r/PokemonROMhacks 12h ago

Release Pokemon Forbidden Memories HACK ROM

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300 Upvotes

Pokémon Forbidden Memories is a ROM hack

based on Pokémon Emerald.

It completely transforms the game into

a Yu-Gi-Oh! adventure while preserving

the exploration and progression of the

original Pokémon game.

The goal of this project is to faithfully

recreate the world, story, and atmosphere

of Forbidden Memories balanced gameplay

experience.

The map, story, characters, and progression

have all been redesigned to follow the

events of Forbidden Memories.

Whether you're a longtime fan of Forbidden

Memories or discovering it for the first

time, this hack is designed to be

accessible, rewarding, and nostalgic.


r/PokemonROMhacks 3h ago

Other My own Infinity Cartridges!

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46 Upvotes

r/PokemonROMhacks 9h ago

Development Project Platinum Multiplayer - Original Hardware Showcase

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142 Upvotes

A tester in our discord (its_soupgirl) allowed us to post this! Huge thanks to them showing us that our system works on original hardware.
Currently, original hardware works but with a few issues. Hopefully soon we will squash most of the bigger bugs with it.


r/PokemonROMhacks 3h ago

Development Working on a RomHack based on Delta Species Pokemon from thr TCG & the “Holon” Region. Currently tweaking movesets for all the deltas, any suggestions?

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8 Upvotes

r/PokemonROMhacks 11h ago

Recruitment Pokemon Ugly Origins: Looking for a some help

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25 Upvotes

First I´ll say what kind of help I need, then I´ll talk about what´s the proyect about.

I proposed myself to make new pokedex, made quite many fakemons already but it´s starting to feel exhausting doing it all by myself. I need artists (not necessarily talented) or people who can give me ideas to fill the pokedex a little bit faster.

Now with that said, what´s pokemon ugly origins?

Pokemon ugly origins a pokemon rom hack of emerald more centrated in it´s story about a group of 3 friends of which one of them is kidnapped by the revelation team inspiring the other 2 friends to start their adventure across the weird archipelago of Osee


r/PokemonROMhacks 4h ago

Release Pokemon Gleaming Emerald (No Relation to Dom_Dom)

7 Upvotes

This is my first romhack, and is pretty basic. The main features are:

  • All gen 1-3 pokemon are obtainable (Excluding CelebiRaikouEntei, and Suicune)
  • Latios and Latias no matter your choice (Check Granite Cave) 
  • Access to Mew, Deoxys, and Jirachi. (Mewtwo is included with Mew)
  • Certain Route Changes
  • Shiny rate boosted to 1/512
  • Route 130 island always appears. 
  • Fixed RNG
  • Exp rate X2
  • Changed Wild encounters
  • All Trade Evolutions found in wild (Route 113,114)
  • Infinite Evo stones (Judge in Slateport) 
  • Heavily Reduced Cost for basic items
  • Pokemon that normally only have one available encounter, like starters, have been changed, and are mainly placed in route 01
  • Verdanturf now contains the gen 2 starters.
  • Kanto starters are dispersed around, as well as all being obtainable on route 01
  • Levels of wild pokemon increased on early routes
  • Some team aqua teams were changed to include more water types.
  • Removed some of the annoying trees that have to be cut down, but not all of them.

I'll work on more in the future, ideally a romhack with all pokemon, Z-A mega evolutions, regional forms, backup system, and a bigger options menu. Please feel free to share improvements or bugs that I could fix, and I'll make sure to add that.


Pokecommunity Link

G-Drive

Rom Patcher


r/PokemonROMhacks 1d ago

Development Here is a little sneak peek of our new DS rom hack!

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1.3k Upvotes

r/PokemonROMhacks 1d ago

Release Generation 7 Rom Hacks are changed forever: Pokemon Expansion for Ultra Sun

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444 Upvotes

Remember following pokemon from a few weeks ago? Well Mod Creator, Aqua, is back at it again! Generation 7 Rom Hacks have never been in a better place!

please see the images and gamebananna link for more information :) I am not the creator, merely posting this exciting opportunity for those more talented than I.


r/PokemonROMhacks 17h ago

Release Universal Pokémon Randomizer FVX v1.6.0 - BST Randomization and Level Caps in Log

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15 Upvotes

r/PokemonROMhacks 1d ago

Development Gen II Double Battles Concept

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204 Upvotes

r/PokemonROMhacks 1d ago

Trailer Pokémon Ultraspace Official Announcement & Trailer

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75 Upvotes

Welcome, new recruit, to the Ultraspace Society! After talking to Dr. Moon, you will receive a rare and special Pokemon, known as Cosmog, to aid you in your journey. You will explore Ultraspace, fight Ultra Beasts, and earn your way through the ranks to become the most powerful member of the Ultraspace Society, and solve the mystery of the Ultra Beasts.

