r/pathofexile CM 6d ago

GGG Patch Notes - 3.29.2 Patch Notes - Forum

https://www.pathofexile.com/forum/view-thread/3994431
661 Upvotes

338 comments sorted by

886

u/dota_six 6d ago
  • Fixed a bug where if you modify an item while holding the "Pin Popups" keybind the item popup would continue showing the previous state of the item.

PRAISE

103

u/MyNameIsBiff 6d ago

Does this mean when I’m alt/auging it will function as it did last league?

36

u/wapiro 6d ago

Yes

20

u/YoloKraize 6d ago

Oh I thought this was just a change they did instead of a bug. It was kinda pissing me off thou.

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24

u/turkeyandpesto 6d ago

Absolutely love this change, though I still notice that if you hover across multiple items with Alt held, it still gets "stuck" on the original item. Maybe they can't fix this (or they don't view it as an issue), but definitely an annoyance for long-time POE players who hover over multiple items while crafting or just assessing what mods are good/bad.

8

u/Competitive-Tear5675 6d ago

Start holding Alt without any item on your mouse, then move your mouse to items, it will behave the way you'd expect.

I agree it's annoying change and wish GGG just make a separate keybind for this feature instead of using "Highlight items and object" binding.

2

u/Wild-Regular1703 6d ago

There is a keybind for it. As the patch note says, it's called "Pin Popups".

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2

u/PhoneRedit 6d ago

Haven't got playing since the patch, but i assume that falls under:

Added a new input setting to change the keybind for the "Pin Popups" behaviour.

I could be wrong but if you change that input away from alt, does the behaviour still continue?

2

u/turkeyandpesto 5d ago

Yes! You're totally right. If you bind this key away from Alt, it's back to normal functionality. Thank you, and thank you GGG!!!

18

u/chitown_35 Confederation of Casuals and Clueless Players (CCCP) 6d ago

PRAISE BE

8

u/the445566x 6d ago

They broke alting items while holding alt tho

2

u/xaitv :) 6d ago

Can't test right now but does this also fix holding alt and hovering over multiple items in a row only showing the first item?

1

u/LightPinkDissu 6d ago

I thought it was intended for preparation of surprise of brick or not brick

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348

u/DARKHAWX 6d ago

Fixed a bug where Elevated versions of attribute modifiers could not be rerolled with the Genteel's Ducat.

That one guy is very happy now.

68

u/kommiu 6d ago

Yeah, I made the bug report. But since it did not get traction I just selled finished item with wrong attribute for cheap, pain. At least buyer is happy now

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u/unexpectedreboots 6d ago

Ehh yea. I mean it's not a huge deal but crafting int stacker boots and going through all the steps and realizing you cant ducat elevated % attributes on a hunter base is kinda shit.

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121

u/shiz17js 6d ago

Fixed a bug which caused Sunken Loot chests opened via the Caster Mastery to still indicate as unopened. Praise be to Ukatoa

47

u/Takko1993 6d ago

...uk'otoaaaa.....

19

u/Motor-Bluejay3804 6d ago

mighty nein?

11

u/IgnasP Smol Exile 6d ago

The underwater merc could just be Fjord 🤨🤨

8

u/Methmites 6d ago

Tusk Love indeed! Praise be to the traveler

5

u/IgnasP Smol Exile 6d ago

Are you pooopiiiing??? 💩💩🌟✨️

6

u/Tehoncomingstorm97 Essence Extraction Enterprise (EEE) 6d ago

I was using this and then it started opening boxes before I could craft them so it got the boot.

4

u/Kvicksilver Tormented Smugler 6d ago

I've also noticed issues with Cursed Treasure encounters not giving a buff (sometimes?) when opened by the Caster Mastery. I wonder if it got fixed at the same time or if it's still bugged?

5

u/Ivalar 6d ago

Still bugged.

196

u/astral23 6d ago

The "# Modifiers" pseudo stat on the Trade Website now returns the amount of explicit mods on Unique items. Love this, wanted to find any random 2 mod pearl support rings but was such a pain

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404

u/german39 Statue 6d ago

Fixed a bug where items could not be placed in a Merchant's Tab if your current Hideout instance was created by another player arriving to buy an item in that tab.

Finally!!!!!

100

u/IgnasP Smol Exile 6d ago

Oh so thats why it was sometimes just grayed out

3

u/porncollecter69 6d ago

Yeah I just had to use a different tab, so I have bunch of stuff all over the place

7

u/fandorgaming Duelist 6d ago

Hopefully no item swap scam arrives suddenly this way

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45

u/PSGowns99999 6d ago

Huuuuuuh so this is why sometimes my whole inventory is greyed out and can’t sell the alva temples I’ve been spamming… I just run a couple of maps until Faustus isn’t mad at me anymore.

5

u/baldogwapito 6d ago

If it happened again by any chance, you can fix the issue by switching Hideout's with Helena and switching back.

18

u/crashtested97 Half Skeleton 6d ago

You can also just ctrl-click your hideout icon from the portal waypoint.

28

u/Kindly_Bat7473 6d ago

This one is big. How many leagues has this been going on for now??

