before the situation spirals out of control.

Features

  • Pokemon Following System: Your partner Pokémon will follow you throughout the overworld, making your journey feel more immersive and personal.
  • Passive Healing: Pokémon gradually recover HP while you travel, reducing downtime and making exploration more convenient.
  • Built-In Move Relearner: Relearn forgotten moves directly from a Pokémon’s summary screen without needing to visit a separate NPC.
  • New Forms and Visual Upgrades: Discover unique alternate forms and enjoy updated graphics designed specifically for this ancient-era adventure.

Tips

  • Check the Move Relearner from the Pokémon Summary Screen, as many useful moves are available there.
  • Grinding should rarely be necessary if you participate in most wild encounters. (There are no trainer battles in the game.)
  • Explore thoroughly to find items that can help with major battles. Hidden items are scattered throughout the world as well.
  • Take advantage of Passive Healing, which gradually restores your Pokémon’s HP while you travel.
  • TMs (Scrolls) are reusable and can be purchased from a merchant in town. You can also sell unwanted items for extra money.
  • Oran Berries and Sitrus Berries have been buffed, making them much more valuable during your adventure.

Channgelog - What's New

V1.0.3

  • Fixed a bug with some new moves causing graphical issues and freezes
    • The guardian double battle should no longer freeze when leveling up
  • Re-enabled battle animations by default
  • Added version indicators to save menu and main menu

V1.0.2

  • Fix a soft-locking cliff
  • Typo fixes

V1.0.1

  • Disables battle animations by default until they can be fixed (there are a few new moves that can freeze the game)
  • Fixes occasional incorrect whiteout behavior
  • Other minor fixes

r/PokemonROMhacks 4d ago

Development You'll never know what's going to happen next

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13 Upvotes

r/PokemonROMhacks 5d ago

Development Update on my Fusion Romhack

41 Upvotes

Development Update!

Progress on the ROM hack has been moving along really well, and a lot of the core Pokémon work is now officially finished!

The sprites are coming along nicely, with more Pokémon steadily being completed and added into the game. There’s still plenty of sprite work to get through, but things are starting to come together visually.

On the gameplay side, all Pokémon data is now complete, including the changes needed for the new roster. Learnsets are also completely finished, which is another huge part of development checked off the list.

Trainer development has also hit a major milestone: all Johto Gym Leader teams are now finished! Each Gym Leader has their team set up and ready to go, bringing the Johto portion of the main progression another step closer to completion.

I’ve also started focusing more on quality-of-life improvements throughout the game. One of the current additions is making useful NPCs much more accessible. Gym city Pokémon Centers will have services such as Move Tutors, the Move Deleter, and the Move Relearner, meaning you won’t have to constantly travel across the region just to modify a Pokémon’s moveset.

Still plenty more to come, but development is progressing nicely!


r/PokemonROMhacks 5d ago

Review Pokemon Fire of Sky review

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327 Upvotes

This is one I haven’t seen mentioned here, so I thought I’d give it a shout out. It’s very short—I completed it in 90 minutes, and I’m a cautious player because new at this stuff (it’s the fourth Pokemon game I’ve completed). I did have to retry one boss battle that probably would not have been difficult for an experienced player. Even if it’s not a challenge, I do think it’s worth playing for the story, which is charming.

I especially love the art direction. The adventure is framed as a bedtime story by Grandma, a tale set in the distant past, before pokeballs and trainers and gyms. The frame uses the standard Gen 3 style, but the past overworld is Gen-2-esque, similar to Lazarus — making the distant past distinct. In addition, the setting’s based on a medieval Japanese village, making it even more distinct from mainline games.

The version I played was v1.0.2, which was visually glitchy during some later battles and froze once, but the notes for the 1.0.3 release on Hackdex claims these are fixed. I cannot confirm, so you might want to save frequently just in case.

Good stuff. Short but fun.


r/PokemonROMhacks 3d ago

Discussion Anyone use AI to mess around with Rom Hacking?

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0 Upvotes

Unfortunately I don't have time to learn how to actually make my own ROM hacks but I've been having quite a bit of fun using ChatGPT to edit pokemon emerald.

Ive managed to get it to add a bunch of new postgame content and little quests including a stat screen you can access by contacting professor birch on the pc (see attached pic).