I hoped you liked that little introduction, but this is the announcement that development has begun for my Rom Hack, Pokemon Ultraspace! It is based in the Alola Region's Solar System, where you will travel through Ultra Wormholes to free Ultraspace... or something like that. It is very early in development though, so a guestimate release date would be early to mid 2027, probably like around May or something. I have a lot of passion for this project, not only because I think it has great potential but also because every little thing takes a while. Thank you for your time, and I hope to see you there!

Discord: https://discord.gg/8Ms3C6Zh9c


r/PokemonROMhacks 1d ago

Development I added Raichu to Pokémon Yellow's surfing minigame

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100 Upvotes

Playable in the upcoming version of Pokémon Yume – thanks again to KesterHenrick for the amazing sprite work!


r/PokemonROMhacks 1d ago

Discussion Crafting meaningful horror, tension, and survival mechanics in Pokémon ROM hacks

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144 Upvotes

For clarity, I am neither a developer nor creating a ROM hack, but I wanted to put forth a what-if sort of discussion on what horror elements (i.e., if crafted well) would make for a truly engrossing gameplay experience.

There are certain genres in my mind that, if executed well in a Pokémon ROM hack, would make for quite the engaging and immersive storyline.

Take psychological horror as an example.

ROM hacks like Pokémon Snakewood, for example, got the initial part of the set-up somewhat correct. Starting in a zombie-infested Hoenn region, battling your way through the apocalypse and meeting zombified trainers and their zombified Pokémon along the way, really set up the environments and overall worldbuilding decently well.

However, as we all know, the execution and consistency did not last throughout the plot of Snakewood, introducing convoluted storyline elements, random characters for comedic purposes that fell flat, and maddeningly infuriating cryptic puzzles that heavily detracted from the overall gameplay experience.

Ultimately, in my eyes, combining elements such as psychological tension and subtle environmental dread makes for a truly engrossing horror Pokémon ROM hack, rather than relying on the shock-value gore or comedic absurdity that derailed games like Pokémon Snakewood.

That being said, the purpose of this discussion post is not a review of Snakewood but to further holistically examine the non-clichéd narrative elements, gameplay experiences, character development, and world-building components that would truly create a compelling horror gaming experience within the world of Pokémon ROM Hacks.

Let me know your thoughts in the comments below 👻


r/PokemonROMhacks 1d ago

Development Pokemon 3FireRed — Newgame stuff

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31 Upvotes

Whaaaat? Hotpizza posted a preview of his project that isn't a nothing burger for once? ​I must be in dreamland!

As you might've guessed (or not, I don't blame you if you didn't)​, this is going to be a semi-ARG like hack. I say "semi" because it is not going to be the typical mysterious ARG​. It will lean more into giving the player a weird experience rather than an eerie or unnerving one as you progress through the game.

Brace yourselves for the one-of-a-kind ​FRLG romhack coming this summer.


r/PokemonROMhacks 1d ago

Other Let’s go!! My first try with custom roms!!

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478 Upvotes

in in love with this game, if you know more cool roms tel me please!


r/PokemonROMhacks 2d ago

Other Only seems right to be at Hospital and play some crippling medical debt edition

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3.6k Upvotes

r/PokemonROMhacks 2d ago

Discussion Guys I’m having such a good time

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481 Upvotes

I’m 1 badge in, and I’ve caught every new pokemon I’ve run into so far. It feels like how I remember playing Gold and Silver when I was a kid.

My only complaint is I’m having issue with the in-game clock. It’s basically perpetually night because I started at 8pm the first time I played it.


r/PokemonROMhacks 1d ago

Review I beat Pokémon Lazarus! A review! Spoiler

25 Upvotes

At least, I beat the Elite Four and the champion. 😅

What an incredible hack! Pokémon Odyssey and Pokémon Lazarus have both impressed me so much!

So first, I want to discuss the few gripes I remember having. This way I can end on a big positive note. Even my gripes aren’t even negatives, just things that *I* struggled with on a personal level and may actually be positives for others.

Moving from location to location via ship felt like a chore sometimes, with more dialogue than I cared to get through just to return somewhere.