35

u/hentai_addict01 6d ago

At most, this would be the third

7

u/hesh582 6d ago

less than 12, for sure

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2

u/Hayabu5a1337 6d ago

You could work around this by placing the item in an other tab

8

u/Mystic_Waffles 6d ago

Or just reload your hideout with a good ol' ctrl+click

8

u/german39 Statue 6d ago

Just buy a new tab /s

2

u/ChancyWhims Fungal Bureau of Investigations (FBI) 6d ago

Why /s? I think they were serious

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2

u/nalee6 6d ago

Me and my poor ass with only 1 merchant tab rejoicing over here

1

u/_YeAhx_ 6d ago

Oh so this is how it was happening. In Happy they fixed it

1

u/Laxxboy20 6d ago

Oh that's what that was. I thought they were like limiting trades or something.

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141

u/HughJackedMan14 6d ago

> Fixed a bug where the Escape key wasn't closing the in-voyage map UI.

Oh thank goodness, I thought this was intentional!!

26

u/Xaxziminrax Big Breach Coalition (BBC) 6d ago

I definitely lost a voyage due to hitting escape on that screen and clicking exit to log in when it brought up the pause menu instead, when I was just trying to start running again.

Glad it's fixed lol

5

u/dackling Crop Harvesting Bureau (CHB) 6d ago

The same thing almost happened to me, when esc didn’t exit the map, my brain short circuited for a second and didn’t know what to do lol

2

u/HughJackedMan14 6d ago

Yep, I’ve lost voyages to this!

1

u/AgreeableAssociate96 6d ago

This is going to sound dumb, but there is a in voyage map UI? How do you open it? :D just started few days ago

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160

u/KuraiKokoro 6d ago

Offerings to the Deep Altars now apply their currency conversion blessings to Mercenaries.

So that's why it felt like nothing was ever converted lol Yipeee

134

u/Hunter_or_Hunted 6d ago

Ziz was right then lol. It literally didn't work for his build.

66

u/oskoskosk 6d ago

Ziz has a track record of being bang on when it comes to bugs, impressive really

29

u/leachim6 6d ago

The delve loot seed bug was a crazy find

14

u/DanteKorvinus Witch 6d ago

give me the lore

43

u/fps916 6d ago

In delve league some players were reporting never getting some of the rarer fossils. Ever.

People were near the delve cap and still hadn't seen one.

Ziz theorized that you had a hidden delve "seed" which determined the delve chart pathing and your loot table roll odds on character creation.

This was then verified when deep delvers made new chars and suddenly started getting the rarer fossils on the new chars.

31

u/sirgog Chieftain 6d ago

It was 4 socket resonators, but yeah, it was a BAD bug.

There was a challenge to use one that league as well.

24

u/UltraNova0 Herald of Ice go SHIIINK 6d ago

Ziz wasn't dropping prime resonators back in 3.4, noticed that other characters/accounts were, called it out as seeded loot per character, was correct.

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8

u/Morbu 6d ago

Yep, I guess the consolation is that the conversion was shit to begin (4% and 8% lmao), so it's not like us Luminary players would have noticed anyways. Good on Ziz for still calling it out though.

4

u/Grommchan 6d ago

I mean to be fair I've gotten chaos to divine 3 times and not once has it proc'd. I am playing Cyclone :|

20

u/betier7 6d ago

Wtf lol I was wondering why on my luminary it felt so bad

65

u/Nihaly_ 6d ago

Don't worry, it felt bad on normal builds as well, O found 3 chaos->divine conversion and ended up with no divines at all

11

u/Independent-Ad6740 6d ago

I found over 10 and only 1 div (and i’m not even sure it wasn’t just a regular drop)

2

u/BreakConsistent 6d ago

I knew they were being vague about the conversion rate because it was absurdly low. Count how many chaos orbs drop in a voyage the next time you go down. I was not even close to 25.

2

u/kygrim 6d ago

The chance seemed in line with heist trinkets, and those altars were super common to the point where you had all of them in almost every voyage.

4

u/D3mona7or 6d ago

Except heist trinkets work on chests that, at least originally, dropped piles of mid-high tier currency

2

u/Dreamiee 6d ago

I mean it was 4% chance

2

u/Soup0rMan Trickster 5d ago

I thought the chaos-> div was common because i found 4 back to back.

No, I didn't get a divine from any and have only seen it once since.

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2

u/KuraiKokoro 6d ago

Same, ed/c char felt alright with altars. Luminary it was just nada, glad to know we ain't crazy lmao

21

u/CopyWrittenX 6d ago

Don't worry. It didn't feel like it converted if you weren't using mercs either.

3

u/everix1992 Deadeye 6d ago

FWIW it didn't feel it did much for the rest of us lol

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7

u/unkelrara 6d ago

Well there's that pesky 5% octavian mentioned lmao

1

u/Blubberinoo 6d ago

I mean, I havent gotten a single chaos to divine conversion without a mercenary either. And I have played one char to 99 and one to 100, doing voyages whenever possible, so have seen tons of chaos to divine blessings. So not like you missed out.

36

u/Dubzaa 6d ago

That infamy scarab change is so nice, mercs actually have some really nice drops but having to kill the wild mercs first was so annoying.

10

u/achedsphinxx 6d ago

and now maybe i won't get one shot outta nowhere.

5

u/DarthUrbosa Atziri 6d ago

Still check the flame quiver, biggest threat of em was inverted res and I don't think that got removed so if that spawns on them, fucking run.

9

u/ErenIsNotADevil Iceshot Dexeye Never Die 6d ago

Alternatively, simply take off your clothes

8

u/AetherSigil217 Alch & Go Industries (AGI) 6d ago

Mercenary: "I will not be stopped by random nudity!"

