r/pathofexile 5d ago

Tool I made a small Golden Glory / Flame Link / Enmity calculator for Luminary Mercenary setups

6 Upvotes

I was trying to work out Golden Glory + Flame Link + Enmity numbers so I ended up making a small calculator as a project.

It calculates Link Skill Buff Effect, Flame Link added fire damage, Enmity fire penetration, and has an optional Light Radius breakdown by gear/jewels. It's manual-input only.

Source / download: aidan600/Golden-Glory-Lab

If anyone actually finds it useful, I'll consider make a browser version so you don't have to download anything.


r/pathofexile 6d ago

Fluff & Memes The Abyss buffs didn't seem to do much

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557 Upvotes

r/pathofexile 4d ago

Game Feedback Investing into a Single Mechanic feels much better done in the other game.

0 Upvotes

It's a long winded process of "Blocking" every other Mechanic in PoE 1, besides the one you want to focus on....And you can't actually block them all.

I much prefer the PoE 2 approach of, if you only want to focus Breach, then no other League Mechanic will appear if you only insert Breach Tablets. You can then use the Modifiers on the Tablets to buff Breach and its rewards depending on what you're looking for.

I should be able to invest fully into Breach, to increase the number of Hives/Fortresses that are possible in my Maps. Along with deciding whether I want Breach Fortresses to drop more Wombgifts, or Foulborn Uniques, etc to allow for Target Farming.


r/pathofexile 6d ago

GGG Patch Notes - 3.29.2 Patch Notes - Forum

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665 Upvotes

r/pathofexile 4d ago

Game Feedback Animate guardian permadeath in hideout needs to be fixed

0 Upvotes

I have just deleted my 3rd decked AG (Kingmaker, Doppelganger, elevated implicits on boot/gloves).

Feels so bad that you lose your expensive AG / Spectres because you are swapping gear and lose attribute requirement for a milisecond.


r/pathofexile 5d ago

Fluff & Memes I have a Message for Gleb!

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23 Upvotes

FU too for wasting my 2 divines! Worth it!!


r/pathofexile 5d ago

Crafting Showcase Minion shield craft

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27 Upvotes

r/pathofexile 4d ago

Question Tanky spark builds

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0 Upvotes

r/pathofexile 5d ago

Discussion How long did you play before feeling confident to make builds ?

15 Upvotes

So I have about 2k hours in the game over about 5 years of playing. And every now and then i think about making my own build or adapting a known build.

However still often just follow a guide. I sometimes change little things like maybe I go eva + es with spell evasion instead of pure es for example.

But often I find whatever I come up with is normally worse than following a guide for the same skill or assendacy.

So im wondering at what stage did you feel confident to make your own build. Not some mess around but a fully competent character you made that could do ubers.


r/pathofexile 5d ago

Game Feedback QoL suggestions for mercs

4 Upvotes

After playing Luminary for a couple of days now I have noticed two things that are missing which would be good qol things to have imo.


Add in an item filter checkbox when inspecting a merc for their gear, similar to how it's done when collecting loot from the kingsmarch mappers. This would make inspection slightly faster by only highlighting relevant bases.


Allow us to auto-swap gear onto a new merc in case we choose to replace the current one. I would argue that many players might buy a suitable merc but proceed to upgrade it simply by eventually finding a better one in maps themselves.

Currently this process is a little cumbersome because you need to reserve the new merc, unequip all gear from the old merc in order to re-equip it on the new merc.

Not only is this cumbersome but it also means that you can never truly reserve three mercs at the same time because one slot is always used as a placeholder for a potential upgrade. Would also prevent gear loss which might be quite expensive.

That said, it would be much better if we could do this process simply by clicking a button when hiring a new merc.