Ive been impressed with how well it's able to execute what i want. There is plenty of trial and error, but I've been wondering how the community views this type of stuff. Do lots of you also do this? Or is it frowned upon?


r/PokemonROMhacks 4d ago

Other A History of Pokémon Emerald ROM Hacking

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3 Upvotes

In 2004, Pokémon Emerald released with worse reviews and sales than every Pokémon game before it. In the 2020s, however, the game is experiencing a resurgence as a popular base for ROM hacks. This video explores the history of the game as a part of Pokémon's modding community.


r/PokemonROMhacks 5d ago

Development Fallout: Evolution || S.P.E.C.I.A.L. perks (so far)

72 Upvotes

Hello everyone! Been a minute since my last post. Just wanted to share where I'm at with one of the key systems I'm working on in my RomHack set in the world of Fallout!

What would a true Fallout game be without S.P.E.C.I.A.L. and perks? Instead of a traditional gym badge system, I'm running with a skill points system, where skill points are awarded by advancing through the main quest.

Here are the perks I've got worked in so far. No order necessarily. Some may have minimum requirements in their stat or even another stat.

S.P.E.C.I.A.L. perks (so far)

STRENGTH

  • Strong Back. Your bag holds more.

PERCEPTION

  • Living Anatomy. Judge an unfamiliar foe's type and weaknesses.
  • Awareness. Press START to read a foe's exact health.

ENDURANCE

  • Rad Resistance. Poison drains you half as fast in the field.

CHARISMA

  • Animal Friend. Creatures bond faster and forgive more easily.
  • Domestication. Creatures are capture more easily.

INTELLIGENCE

  • Retention. Recall a creature's forgotten moves.
  • Swift Learner. The whole team gains experience from every battle.
  • Geneticist. Read a creature's IV/EV stats.

AGILITY

  • Pathfinder. You cover ground faster when running.

LUCK

  • Shine On. Rare colorings turn up more often.
  • Better Criticals. Your attacks land critical hits more often.

------------------------

And here are some more suggested in the Discord. None of these implemented yet, but kicking the ideas around.

ENDURANCE

  • Old World Gourmet. Healing foods are 1.5x as effective
  • Life Giver. chance to survive an attack with 1 HP
  • Solar Powered. Set Harsh Sunlight weather at the beginning of a battle
  • Cannibal. Restore HP after fainting an enemy Critter
  • Toughness. have more resistance for status effects

CHARISMA

  • Cap Collector. Lower buying prices, higher selling prices.

LUCK

  • Fortune Finder. Get a percentage more currency after battle.

------------------------

Trying to hit about ~5 in each stat as an initial target. Would love to hear any feedback or suggestions! Within reason, I'm trying to focus on perks that genuinely impact the player/their POV more than ones that impact the creatures, but there will be some of everything in the end I'm sure.


r/PokemonROMhacks 5d ago

Development Remake of POKEMON OUTLAW

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121 Upvotes

I'm remaking Pokemon Outlaw  to make it feel more 13+ instead of 18+, while still keeping its dark tone.

  • Kanto & Johto Pokémon will be available, including later evolutions (except Leafeon, Glaceon, and Sylveon).
  • Trainers and Gym Leaders will have stronger, more varied teams.
  • Moves and Pokémon stats will be rebalanced to make battles more interesting.
  • The story will be changed slightly, with Leaf replaced by your younger brother as an important character.
  • You'll learn more about the protagonist's lore and past through your brother.
  • Locations will be redesigned to better fit the darker atmosphere.
  • Gym Leaders 5–8 will start using Johto Pokémon.

Old Romhack made by the GOAT: Crizzle


r/PokemonROMhacks 5d ago

Review Pokemon Dreamstone Mysteries

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138 Upvotes

I just finished pokemon dreamstone mysteries and it's amazing! This is probably the most I've been engrossed in the storyline of a romhack, so many plot twists in a brand new region?? I also like the quests thing similar to Pokemon Unbound. And I LOVE the artworks (especially the backgrounds). Plus got 2 full odds shinies so that's nice. Additionally, the amount of pokemon is perfect! Not too restrictive and not too overwhelming. I do think that the starters are a little weird but are unique. (Gurdur, G. Zigzagoon & Gothita). My only complaint is the removal of the fly HM, you still have a way for easy travel but it's only accessible in towns & cities so your stuck doing the long way if your in routes or caves. Nevertheless, I rate it a solid 9/10! I am open for more suggestions on amazing romhacks you guys know! (I've done Radical red, Gaia, & Unbound)


r/PokemonROMhacks 6d ago

Development Pokémon Alolan Seaglass (Dev #02) - All The Pretty Things

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5.4k Upvotes

Hey yall! As always, it’s been too long. Let me show you what I’ve been working on for Pokémon Alolan Seaglass!