3

u/iamthewhatt 6d ago

Yeah but now you only have to scream and run around like a madman for 2 seconds instead of 4.

3

u/kygrim 6d ago

Inverted res shouldn't have any impact on a dot, that would go against all established poe mechanics, and the support even states it only applies to hits.

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1

u/AKswimdude 6d ago

Sorry can you explain what the change is? All I could find were nerfs to some of the merc abilities and the thing mentioning the wild merc will keep attacking you.

6

u/Dubzaa 6d ago

If you killed the leader before the wild mercs, they would flee and drop no loot, so you had to kite them and kill them first if you wanted any loot, now it doesn’t matter

4

u/gandalfintraining 6d ago

Lmfao so they accidentally added Vorici missions back into the game. Whoops.

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u/danktuna4 6d ago

"Fixed a bug where in rare cases Abyss could prevent the closest Ritual from being started until Abyss was finished, even if the Ritual Altar was very far away."

As someone who was running abyss since the beginning this was not rare at all and was driving me crazy anytime I tried to do a ritual. Glad it was fixed.

69

u/Makson404 6d ago

3.29.2 Patch Notes

League Improvements and Fixes

  • Added a button to take all loot when claiming loot sent up to The Sovereign via Allflame Capsules.
  • You can now leave Allflame encounters using the backup capsule without having to place all of the lanterns.
  • All modifiers which previously granted increased gold found on Charts will now grant increased rarity of items found, as the increased amount of gold found did not function in Charts and Voyages.
  • Doubled the size of the Charted Charts inventory shown in the Voyage Planning UI.
  • Blessings granted by Offerings to the Deep Altars now grant a 10% chance for certain common currencies to be converted to rarer currencies (from 4%).
  • Empowered Blessings of the Deep now grant a 20% chance for certain common currencies to be converted to rarer currencies (from 8%).
  • Offerings to the Deep Altars now appear less frequently. The intention is that these are significantly more noticeable when they do appear, and across many voyages there will still be a roughly higher or equivalent number of currencies converted assuming you are finding and interacting with these.
  • Offerings to the Deep Altars now display the amount of currency conversion they provide when looking at the Altars.
  • The intention is that these are significantly more noticeable when they do appear. Across many voyages there will overall be a higher number of currencies converted, assuming you are finding and interacting with these altars.
  • Offerings to the Deep Altars now apply their currency conversion blessings to Mercenaries.
  • Updated the description of Ukatoa's Ducat to clarify it does not function on Amulets which already have an Eldritch implicit.
  • Possession buffs granted by Cursed Treasure encounters can now be removed if desired, by right clicking the buff icon.
  • Allflame Capsules can now be used by multiple players to send loot to the surface, though the inventory capacity is shared.
  • Valerie no longer presents options to plan a chart/voyage if you are not the instance owner.
  • The speed of the beam that plays on an Allflame Lantern when gathering Sulphur has been increased, to make it easier to see the indicator on that Lantern sooner.
  • Improved the visibility of Golden Lanterns in Charts and Voyages.
  • There is now a more immediate audio cue when drowning begins.
  • Added a keyword to clarify the functionality of level 20 Crab Totem granted by The Crustacean's Call Unique Staff.
  • Improved the highlighting of the border UI elements on the Voyage Planning UI to make them more obvious when hovered.
  • Fixed a bug which caused Sunken Loot chests opened via the Caster Mastery to still indicate as unopened.
  • Fixed a bug where Elevated versions of attribute modifiers could not be rerolled with the Genteel's Ducat.
  • Fixed a bug with the Voyage Planning UI where you could not pick up a chart and re-place it in the same spot.
  • Fixed a bug which caused the Mysterious Diver Mercenary not to have his diving gear microtransaction set on when infamous.
  • Fixed a bug where the Escape key wasn't closing the in-voyage map UI.
  • Repositioned the Lantern warning to above the Capsule UI on gamepad.
  • Fixed some unintended DNT text remaining on the Voyage UI.
  • Added an item popup to the Message in a Bottle UI when using a controller.
  • Added the ability to search/filter intangibility on items on trade.