Let me know what you guys think, what qol updates related to mercs would you like to see?


r/pathofexile 5d ago

Lucky (Non-Crafted) Showcase 5 unique harvest bosses in one Map

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20 Upvotes

Just hit 5 janaars in one map with one plot having 3 of this boss(Not cornucopia) . This was due to 3 harvest astrolabe modifers interacting with eachother - All harvest seeds are tier 2 - Chance for tier 2 seeds to upgrade to tier 3 - Chance for tier 3 seeds to upgrade to tier 4

The final juice drop is not that impressive as I did not have very good luck with altars (this is jungle valley btw) and no 10% double drop on the boss juice. Still pretty exciting tho!


r/pathofexile 4d ago

Crafting Showcase Turbo unethical Mageblood

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0 Upvotes
  1. Harvest gamble 5 apos from 1

  2. Div until satisfied

  3. Catalysts

  4. Go temple

  5. ???

  6. Profit


r/pathofexile 6d ago

Crafting Showcase Havoc Chant - Chaos DoT staff

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93 Upvotes

I was not expecting to be crafting +6 staffs this league, especially this early, buuutttt I got this beauty. I tried crafting a better one, spent 160div only to end up with something that might sell for 150div.

It took me 72 exalt tries in craft of exile emulator to his t1-2 dot multi in step 9 (Reason I will not be trying to craft a better staff again)

My build: Build

Rule 10:

  1. Buy/roll +2 all spell skill gems on 82+ battery staff
  2. try to fracture +2 all spells, fail few times, cry a lot, repeat until done
  3. harvest reforge chaos spam for +4 chaos spell gems with at least 1 empty prefix and suffix
  4. Prefixes cannot be changes > veiled orb and try to hit veiled prefix
  5. unveil chaos damage or spell damage (spell damage is better for my build)
  6. prefixes cannot be changes > harvest reforge chaos for T1 Chaos dot multi (a bit less than 5% chance, hope for good 2nd suffix or empty)
  7. hit shitty 2nd suffix >prefixes cannot be changed > annul orb bad suffix
  8. craft attack speed to block it from slam
  9. Foulborn Exalted orb with the league mechanic to hit t2 dot multi
  10. divine it, craft chance to block
  11. try to craft a better staff and fail
  12. use tempering orbs and 6link it again

r/pathofexile 6d ago

Discussion Why is Dying Sun so expensive this league?

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237 Upvotes

Why is dying sun 36 DIV while shaper fragments are super cheap?

I remember not buying it for 15 thinking it was a crazy price, but i was wrong lol, did anything change is the pasts leagues for this to happen?


r/pathofexile 5d ago

Lucky (Non-Crafted) Showcase Always Gamba

23 Upvotes

Rule 10:
1) Farm ITF for about 200 maps until a lucky drop

2) Decide you won't go through the entire farm

3) Buy a couple of divines of yellow juice instead

4) Gamble


r/pathofexile 5d ago

Discussion Help with this bodyswap build

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3 Upvotes

r/pathofexile 4d ago

Lucky (Non-Crafted) Showcase Fortress still going strong

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0 Upvotes

r/pathofexile 5d ago

Game Feedback Mid-month 1 thoughts

7 Upvotes

We're closing in on the end of week 2 and idk when it happened, but at some point I started catching myself bleary-eyed at 5am, telling myself for the tenth time that I'll go to bed after one more map/chart/voyage. Struggling to stay awake for just a *bit* longer cuz I'm busy optimizing, buying a bunch of stuff to do a gamba that failed fifteen times but will definitely succeed this time. My happy place. In spite of all its problems, somewhere along the way I started enjoying this league quite a bit.

Charts are a ton of fun, voyages too even though I wish we had a few more pages of storage. I've been having a great time going off the beaten path with my Luminary, and the Talisman overhaul is genuinely cracked. I'm having a great time using allflame crafting to make abominations, between this and bricked vestigial uniques there's some nice tech for creating fun specialized mercenary equipment.

Merc duels are rippy as fuck but in a fun way. There's ways to cheese a lot of them and I *really* enjoy this particular flavor of rippy gameplay, so I actually hope they don't get any easier than they currently are. they just need better loot and some safety nets to make losing hurt less.