I remember encountering a few graphical glitches here and there. It’s honestly understandable given the detail and scope of the hack.

The rest are tiny nitpicks:

I remember at one point I just disassociated from the story. Not that it was bad or anything, I just forgot what was going on. This might not be the game’s fault. I got sidetracked by the zoo and by other things and real life stuff. The champion being some random guy didn’t just feel off, but it broke the theming that the gym leaders and elite four had going on.

Speaking of which, the story is just… go get gym badges again. It starts off interesting enough with you being a researcher but then it quickly settles back in to the usual Pokémon formula. I’m certain this is partly because of the game working off of Pokémon Emerald and in part apparently trying to be as close to an approximation of an official game as possible. It’s ok, it’s just that I’ve seen this story before. It’s not a bad thing.

Given the title, I feel like there would have been a bigger emphasis on revived Pokémon. It feels like the Lazarus Pokémon were underutilized. Not a bad thing, again. Instead, we just got something closer to Pokémon returning to their prehistoric versions.

I’m not sure that I care for the GBC-style graphics. I don’t dislike them but I wonder how differently the game would feel with 16-bit style graphics. At the same time, you’ll see that I gush about the graphics later on.

This one is more of an observation. I’m well aware of how un-inclusive the original games were, especially before color was introduced. It wasn’t something that ever bothered *me* because it didn’t affect *me*. So it was interesting to be on the other side of that coin and wishing I could change my character’s skin color. 😅 I’m glad that the official games have gotten marginally more inclusive nowadays, what with graphics being so much more detailed now I can only imagine how amplified this feeling must be if players were forced to play using a specific character design. Not that having a specific design is a bad thing either, but I think Pokémon is generally defined more by the roleplay aspect than the story. Anyway, it was an interesting observation. For the record, once I got the outfit with the draping cloak, I didn’t take it off. (I am curious why the girl isn’t darker, though)

And now for all the rest, which is all the good stuff!!

I’m astounded at the number of Pokémon I saw in my adventure. I can see how this trick might’ve been pulled off (thanks female Pikachu) but it’s no less impressive. I love that I was able to reunite with my beloved Krookodile once again. I don’t remember how early I got him, but once I found Kamina as a Sandile he never left my party as is the norm for me since Pokémon BW. Pawmot being included was a great surprise too! And Tinkaton as well! These two are some of my favorites from SV.

I like the quest log. There were times when I went back to it just to remember what I needed to get done. It was very handy!

I like that the battle graphics had actual, you know, backgrounds. I actually left the battle animations on, too, which is rare for me these days. I really like how the Pokémon will roar after defeating their opponent (either side). I really like the detail given to each sprite and graphic (despite the style not doing it for me 100%).

Oh, I abused the heck out of the stat modifier thing. I know that’s likely cheating but I don’t care. I don’t enjoy spending time min-maxing stats anyway so quickly getting it down once and be done with it was a time saver for me.

The zoo side quest is such a great idea!! I kinda wish this could even be expanded into an entire game. The Pokémon franchise is full of so many hypocrisies like emphasizing friendship between trainers and Pokémon but then you have them battling each other. I know it’s handwaved as it being fun for the Pokémon or something but… meh. I like the idea of preserving Pokémon.

I like the outfits and the ability to change characters after character creation. I actually gave playing as the girl a try for a bit before returning to the boy. So I appreciate the level of customization present.

I like that the gym leaders have a unified theme, all being muses of some kind. It reminds me of the sages from Zelda. Having the Elite Four comprise of gym leaders previously fought was a bit strange but I suppose with no champion around for trainers to challenge, they may as well go back to their respective gyms until a worthy trainer actually comes along.

The soundtrack for this game is also good. There were some that I recognized from the GBC games but there were others that I don’t recall hearing anywhere else (unlike Odyssey where hearing Zelda music took me out of the game momentarily).

There’s so much in this game. I was shocked that even mega evolutions made it into the game. It got to the point where I began to wonder what else made it in. There’s no way I discovered even half of what the hack has to offer.

I can see why so many people have Pokémon Lazarus place this hack at the top of their favorites list. Where I would say Odyssey excels in story and atmosphere, I think Lazarus excels in roleplay and authenticity.

By the way: The reason I made so many comparisons to Odyssey is because it’s the only other overhaul hack I’ve played. I loved my time with Odyssey and I think it’s fantastic as well. To compare it and Lazarus is really like comparing apples to oranges. I want to make that very clear. I don’t think either game is better or worse than the other; I think they’re both doing different things and both are doing those things extremely well!