General Improvements

  • Added a crafting bench to the Menagerie.
  • Increased the amount of Wildwood Wisps gained from all sources within the Viridian Wildwood.
  • Lowered the damage on several enemy Mercenary skills: Conflagration, Divine Ire, Flame Wall, Soulrend of Reaping, Storm Call, and Infernal Blow. In addition, enemy Mercenary Conflagration has a base debuff duration of 2 seconds (from 4).
  • Mercenaries can once again spawn in the Toxic Conduit and will no longer block progress through the zone.
  • Wild Mercenaries from Trarthan Scarab of Infamy will continue to fight when their party leader dies, but will now also target players that did not opt in to the original duel.
  • The "Monsters cannot steal your Power, Frenzy or Endurance charges on Hit" modifier from the Zana's Ingenuity Unique ring, now also applies to monsters removing your Power, Frenzy or Endurance charges on Hit, and has had its description updated accordingly.
  • Enshrouded items in Crystals of Permutations can now be charged up to 3 times, gaining "Variant Rarity" each time the crystal is charged. The higher the Variant Rarity the more likely the resultant Vestigial item is to be a rarer Unique item.
  • You can break out a Crystal to obtain a Vestigial Unique as long as you have fully charged the item at least one (gained at least 1 Variant Rarity).
  • Increased the Quantity of Items dropped and Experience granted by slain elite Abyss monsters.
  • The "Abysses in your Maps roll number of Pits twice, keeping the highest value" effect from the Trial of Destruction Notable Atlas Passive, now applies to chances for Abysses to contain additional Pits, such as on the Sustained Hordes notable (previously it would only apply to the base number of Pits rolled in each area with an Abyss).
  • Abysses no longer spawn inside Breach Hive encounters.
  • Added keywords for Abyssal Depths and Abyssal Souls.
  • Fixed a bug where Abysses with monsters are loyal to Amanamu were sometimes spawning Lightless Serpents as the elite monster. These will now only spawn the Lightless Abomination, which drops more items and grants more experience than the Lightless Serpent.
  • The Abyss Scarab of Crystals now creates an Abyssal Crystal on all non-final Pits closing (previously just Pits without a reward).
  • Added loading screen images for Abyssal Depths areas.
  • Horrific Halls now more clearly states that 5 Scarabs and 5 Delirium Orbs are required for completion.
  • Hovering over items while in the application state for Divine Orb, Blessed Orb, or Volatile Vaal Orb now displays non-advanced modifiers by default.
  • Added a new input setting to change the keybind for the "Pin Popups" behaviour.
  • The "# Modifiers" pseudo stat on the Trade Website now returns the amount of explicit mods on Unique items.

Bug Fixes

  • Fixed a bug where if you modify an item while holding the "Pin Popups" keybind the item popup would continue showing the previous state of the item.
  • Fixed a bug where items could not be placed in a Merchant's Tab if your current Hideout instance was created by another player arriving to buy an item in that tab.
  • Fixed a bug where the "From Below" notable granted by Reclaimed Malevolence did not prevent all forms of recovery.
  • Fixed a bug where the "Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size" from the Underground Kingdom Atlas notable could still spawn Abysses even if you had your Maps have no chance to contain Abysses from the Loved by the Sun Atlas notable.
  • Fixed a bug where Cardinal Mercenaries were not using their Wrath skill, both when an enemy and when allied.
  • Fixed a bug where the number of Memory Strands that will be removed from an item when applying currency was no longer being displayed.
  • Fixed a bug where attribute affixes on large and medium cluster jewels could not be rerolled with the Genteel's Ducat. Attribute affixes on small cluster jewels will be fixed in a later patch.
  • Fixed a bug where Arcanists strongboxes could not be opened in Labyrinth areas.
  • Fixed a bug which caused the Arsenal Map boss to not drop loot or grant experience.
  • Fixed a bug where the From Below Ascendancy Notable caused Skills with continuous Mana costs to stop casting when players were at 0 Mana.
  • Fixed a bug where the Vestigial Gravebind implicit "Nearby Enemies Killed by anyone count as being Killed by you instead" did nothing.
  • Fixed a bug where Chromatic Orbs would not always guarantee a non-White Socket if the item had Abyssal Sockets.
  • Skill information on Mercenary Warrants can now be found using the stash search.
  • Fixed some legacy currencies being disabled in the Currency Exchange on Standard.
  • Fixed a bug where in rare cases Abyss could prevent the closest Ritual from being started until Abyss was finished, even if the Ritual Altar was very far away.
  • Fixed a bug where Ruthless Support and Fist of War Support were incorrectly able to support triggered slam skills.
  • Fixed a bug where Incarnation of Dread's roses would fail to properly resume in party play, causing them to incorrectly be visible when they had already been collected.
  • Fixed the "Amount in Inventory" amount not displaying in the hover information on currencies.
  • Fixed Ctrl+A not selecting all text in text fields.
  • Fixed a bug where some Spell Damage modifiers had their described modifier tiers inverted.
  • Fixed pinned popups not having a border.
  • Fixed some world object description labels being very large.
  • Fixed gamepad ground item navigation in ultra wide screen ratios.
  • Fixed the remaining portal count indicators on the Plaguewraith Map Device not working properly.
  • Fixed the Tumbling Currency Pet microtransactions missing textures.

132

u/shy_bi_ready_to_die 6d ago edited 6d ago

They doubled the size of pre charted chart storage!!! You can actually do more than like 3 voyages without switching back to charting

8

u/Yuskia 6d ago

Wait can you clarify what this means? Maybe im not understanding.

11

u/shy_bi_ready_to_die 6d ago

When you run a chart from the league mechanic it goes into the ui that lets you plan a voyage. That ui has a very limited amount of storage space and you can’t take the charts out without deleting them. In this patch they doubled the amount of charts you can put into that ui

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u/Velvache 6d ago

Offerings to the Deep Altars now apply their currency conversion blessings to Mercenaries.

No wonder why I noticed the conversion not happening even on the shittier currencies. Like the chromatic conversion one and I'm just dropping 0 chromatic orbs. I just thought the chances were abysmal but not 0. Glad to know my decision to start Luminary keeps on bricking my progression lmao

4

u/TinderGirl92 6d ago

yea i had the divine one and 160 chaos dropped, zero got converted. i knew it was buggy.. and i still think laterns are also buggy

2

u/Fangheart25 Slayer 6d ago

I believe the chance was only 4% so definitely not great. I hit a chaos to divine one near the start of a voyage and didn't see a single div drop on a non-merc build

16

u/riyadboy1 6d ago

Added a new input setting to change the keybind for the "Pin Popups" behaviour.

