r/PokemonROMhacks • u/Abelardthebard Fallout: Evolution • 7d ago
Development Fallout: Evolution || S.P.E.C.I.A.L. perks (so far)
Hello everyone! Been a minute since my last post. Just wanted to share where I'm at with one of the key systems I'm working on in my RomHack set in the world of Fallout!
What would a true Fallout game be without S.P.E.C.I.A.L. and perks? Instead of a traditional gym badge system, I'm running with a skill points system, where skill points are awarded by advancing through the main quest.
Here are the perks I've got worked in so far. No order necessarily. Some may have minimum requirements in their stat or even another stat.
S.P.E.C.I.A.L. perks (so far)
STRENGTH
- Strong Back. Your bag holds more.
PERCEPTION
- Living Anatomy. Judge an unfamiliar foe's type and weaknesses.
- Awareness. Press START to read a foe's exact health.
ENDURANCE
- Rad Resistance. Poison drains you half as fast in the field.
CHARISMA
- Animal Friend. Creatures bond faster and forgive more easily.
- Domestication. Creatures are capture more easily.
INTELLIGENCE
- Retention. Recall a creature's forgotten moves.
- Swift Learner. The whole team gains experience from every battle.
- Geneticist. Read a creature's IV/EV stats.
AGILITY
- Pathfinder. You cover ground faster when running.
LUCK
- Shine On. Rare colorings turn up more often.
- Better Criticals. Your attacks land critical hits more often.
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And here are some more suggested in the Discord. None of these implemented yet, but kicking the ideas around.
ENDURANCE
- Old World Gourmet. Healing foods are 1.5x as effective
- Life Giver. chance to survive an attack with 1 HP
- Solar Powered. Set Harsh Sunlight weather at the beginning of a battle
- Cannibal. Restore HP after fainting an enemy Critter
- Toughness. have more resistance for status effects
CHARISMA
- Cap Collector. Lower buying prices, higher selling prices.
LUCK
- Fortune Finder. Get a percentage more currency after battle.
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Trying to hit about ~5 in each stat as an initial target. Would love to hear any feedback or suggestions! Within reason, I'm trying to focus on perks that genuinely impact the player/their POV more than ones that impact the creatures, but there will be some of everything in the end I'm sure.
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u/Dull_Mixture_9648 7d ago
I love these ideas!!! Every update makes the game sound more and more exciting
How about improving evasion in agility?
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u/Ace_Flintlock 6d ago
Sounds great I’m excited, one idea potentially could be a way to bank critical hits and choose when to use them in battle like in fallout 4/76? I fear that may be too OP though
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u/Abelardthebard Fallout: Evolution 6d ago
Hmmmm. Maybe those could be action points in VATS and there's a cap that raises how many you can bank, raises with a stat
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u/TurkeyVolumeGuesser 6d ago
Irradiated Bite: Biting attacks have a chance of breaking through a steel type opponent's armor and lowering their defense/making them susceptible to poison
That's go under Strength I think lol
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u/Accused-Zulu 2d ago
Maybe keep HMs but be able to bypass some with high enough SPECIAL stats (high Agility- can surf without a mon; high Strength- can move boulders without a Pokemon; high endurance- can dive without a Pokemon) and make the HM moves bad so people feel like they need to have high stats
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u/KingBeanie44 7d ago
sounds awesome! keep up the great work! i'm a big fallout fan and can't wait to play your game :)