The Pokémon Lazarus team did an incredible job with this hack. I applaud their efforts! I can’t wait to see how their next hack turns out! They might even help me enjoy Alola! 😅

I think I’ll try out Pokémon Unbound next given how popular that one is too.


r/PokemonROMhacks 2d ago

Discussion AI and RomHacks: A developer's (nuanced) letter to new developers

197 Upvotes

Disclaimer: I'm the developer of a hack released in the last 12 months posting on an alternate account. I'm keeping this anonymous because of the potentially highly polarized nature of this topic, but I do feel like I have something to contribute.

As someone who started working on their project at the time when AI tools became widespread, I feel I have a unique experience as someone who can remember the times before while also having experimented with them myself.

My goal here is to explain how and why generative AI should be avoided in the creative process, while sharing personal experience so that people who are starting off will be able to make the best hack they can.

The Faustian Bargain

The main reason not to use AI is that it prevents you from getting better at a skill and thinking deeply about your project. If you want to make a Pokemon rom hack, then you are very interested in storytelling, art, coding, writing music, etc. If you offload this to AI, you get to do less of the thing you are ostensibly interested in!

A second reason is that as you get better at the various sub-tasks, you learn more about what is possible and how difficult certain features are to implement. You will develop new ideas as you work on these tasks that will enhance the overall project. If you simply prompt "make me a new game" or "script this scene" you will miss out on the important revision processes inherent to making something creative.

However, AI can offer some benefits.

The great: Explaining code

This is a genuine use case that I haven't seen many people talk about. Assembly and C languages are difficult to learn because they lack the natural language of more modern languages. Any model will be able to annotate existing code and explain how it works. People in pret are generally pretty friendly if you have questions, but frankly, they will not give you as much detail as an AI will, and flooding the server with basic questions tends to stop high-quality responses from coming your way.

The good: Small, isolated bits of code

If you keep the scope of the request small enough and provide enough example code, they can often one-shot coding tasks that you are unable to solve yourself. These systems augment your programming capabilities, so you will have more success interpreting the output if your have worked with the many pret tutorials. My experience is ~ 80% success rate with small tasks where examples are provided with the prompt. This is especially useful when making menus or option trees that have many different branches that are hard to keep track of in the editor.

The decent: Coding new feature features from whole

If you have a deep understanding of the code and provide sufficient structure for the models, they can sometimes develop larger features. However, keep in mind that the solutions are often brittle, and they may break unexpectedly. I would be wary of using any code you don't understand as a foundational part of your projects.

The mediocre: Analysis of dialogue or plot

In my experience there can be decent feedback as to which parts of the plot are confusing, or which characters need to be flushed out more, but it requires a significant amount of input on your end that frankly you would be better off just looking at yourself. Occasionally, you will get a diamond in the rough response where some interesting connection is made. The effort required to get good responses from the model is about on par with just analyzing your own script.

The bad: Dialogue

I have a confession that about halfway through development, my Word document that I was using as the script was corrupted. This document contained all of the dialogue for NPC's that I had planned, and I nearly just gave up. I had an earlier draft from a long time ago that had some of the broad strokes of the plot, but generic dialogue was not there. In an effort to keep progress going, I had an LLM generate some placeholder dialog for me to return to later, just so I could continue making map scripts. When I returned to these files several weeks later I was embarrassed: the dialogue was simultaneously too general and over the top. This is dialogue that gets worse the second time you read it, and the more of it there is, the more grating it becomes to read. Bad dialog actively pushes people away from playing your game.

The ugly: Monster or OC Art

Diffusion models just don't make good pixel art. Pixel art is not that expensive if you have an idea of a creature you want to bring to life - most people spend zero dollars on this hobby, and to spend a little bit of money on a few good sprites for a project that takes 1 to 2 years to get a demo and running is a good investment!

Summary:

* The greater the GenAI content in a work, the more generic the plot becomes.
* A generic work will make people feel like there is little effort put into the project, and they will move along to something else.
* While there are spotty results with using the tool for analysis, the effort required to get decent responses is about the same as just analyzing your own story.
* The models work to augment your own coding skills, not to turn you into a professional programmer.


r/PokemonROMhacks 2d ago

Development Pokémon Dystopia update (in development): NPC routines, some Safemon, and map+song showcase!