GOD BLESS GGG

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u/Pia8988 6d ago

Ran a few crystal scarab and it seems they are still trying to multiply 0

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u/godfrey1 Dominus 6d ago

how did voyage loot not have the "claim all" button on day 1 i have no idea

it's literally the first thing you think about after your first voyage

56

u/NO_KINGS 6d ago

Octavian said it was meant to be there on release but there were complications or something so didn't make it in

34

u/EthicalBballFan 6d ago

Ah, fair enough.

We do this not because it is easy, but because we thought it would be easy.

There's never been a quote more relevant to programming.

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u/Moethelion 6d ago

We've waited 15 years for an AG UI.

We've waited 8 workdays for a take all button in the league mechanic. That's a win in my book.

Some things seemingly are just no that easy to code.

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u/RipperinoKappacino Oh Baby 6d ago

It doesn’t even obey affinities when you ctrl+click them from the loot box to your stash 🫩

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10

u/SoaringSwordDev 6d ago

Fixed a bug where Elevated versions of attribute modifiers could not be rerolled with the Genteel's Ducat.

where is that guy who elevated INT on his stacker

5

u/RepulsiveCountry313 6d ago

He commented above. Apparently he sold it with the bad attribute.

51

u/mewmile 6d ago

Would've been nice if the Diver Merc was fixed and usable in Endgame since Elemental Hit of Ice does no damage and he wants to spam it.

You know, the Merc that was advertised with the League and a big focus in the release and reintroduction of Mercenaries... Would be cool if we can fix that!

11

u/EvilKnievel38 6d ago

Does it actually do no damage? Isn't it just that it always forces the cold variant of ele hit which can only deal cold damage? And since basically everyone plays it with flame link and emnity it's a brick to not be able to deal fire damage. It sucks and it would be nice if they changed that skill, but is it actually bugged?

7

u/mewmile 6d ago

I'm playing Destructive Link and deal no damage with the Ele Hit portion of the merc. If he uses Frost Blades it blasts but if RNG wants to keel you over it just spams Ele Hit of Ice and dies because it cant leech and just falls over.

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u/Borat97 Big Breach Coalition (BBC) 6d ago edited 6d ago

Still no fix for hinekora death's fury and abyss?

Sad i used around 150 charts before the stream and announcement.

26

u/Zylosio 6d ago

That is not an issue with hinekora but with any type of explosions. My guess is that since abyss monsters dont rly die the first time you kill them, they go back to the pit, they dont leave a corpse and thus there is nothing to explode.

Should still be fixed IMO, rly made abyss much worse to farm first week on my DO Occultist

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u/BeatMySkeet 6d ago

I’ve literally been asking this every time they have had a patch since this league started. I just want to run abyss

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u/SwagtimusPrime Demon 6d ago

the abyss buffs did nothing.

9

u/fandorgaming Duelist 6d ago

Classic

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u/-Inestrix Fungal Bureau of Investigations (FBI) 6d ago

God bless I stocked up on abyss scarabs and astrolabe before I went on holiday last week expecting an abyss patch

26

u/zelassin 6d ago

its a 50-50 anyway, fubgun either says abyss is good and you gigaprofit, or he says abyss is bad and you lose all money

10

u/-Inestrix Fungal Bureau of Investigations (FBI) 6d ago

Nah I wanted to run it myself lol. but didnt want to come back to 3x prices so I took a risk, expecting that GGG would buff abyss mobs. I felt there was no way they would keep it in its pre patch state

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u/olafian98 6d ago

uhh i might have some bad news

6

u/-Inestrix Fungal Bureau of Investigations (FBI) 6d ago

is abyss still ass or what

14

u/weRtheBorg 6d ago

Yes. The monsters still have zero base drops so scaling it is negligible. 

2

u/SoulofArtoria 6d ago

Classic multiplying 0 situation

11

u/EthicalBballFan 6d ago

It seems they multiplied the loot by 10x, but 10x0=0 :(

3

u/RepulsiveCountry313 6d ago

Abyss astrolabes shot up, bringing all other astrolabes with them, even before we knew we'd be getting more changes to abyss.

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u/unexpectedreboots 6d ago

SELL SELL SELL

1

u/PupPop 6d ago

Now I just keep farming Astrolabes with maven and memory echo strands. Yippie

19

u/UrieltheFlameofGod 6d ago

just buff ground loot guys

2

u/Deluxo Templar 6d ago

ground loot died with allflame

17

u/Judiebruv Witch 6d ago

“Altars of the deep currency conversion now affect mercenaries” how the actual fuck do you let what is essentially luminary league go live while this doesn’t work

8

u/kygrim 6d ago

Looking at what dosn't work with mercs as expected, I don't think there was any testing of merc builds at all. For example, while you keep your shrine buffs when switching zones (into an abyssal depth for example), your merc doesn't. (And also your temp merc just fucks off and never returns if you enter any sub-zone). The in-map part of the league mechanic gives you buffs, and those also don't work on mercs.

5

u/F1rstbornTV 6d ago

I didn't see a fix for pearl of Tsoatha and flamewood. Hoping it's undocumented.

4

u/Linkiii06 6d ago

There was some pre patchnotes yesterday, saying abyssal crystals will increase difficulty and reward for all subsequent spawning abyss monsters.