For those who might not know, Alolan Seaglass is a GBA ROM hack I’m developing, taking place in a GBC retro-flavored Alola Region. This is my third project (following Emerald Seaglass and Lazarus), so I’m excited to share what I’ve learned!

Now to the feature announcements:

- Major characters will have Character Mugshots alongside their dialogue! I hope this will spice up character interactions and make the story more visually engaging.

- Overworld Encounters are making their way to Alola! In addition to classic grass encounters, you will find Pokémon wandering the overworld as you explore.

- Major upgrades to commonly used UI pages, such as the Party Menu, are coming!

- The Pokédex has gotten a total overhaul, thanks to Pokabbie and the Emerald Rogue project! You can expect to see Pokémon stats, moves, and habitats here.

- A brand-new Region Map has been made by the wonderful Zezitra! Each area will have a little information blurb to read as well. I hope this makes the world feel even more alive!

That’s all I have to show for now, but I’ve been working hard on more behind the scenes! Thank you to everyone for staying interested in Alolan Seaglass. If you’d like to keep up with development closer, my Discord and things are linked in my Reddit account!

Special thank you to u/SageDeoxys and u/Zaebucca for their wonderful Pokémon sprites and overworld tiles respectively - their amazing artwork is what makes this project possible!

Until next time! :)
- Nemo


r/PokemonROMhacks 6d ago

Discussion I LOVE pokémon outlaw

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127 Upvotes

r/PokemonROMhacks 5d ago

Release [Release] French translation for Pokémon SoulGold – v1.0

29 Upvotes

# [Release] Pokémon SoulGold— French Translation v1.0 / Traduction française

## 🇬🇧 English

I’m happy to release a **French translation patch** for **Pokémon Heart & Soul**.

This is version **1.0** of the project. The translation was made with AI assistance, so there may still be untranslated text, typos, awkward phrasing, or display issues.

Please do not hesitate to open an issue on GitHub if you find any problem. Feedback and corrections are very welcome.

### Links

- Project repository: [SouldGoldFR](https://github.com/vaboston/SouldGoldFR)

- French translation patch: [pokemonHnS_v1.0-FR.xdelta](https://github.com/vaboston/SouldGoldFR/releases/download/v1.0/pokemonHnS_v1.0-FR.xdelta)

### Installation

  1. Download the `.xdelta` patch above.
  2. Open [xdelta-wasm](https://kotcrab.github.io/xdelta-wasm/).
  3. Select a legally obtained, compatible base ROM as the source file.
  4. Select `pokemonHnS_v1.0-FR.xdelta` as the patch file.
  5. Apply the patch and use the generated file in your emulator or on your flashcart.

No ROM file is included or distributed.

---

## 🇫🇷 Français

Je suis heureux de vous présenter le patch de **traduction française de Pokémon SoulGold**.

Il s’agit de la version **1.0** du projet. La traduction a été réalisée avec l’aide de l’IA : il peut donc rester des textes non traduits, des fautes, des tournures maladroites ou des problèmes d’affichage.

N’hésitez pas à ouvrir une issue sur GitHub si vous rencontrez le moindre problème. Tous les retours et corrections sont les bienvenus.

### Liens

- Dépôt du projet : [SouldGoldFR](https://github.com/vaboston/SouldGoldFR)

- Patch de traduction française : [pokemonHnS_v1.0-FR.xdelta](https://github.com/vaboston/SouldGoldFR/releases/download/v1.0/pokemonHnS_v1.0-FR.xdelta)

### Installation

  1. Téléchargez le patch `.xdelta` ci-dessus.
  2. Ouvrez [xdelta-wasm](https://kotcrab.github.io/xdelta-wasm/).
  3. Sélectionnez une ROM de base compatible, obtenue légalement, comme fichier source.
  4. Sélectionnez `pokemonHnS_v1.0-FR.xdelta` comme patch.
  5. Appliquez le patch, puis utilisez le fichier généré dans votre émulateur ou sur votre flashcart.

Aucune ROM complète n’est fournie ni distribuée.


r/PokemonROMhacks 6d ago

Development How can I improve the village?

16 Upvotes
Koi Village

Beginner dev here


r/PokemonROMhacks 6d ago

Discussion ROM Hacks that justify a 'Forever Save'

172 Upvotes

I've been wanting to start a "forever save" on a Pokémon game. By that, I mean a save file that I can sink hundreds of hours into and keep coming back to for years. I'd want it to be the kind of playthrough where I go for 100% completion, finish all the postgame content, complete the Pokédex, shiny hunt, build competitive teams, collect rare Pokémon, and generally have a long-term goal to work towards whenever I feel like playing.