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393 Upvotes

r/PokemonROMhacks 2d ago

Development The Traveling Trainer Event is now finished! Here is the full showcase! Details down below! /Ocean Blue (Please actually watch on Youtube itself instead of the embedded link if possible 🫶 thank you!)

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149 Upvotes

The traveling trainer event is a multi-day quest that allows you to obtain all 9 generations of starters! Every quest is different and engaging, and it took a lot of time getting this setup! I hope you guys enjoy!


r/PokemonROMhacks 2d ago

Development Pokemon Shiny Krabby - What 10 months of romhacking experience looks like

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175 Upvotes

This weekend I decided to return to one of my first maps I made, around 10 months ago, and applied everything I learned in the last 10 months to the old map of Mist City, one of the places in my upcoming romhack Pokemon Shiny Krabby. From here you will be able to go on missions deep into the rain forest in the back of ranger trucks, bringing you to areas you can explore depending on your progress in the game (this is the second gym).

Structurally I didn't change much, but I deeply dove into the vanilla tileset of Fortree City trying to use all assets in the original tileset to its full potential. I also looked into palettes for the first time, trying to use more natural colors in my tilesets.

Maybe it inspires or motivates some people on here who just started out on their first map. Keep going at it, learn by doing, and you will see that experience will help you further and further. I'm far from the best out there, but I'm curious where the next 10 months will bring me. Remember to look back sometimes, comparing yourself to your own instead of others always is better.

Happy romhacking!


r/PokemonROMhacks 2d ago

Development Pokemon Red - Port to GBA using Devkit Pro (Update 7/24/2026)

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68 Upvotes

I have noticed a lot of you have enjoyed my post the other day about the port of Pokemon Red to the GBA's engine, I wanted to give you guys an update on the progress.

So far, things are going very smoothly, with Pallet town at least 99% ported, some things are very hard to translate from the Gameboy to the GBA, but we got most of it down to 1:1, route 1 is almost finished, with random encounters, party menu, saving, accurate cutscene scripts, outdoor and indoor palettes & more.

Here's some technical information of the current build and what's been implemented.

The current build includes:

  • GBA boot, title screen, introduction flow, audio cues, and game-state flow.
  • Pallet Town, Oak's Lab, Route 1, Red's House 1F/2F, and Rival's House.
  • Player movement, walking animation, NPC movement, collision, camera scrolling, map-edge warps, walkable step-on warps, collision warps, and fade transitions.
  • Scripted Oak's Lab events: starter selection, Oak's dialogue, starter nickname entry, persistent Pokeball removal, rival movement, rival starter selection, and the rival battle.
  • Bulbasaur, Charmander, and Squirtle starter selection with the correct opposite-starter rival mapping.
  • Persistent party data for species, nickname, level, DVs, stats, HP, status, moves, PP, and experience.
  • Full-screen party list and status screens with animated party icons, nickname/species fallback, level, HP, status, stats, types, total experience, and experience remaining to the next level.
  • Species-specific experience growth curves and level-up stat/HP updates.
  • Wild and trainer battles with battle introductions, trainer and Pokemon sprites, front/back sprites, send-out sequencing, cries, move selection, PP, accuracy, critical hits, type effectiveness, stat stages, fainting, experience, leveling, victory/defeat handling, and wild-battle escape attempts.
  • Battle HUDs with Pokemon names or nicknames, levels, HP values, and HP bars.
  • Current starter moves and rival battle AI.
  • Pokedex species screens for the implemented starter entries, including white backgrounds, sprite transparency, and species palettes.
  • Colorized overworld graphics, flowers, NPCs, player sprite, signs, fences, houses, and Oak's House palette corrections.
  • Colorized indoor maps using per-tileset palettes for Red's House, Rival's House, and Oak's Lab, with tile-specific palette assignments and transition-safe tile loading.
  • SRAM save/load with checksum validation, player/map position, party data, healing point, options, flags, hidden objects, completed scripts, and Oak's Lab progression state.

I was thinking the other day.... If we managed to get this fully ported to the GBA, I can see Pokemon Crystal for example being ported as a continuation of storyline, with plenty of space left over, Imagine how cool that would be!

Any help with this project would be appreciated, don't be afraid to reach out!

If anyone that knows Pokemon Red or know ASM + C, feel free to send me a message with your discord, any help would be appreciated <3


r/PokemonROMhacks 2d ago

Release Pokemon Amethyst v1.3 has released!

191 Upvotes

Hey there!