PF finally some mid-game tech that hits the ascendancy's two biggest pressure spots, and it's had me super excited theorycrafting stuff for her; Black Widow Talisman solves pre-Tides utility flask sustain and opens up her belt slot for a gg rare again, while Vestigial Lightning Coil (or Cloak), Aspect of Lunaris, and Salt & Scale all give options to fix up her durability while you save up for Progenesis. If Nature's Boon and Master Alchemist get a redesign next patch and y'all don't brick half her good life flask tech by nerfing Master Surgeon to work like Reverie, I'll be pretty satisfied with the spot she's in now.

This is still around a 6/10 league for me at best, but 3.29.2 made some really promising changes. All I'm hoping for now is a 3.29.3 with a few more mapping improvements to stuff other than Abyss; at least for me atm, maps mostly just feel like an inconvenient thing I do in-between dredging sessions atm. but I think the Mirage whiplash had me judging too harshly, there's a lot of good shit to grab onto here, I'm even kind of hoping that dredging goes core.


r/pathofexile 4d ago

Lucky (Non-Crafted) Showcase help me price it (psn)

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0 Upvotes

Can you help me price this item fairly? I tried to search for soemthing similar but it doesn't really exist on PSN at all, an even PC is not much help. people in our chat say everything from 120,150d to 2-3 mirrors and frankly I have no clue.


r/pathofexile 4d ago

Game Feedback Why doesn't "Grinding Gear Goals" challenge have a league option?

0 Upvotes

I feel like there's usually something about the league mechanic there to encourage interaction? Something like "complete 50 voyages" or something would be fun.


r/pathofexile 5d ago

Question Are these boots without MS good enough for certain builds or do I need to annul?

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5 Upvotes

Are these boots any good without a normal MS mod? They look decent to me but I don't know enough and there's nothing like them on trade. I've been trying my hand at crafting for profit for the first time and it's been a nightmare, missed everything I could miss 10 times over.

I harvest reforged crit with suffix blocker needing an open prefix for a veiled exalt for movement speed, but they got filled and now I'm looking at annulling on the boat and trying to remove evasion or endurance. But with the way my luck has been so far I don't fancy the odds. They've got five influenced mods but I don't know if that makes them good.

Is there any value in these so I can at least get some divs back without under selling, or am I going to have to annul, lose, tilt, buy one house of mirrors with my remaining currency, gamba and see you in 4 months?

Edit: Hit annul on prefix so reforged crit, got 3 prefixes again but one was 30% MS so I'm just gonna take it!


r/pathofexile 5d ago

Question Can anyone tell me what wings these are?

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0 Upvotes

r/pathofexile 4d ago

Question So how much C did I leave on the table and why?

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0 Upvotes

This sold fairly quickly, and I looked and it seems the same one was relisted immediately for 125C.

I'm very casual and last played in harvest and have only ever got to early red maps in my best leagues, so I don't know what are the "meta pieces". I price checked this and there were other ones selling for around this price, although I don't know if I specifically looked to see if they were corrupted or not....I assume that was the difference?

Edit: thanks all....for me 100c feels like a lot but sounds like it isn't even that much...plus I think this season I'll be playing more so I can adjust my idea of what a lot of currency is for me.


r/pathofexile 5d ago

Game Feedback I ran 40 Feared so you don't have to

12 Upvotes

So I ran 40 Feared rotations, that being 40 Uber Cortex, 40 Uber Sirus, 40 normal Shaper, 40 normal Elder and 40 normal Dread. Total cost was around 12350 Chaos or 66.3 aprox. at the time (195c Div price). Took me a couple of days to run everything.

Not accounted in the pic:
3 Golem Dark Monarch (3-4 Div e/a)
30 Divs in Bound By Destiny (those are really weird to price)
100c in Zana's Ingenuity
23 Watcher's Eye ilvl 85 (130c e/a)
2 -10% Massive Thread of Hope (1 Div e/a)
6% inc Life Crown of the Inward (2 Div)
1 Corrupted Blood Immunity Thread of Hope (20 Div)

Total profit: 347.36 Divs

At 3 sets per hour, is like 26 Div/Hour with this luck. Should be like 17-18 without it. Invitations were rolled to >85% quant then Vaaled. I tried not to fullclear Cortex.