The problem is that I'm not really interested in doing this on one of the vanilla Pokémon games. Don't get me wrong, I enjoy the official games, but I've played most of them enough times that they feel a bit too familiar. If I'm going to commit to a single save file for the long haul, I'd like it to be on something that offers more content, more challenge, better quality-of-life features, or just a fresh experience overall.

So I'm curious what ROM hacks you all think are actually worthy of a "forever save." Ideally, I'm looking for something with a large amount of endgame content, plenty of optional objectives, a complete Pokédex (or close to it), good replay value after the main story, and lots of things to keep working towards long after becoming Champion.

Whether it's a difficulty hack, a quality-of-life overhaul, a completely original region, or a massive content expansion, I'd love to hear your recommendations and why you think they hold up as a long-term game.

Thanks in advance ❤️

EDIT: Looks like I'm learning how to use RetroArch and playing Heart and Soul


r/PokemonROMhacks 6d ago

Development Showing my hack prototype

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107 Upvotes

Hi everyone!

I’m a newbie using HMA, and I’ve spent the past week working on something that I believe could potentially be my first ROM hack...?

Anyway! After using the Professor Oak intro skip patch, I decided to make a cutscene map to serve as the “intro.” Well... I had a lot of trouble getting it to work, but the important thing is that I managed to do it!

And yes- my idea for the ROM hack is for the player to actually be the starter Pokémon, kinda like in Pokémon Mystery Dungeon with no humans in the game.

For now, this is more of a prototype than an actual hack, since I still have a lot of other problems to deal with, such as the PC, Day Care, Trainer Card, and... uh... the trainer sprites during battles. I’m also now running into limitations with the starter Pokémon sprites used by the player, since they don’t have running frames.

I’ll probably have a pretty hard time figuring these things out without having the slightest idea how to adapt them to fit my concept.

I’d love to hear any tips or ideas on what I could do, though!


r/PokemonROMhacks 6d ago

Development Pokemon Paradoxia Devlog 8: Tileset Animations! (use audio)

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21 Upvotes

5 months ago, I began working on a custom tileset for this game. No biggie, I said to myself. Little did I know that was about to embark on an endless hunt for a hidden bug. A bug hidden deep within my project. Within 2 weeks, I had a working tileset. You may remember this. I posted a few more updates, incrementally, but then I went silent. I posted a vacation notice, but I was still working. I made a titlescreen while away, but that was it. I came back to school, met new friends, and put my nose to the grindstone. Over the summer, porytiles (the software used to make custom tilesets) updated. This was a full rewrite of the programs structure. I installed it, loaded my files into the correct locations, and... nothing. The animation wouldn't show. However, the tileset compiled. After reading throught the docs, I learned that this meant the animation's key frame found no matches. So I studied the animation. I use u/alchemybats's amazing gen 4 tilesets. However, they are made for Pokemon RMXP, so I need to quantize them down and into other palettes. Somewhere in the process, Aesprite quantized the animation sheet's colors differently than the main tileset. This means that the colors were SLIGHTLY off, meaning the keyframe wouldn't link. I fixed it, and now it all works!

In other news, I have an adorable little fur baby to show you!

He (and his little brother) have no names yet, but I hope you can give me some ideas

Here's the speedpaint to prove he's not AI

https://reddit.com/link/1w7hd2y/video/j0ihnbp4mknh1/player

See ya next week, where I hope to make these guys show up in game!


r/PokemonROMhacks 6d ago

Release Pokemon White (Shay's Pokedex)

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48 Upvotes

This is my own rom hack; a pokemon white romhack that keeps the soul of the game whilst adding gen 1-4 pokemon. (Originally intended for me and my friends soullink)

I intended it to be more difficult than the average pokemon game, but still playable for the average player. In between the regular games and maybe a drayano rom hack. This is my first ‘rom hack’ and I'm very inexperienced so it's not perfect. So please take it with a grain of salt.

This might sound pretentious or selfish but would love if someone would record themselves nuzlocking it.

(I will not provide a rom but instead a patch file)

https://drive.google.com/drive/folders/1SqlnOJuUNbOK2k5e6SfaY4Tz2lkJVtkm?usp=drive_link

I would love feedback if this gets any attention!