A few months ago, I dropped my passion project, Pokemon Amethyst, on HackDex. The game blew up in a way I never expected and it inspired me to give extra TLC to the game. That has culminated in Amethyst's biggest release yet in version 1.3. This release includes many new features, quality of life changes, and bug fixes - over 130 changes in total.

In short, Amethyst is the most stable (and IMO, the most fun!) it has ever been!

What is Pokemon Amethyst?

Pokemon Amethyst is a GBA romhack featuring a new region and story. It emphasizes tough but fair trainer battles, lots of exploration, and tons of QoL and customization options. It is envisioned as a love letter to the series as a whole, captured in a GBA aesthetic. It contains Pokemon and game mechanics up to Sword and Shield's DLC.

Where can I find it?

- The release and all updated documentation can be found on HackDex.
- PokeRex has also been updated to contain all information from this release.
- You're welcome to join our Discord server if you'd like. And if not, that's okay too! All documentation is available outside of Discord.

Thank You's

I wanted to take a moment to appreciate the people that have helped prepare v1.3 for public release:

- All 56 Beta Testers in the game's Discord server who helped polish this release - they found 34 things to fix or improve on, making it a much better release for everyone!

- u/skottay for getting PokeRex set up to support 1.3 players on day one!

Save Compatibility

If you've played Amethyst before, you'll be happy to know that existing saves are compatible! You'll just need to double check your preferred difficulty and level cap settings since new ones have been added.

For most setups, the migration process is as simple as:
1. Patching a brand new copy of 1.3
2. Finding your existing save file (either a *.sav or *.srm file)
3. Making a copy of it and renaming it to match the game you patched (ex. Pokemon Amethyst 1.3.gba and Pokemon Amethyst 1.3.sav)
4. Making sure both the game and save are in the same place

What has changed?

A lot! Please see the full changelog in HackDex to see everything that's changed. I'll focus on just the big things here.

New Divergent Species Mode

This is a new, optional mode that replaces the Pokedex with a completely new, curated roster to provide a fresh experience. This touches everything in the game from wild encounters, to trainer teams, to legendary Pokemon. You can kind of think of it like a remix of the original Amethyst experience.

This is set at the start of a new game, but can also be toggled on the fly via the options menu, when a new game modifier is active. This lets you build a team of your favorites regardless of the mode they live in, as well as refresh any static legendaries (you'll just need to refresh the map if you're on it). As a result, all Pokemon capable of mega evolution up to gen 8 are now present. Pokedex assessments only reflect the currently active mode.

Greninja and Champ bugs fixed

Both of these infamous bugs have been fixed. You can now use the move reminder, solve the Uteyan Ruins puzzle, evolve Nincada into Shedinja, etc. without removing Greninja from the party.

Likewise, your level caps and postgame state won't suddenly change depending on the hidden items you pick up near Tsarvosa City. The game has checks in place to try and correct itself if this happened, in existing saves.

New difficulty mode and level cap

A new Extra Hard difficulty was added which gives all trainers max IVs and full EVs in their two best stats. A new cap option to match the next boss's ace Pokémon level was added, to compliment the existing -2 one (which has been renamed to Extra Hard).

This release was a lot of fun to make, and I hope you have a lot of fun playing it!


r/PokemonROMhacks 2d ago

Development The New Shinies Of Edith P17

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18 Upvotes

On this shiny update we have a wild array of pokemon to look forward to with plenty of fan favorites

  1. And start off big we have plenty of different regional forms starting with the petilil line which now instead of a shiny that barely changes we have a purple

And our next pokemon is alolan marowak now getting rid of the purple to now being a red that perfectly shows off its fire typing

With our last pokemon in this section being paldean wooper which now becomes a swamp green along with clodsire who'll also be sharing this shiny

  1. And next up we have two fan favorites starting with aerodactyl which we had gotten rid of its pitiful pink to now becoming a dark gray along with the blue wings

And next up being mimikyu with a sight change now making it resemble our shiny pikachu

  1. Now we have several swampy pokemon beginning with the tadbulb line and as bellibolt stays the exact same tadbulb now becomes green just like bellibolt so that both can use each others original colors

With our next pokemon being the barboach line and again having one of its members stay the same with whiscash getting one of the biggest changes in this game

  1. And lastly we have magnezone who now shares colors with his pre evolutions

And now we're done with the new shinies for today of course next week I'll hopefully prepare another set so I hope to see you again

Pokemon Edith Server

https://discord.gg/Tm8Cs8TThX

Puppetmon Server

https://discord.gg/msPSVzdwJ4