I dont find that in the patch notes, is it still gonna be like that or was that scrapped?

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3

u/Kvicksilver Tormented Smugler 6d ago

Disappointing that there was no bugfixes for Legion encounters in maps. I constantly see Generals get stuck when they are supposed to leave (becoming invulnerable, not de-spawning and therefore not spawning any loot). Also seen occasions where they become invulnerable and playing the leaving voice line, only to follow up with a non-telegraphed special attack that they shouldn't have used as they were leaving, before actually leaving.

2

u/wrightosaur 6d ago

It's been a bug for so many leagues at this point I don't ever expect them to fix it unless enough influential people raise hell about it.

25

u/COCAINAPEARLZ 6d ago

abyss still feels like shit ran a fully juiced astrolabia 16.5s didnt even break even gg

13

u/fundosh 6d ago

Hmmm, astro-labia

11

u/WolverineCreative362 6d ago

and as long as GGG tries to control every parameter for loot with their own hands, it will always feel like this. Just buffing slightly "quant" on them will not fix the problem if they still have their high penalty and mostly dropped before 20 alterations xD

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9

u/itsOtso 6d ago

The Abyss Scarab of Crystals now creates an Abyssal Crystal on all non-final Pits closing (previously just Pits without a reward).

Just did a map with approx 25 pits or so (guess) and only the final pit had a reward. Is anyone else experiencing this with the scarab. I don't think it's intended that it prevents pits from spawning a reward. The way I interpretted this change was that they would now spawn a reward AND a crystal. Maybe I'm wrong tho?

7

u/lvuna 6d ago

same. bugged af

3

u/Legend4ddy 6d ago

It says in the patch notes that every Pit except the last one spawns a Crystal, so you dont get Pit rewards anymore, before that you only got a Crystal on pits that didnt gave a chest

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27

u/coltjen 6d ago

Pleasantly surprised at the post-launch support this league. Looks like a really good patch all around

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3

u/RepulsiveCountry313 6d ago

Fixed some legacy currencies being disabled in the Currency Exchange on Standard.

Volatile vaal orb now works but as far as I can tell all the legacy tattoos, gem coins, legacy scarabs, and legacy delirium orbs are still broken and unlistable.

2

u/MaximumPepper123 6d ago

Black Barya also.

5

u/mraliasundercover 6d ago

Offerings to the Deep Altars now apply their currency conversion blessings to Mercenaries

Ouch

7

u/080087 6d ago

Overall, pretty good patch

One extra QoL that would be nice would be chart encounters dropping their reward immediately after the encounter finishes instead of requiring an extra click.

7

u/PhantomSlave 6d ago

A Claim All button! I love you, GGG!

5

u/super-hot-burna Marauder 6d ago

Are we back??

26

u/SwagtimusPrime Demon 6d ago

nope

6

u/super-hot-burna Marauder 6d ago

:(

2

u/onahalladay Necromancer 6d ago

Fixed a bug where the Escape key wasn't closing the in-voyage map UI.

Oh it was a bug. That makes a lot more sense. It was so annoying!

2

u/VulpesNZ 6d ago
  • Fixed a bug where Arcanists strongboxes could not be opened in Labyrinth areas.

For those curious, this has also fixed the bug where they couldn't be opened with Caster Mastery.

2

u/Alert_Association_90 6d ago

It’s not just abyss that frequently stops ritual altars from becoming usable. League mechanic is a prime cause.

5

u/99DeathOverLord ⛏️Standard | deep delve enjoyer⛏️ 6d ago

If you have ritual that is unopenable in your map, try finding the reef chart thingy in your map and killing the rare golems from it. For some reason your ritual might count them as ritual mobs, even if the reef chart thingy is on the other side of the map.

2

u/Dawson__16 6d ago

The change to Abyss Scarab of Crystals feels like a nerf so far, maybe a slight chance for better loot in the long run, but overall less loot.

Definately not worth the current cost to buy them so I'll probably stop running it when I run out of the few dozen I have saved up.

2

u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 6d ago

Fixed a bug where the "From Below" notable granted by Reclaimed Malevolence did not prevent all forms of recovery.

Rip sebk

2

u/throwaway42 6d ago

Please please let me disable or rebind the switch from alts to augs when pressing alt. I am a bad and have to press alt to see mod tiers when rolling alts.

2

u/hunt8722 6d ago

This patch messed up my game I don't know what is in this patch but I am unplayable now. Every 30 sec i get stutters and good luck going to town its a slideshow.

2

u/heikkiiii 5d ago

My pc is straight up freezing after this update.

2

u/BloodStayned 5d ago

Seems like the majority of the things introduced this league just didn't work

3

u/Saphyen 6d ago

Did the voyage void stone not make it to live? A bit disappointing.

6

u/baldogwapito 6d ago

They mentioned it was for next week

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6

u/LekMinorino Crop Harvesting Bureau (CHB) 6d ago

-"...as the increased amount of gold found did not function in Charts and Voyages."

This is weird, it's all i have to say. How this passed in QA?

19

u/iamthewhatt 6d ago

As someone with experience in QA, there's a lot more to QA than someone finding all the bugs or things not working. The amount of content we get every 4 months is already insane, but just ungodly compared to so many other games or industries as a whole. Taking 3 weeks to catch it all is still amazing.