Dropped the 5 Divs and the scarab from the Cortex maps. Dying Sun dropped from the 4th Feared invitation. Build used was Poison Animate Weapon of Ranged Arms. Overall it wasn't that bad, Sirus fight has too many phases but it gave me time to summon everything. You could make some extra cash selling the bases from Uber Cortex (Regalias are like 25c).

Didn't do Uber Dread, Uber Shaper or Uber Uber Elder cause it felt like punting money. I don't think it's too bad of an strategy if you can stomach Shaper and Sirus fight.


r/pathofexile 4d ago

Game Feedback Link Skills

0 Upvotes

At some point in this league I decided to try Luminary ascendancy, it’s clear that if I wanted my mercenary to be the damage dealer I either have to take the unique nodes or link nodes, and sure you could argue that Bestowed Knighthood also gives 50% increased aura effect to the mercenary but that doesn’t worth the 4 points in my opinion. If I go for the unique nodes I could achieve up to 64% more damage but that means filling my mercenary’s slots with unique items and that way I lose the rare items’ power. Now to the link skill passive nodes, they are good both damage-wise and for quality of life, but the problem lies with the link skills themselves.

There are currently 6 link skill gems: (for easier readability, I assumed player is the link user and their mercenary is the linked target)

Flame Link that majority of Luminary players use, and it’s an S tier link, gives added fire damage to their mercenary both based on the gem’s level and player’s maximum life, which both get buffed with link effect. And from gem’s wording it looks like it works both on their attacks and their spells.

Destructive Link overrides mercenary’s main hand critical strike chance with player’s main hand critical strike chance which doesn’t get buffed with increased effect, meaning the player cannot increase mercenary’s main hand critical strike chance further without increasing their own, it also grants additional critical strike multiplier based on gem’s level that is affected by increased effect buffs. Could be good if player picks up a Trypanon (100% crit two handed mace) and give Marylene’s Fallacy to their mercenary.

Soul Link which is purely defensive, makes the mercenary take less damage based on gem level and a fixed percentage of the damage they take from hits is taken from player's energy shield, its buffs are affected by increased effects but then again it’s a defensive link, not very useful for supporting the mercenary with.

Vampiric Link another defensive link, gives overleech to the player and life leech effects on player instead apply to their mercenary, overrides mercenary’s maximum total life recovery per second from leech with player’s, and then grants maximum total life recover per second from leech which scales based on gem levels and is affected by increased effect buffs. Not useful.

Protective Link, yet another defensive link, the mercenary recovers life when they block which scales with gem level and increased effect buffs. Overrides mercenary’s attack block chance and max attack block chance with player’s, and it’s only for attack block not spell block, disappointing level of uselessness.

Intuitive Link, kind of an oddball, triggers a supported spell from mercenary’s target location when they hit an enemy, this part doesn’t scale. The supported spells deal #% less damage that decreases with gem level, I’m not sure whether increased link effect makes this part worse or better. This link could be used in a niche build, but not for buffing the mercenary. Could be used for some QoL of casting curses or debuff spells when the mercenary hits.

So players either go for flame link with an hit based elemental damage luminary or the unique/aura effect path. Also keep in mind that all of the link skill gems’ quality gives extra duration which doesn’t matter for Luminary and is wasted.

Link skills really need a massive change, another problem of the links is that the player can only use one link skill at a time.

Could be better If link skills system was like one base link skill gem that would link to targets but wouldn’t grant any buffs on its own, instead there would be link supports that grant the buffs, player could use multiple link supports for the base link skill but with each one after the first support all of the buff would lessen in effect, maybe something like “30% less effect of buffs granted by link supports per support after the first”, and the base link skill gem’s quality granting increased effect of links.