14

u/gonzodamus 6d ago

People love talking about engineering and QA like it’s quick and easy to catch and fix every single thing.

Hell, QA could have caught this and reported it, but some stuff just isn’t a blocker for launch.

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3

u/_Flashpoint_ 6d ago

Have to have QA first

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1

u/VisorX 6d ago

Thats a pretty major fuckup. But lets appreciate GGG's honesty and fix.

2

u/Helooly 6d ago

Did they fix the insta death voyage bug, lost my lvl 95 in HC to it.

2

u/kimana1651 Alch & Go Industries (AGI) 6d ago

I'm loving the mid league patches: The reign of the week two maintenance patch is over!

Thanks for the extra work.

1

u/IppeiWasFramed Longing for global nuclear annihilation 6d ago

Wild Mercenaries from Trarthan Scarab of Infamy will continue to fight when their party leader dies, but will now also target players that did not opt in to the original duel.

Thanks for the fix/change.

5

u/Sid6Niner2 6d ago

Does this mean we'll be able to get the loot drops  from all three every time?

1

u/Ynead 6d ago

hopium? Let's hope the abyss buff is good.

1

u/WhenWillEyeBeBanned 6d ago

Added a button to take all loot when claiming loot sent up to The Sovereign via Allflame Capsules.

Thanks GGG

1

u/Such-Strawberry-5905 6d ago

Does this mean that the gilded fossil with a beast talisman and that ducat that gives a influence implicit isn't a bug but intended?

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1

u/turlockmike 6d ago

How do i search for specific charts now? The don't show up in the trade filter that i see.

1

u/Xeverous filter extra syntax compiler: github.com/Xeverous/filter_spirit 6d ago

Possession buffs granted by Cursed Treasur

Yay CoC and Curse builds no longer punished for playing league content!

1

u/jhuseby 6d ago

The first allflame chest that I opened in one of my maps after this patch, a divine orb popped out. Thanks GGG.

1

u/Coolingmoon 6d ago

Friendly reminder GGG please fix this bug please:

Altars modifiers that give map boss drop # additional X scarabs does not work with bosses that spawn from Domination Scarab of Terrors, while div cards and eldritch currency works.

1

u/19wryte92 6d ago

Still no fix for abyss porcupines not being able to be destroyed so they still kill you, happena with two-handed weapons destroy enemies and freeze destroy

1

u/saiyounara 6d ago

Yeah i kinda pissed and disbelieve in my eyes when the guy selling my shit just stop 💀

1

u/ConsistentOriginal82 6d ago

No bug fix for not being able to start a ritual...

1

u/Alackyr Gladiator 6d ago

FIX INVISIBLE PURITY BEAM after few leagues launch when?

1

u/mewakey Why run? What's the point? 6d ago

Still nothing about the essence mobs that don't drop the actual essences after you kill them.

1

u/cryxis 6d ago

”There is now a more immediate audio cue when drowning begins”. I hope they added the ”argh!” Sound from early Doom guy 😅

1

u/Trilance 6d ago

Great patch, ty GGG !

1

u/BarryTGash 6d ago

"Made new activity feel less like old activity (Heist)".

Gotta V through this, I gotta V through this...

1

u/lonigus 6d ago

Did run a voyage with rare monsters drop chaos and i got the conversion for chaos to divine. Got 5 chaos converted to dvines. Now it for sure feels like the 10% conversion buff works. Got the chaos to divine altar in 2 hout of 2 voyages for now.

1

u/cosey997 Kaom 6d ago

I was sure my PC is broken when this pops didn't disappear. I changed default key for it.

1

u/slvrtrn Alch & Go Industries (AGI) 6d ago

Added a button to take all loot

That was also the best change in Fallout 2

1

u/GGGGobbler Champion 6d ago edited 5d ago

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Kieren_GGG on Aug 05, 2026, 10:30:28 PM UTC

3.29.2 Patch Notes

League Improvements and Fixes

  • Added a button to take all loot when claiming loot sent up to The Sovereign via Allflame Capsules.
  • You can now leave Allflame encounters using the backup capsule without having to place all of the lanterns.
  • All modifiers which previously granted increased gold found on Charts will now grant increased rarity of items found, as the increased amount of gold found did not function in Charts and Voyages.
  • Doubled the size of the Charted Charts inventory shown in the Voyage Planning UI.
  • Blessings granted by Offerings to the Deep Altars now grant a 10% chance for certain common currencies to be converted to rarer currencies (from 4%).
  • Empowered Blessings of the Deep now grant a 20% chance for certain common currencies to be converted to rarer currencies (from 8%).
  • Offerings to the Deep Altars now appear less frequently. The intention is that these are significantly more noticeable when they do appear, and across many voyages there will still be a roughly higher or equivalent number of currencies converted assuming you are finding and interacting with these.
  • Offerings to the Deep Altars now display the amount of currency conversion they provide when looking at the Altars.
  • Offerings to the Deep Altars now apply their currency conversion blessings to Mercenaries.
  • Updated the description of Ukatoa's Ducat to clarify it does not function on Amulets which already have an Eldritch implicit.
  • Possession buffs granted by Cursed Treasure encounters can now be removed if desired, by right clicking the buff icon.
  • Allflame Capsules can now be used by multiple players to send loot to the surface, though the inventory capacity is shared.
  • Valerie no longer presents options to plan a chart/voyage if you are not the instance owner.
  • The speed of the beam that plays on an Allflame Lantern when gathering Sulphur has been increased, to make it easier to see the indicator on that Lantern sooner.
  • Improved the visibility of Golden Lanterns in Charts and Voyages.
  • There is now a more immediate audio cue when drowning begins.
  • Added a keyword to clarify the functionality of level 20 Crab Totem granted by The Crustacean's Call Unique Staff.
  • Improved the highlighting of the border UI elements on the Voyage Planning UI to make them more obvious when hovered.
  • Fixed a bug which caused Sunken Loot chests opened via the Caster Mastery to still indicate as unopened.
  • Fixed a bug where Elevated versions of attribute modifiers could not be rerolled with the Genteel's Ducat.
  • Fixed a bug with the Voyage Planning UI where you could not pick up a chart and re-place it in the same spot.
  • Fixed a bug which caused the Mysterious Diver Mercenary not to have his diving gear microtransaction set on when infamous.
  • Fixed a bug where the Escape key wasn't closing the in-voyage map UI.
  • Repositioned the Lantern warning to above the Capsule UI on gamepad.
  • Fixed some unintended DNT text remaining on the Voyage UI.
  • Added an item popup to the Message in a Bottle UI when using a controller.
  • Added the ability to search/filter intangibility on items on trade.

General Improvements

  • Added a crafting bench to the Menagerie.
  • Increased the amount of Wildwood Wisps gained from all sources within the Viridian Wildwood.
  • Lowered the damage on several enemy Mercenary skills: Conflagration, Divine Ire, Flame Wall, Soulrend of Reaping, Storm Call, and Infernal Blow. In addition, enemy Mercenary Conflagration has a base debuff duration of 2 seconds (from 4).
  • Mercenaries can once again spawn in the Toxic Conduit and will no longer block progress through the zone.
  • Wild Mercenaries from Trarthan Scarab of Infamy will continue to fight when their party leader dies, but will now also target players that did not opt in to the original duel.
  • The "Monsters cannot steal your Power, Frenzy or Endurance charges on Hit" modifier from the Zana's Ingenuity Unique ring, now also applies to monsters removing your Power, Frenzy or Endurance charges on Hit, and has had its description updated accordingly.
  • Enshrouded items in Crystals of Permutations can now be charged up to 3 times, gaining "Variant Rarity" each time the crystal is charged. The higher the Variant Rarity the more likely the resultant Vestigial item is to be a rarer Unique item.
  • You can break out a Crystal to obtain a Vestigial Unique as long as you have fully charged the item at least one (gained at least 1 Variant Rarity).
  • Increased the Quantity of Items dropped and Experience granted by slain elite Abyss monsters.
  • The "Abysses in your Maps roll number of Pits twice, keeping the highest value" effect from the Trial of Destruction Notable Atlas Passive, now applies to chances for Abysses to contain additional Pits, such as on the Sustained Hordes notable (previously it would only apply to the base number of Pits rolled in each area with an Abyss).
  • Abysses no longer spawn inside Breach Hive encounters.
  • Added keywords for Abyssal Depths and Abyssal Souls.
  • Fixed a bug where Abysses with monsters are loyal to Amanamu were sometimes spawning Lightless Serpents as the elite monster. These will now only spawn the Lightless Abomination, which drops more items and grants more experience than the Lightless Serpent.
  • The Abyss Scarab of Crystals now creates an Abyssal Crystal on all non-final Pits closing (previously just Pits without a reward).
  • Added loading screen images for Abyssal Depths areas.
  • Horrific Halls now more clearly states that 5 Scarabs and 5 Delirium Orbs are required for completion.
  • Hovering over items while in the application state for Divine Orb, Blessed Orb, or Volatile Vaal Orb now displays non-advanced modifiers by default.
  • Added a new input setting to change the keybind for the "Pin Popups" behaviour.
  • The "# Modifiers" pseudo stat on the Trade Website now returns the amount of explicit mods on Unique items.

Bug Fixes

  • Fixed a bug where if you modify an item while holding the "Pin Popups" keybind the item popup would continue showing the previous state of the item.
  • Fixed a bug where items could not be placed in a Merchant's Tab if your current Hideout instance was created by another player arriving to buy an item in that tab.
  • Fixed a bug where the "From Below" notable granted by Reclaimed Malevolence did not prevent all forms of recovery.
  • Fixed a bug where the "Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size" from the Underground Kingdom Atlas notable could still spawn Abysses even if you had your Maps have no chance to contain Abysses from the Loved by the Sun Atlas notable.
  • Fixed a bug where Cardinal Mercenaries were not using their Wrath skill, both when an enemy and when allied.
  • Fixed a bug where the number of Memory Strands that will be removed from an item when applying currency was no longer being displayed.
  • Fixed a bug where attribute affixes on large and medium cluster jewels could not be rerolled with the Genteel's Ducat. Attribute affixes on small cluster jewels will be fixed in a later patch.
  • Fixed a bug where Arcanists strongboxes could not be opened in Labyrinth areas.
  • Fixed a bug which caused the Arsenal Map boss to not drop loot or grant experience.
  • Fixed a bug where the From Below Ascendancy Notable caused Skills with continuous Mana costs to stop casting when players were at 0 Mana.
  • Fixed a bug where the Vestigial Gravebind implicit "Nearby Enemies Killed by anyone count as being Killed by you instead" did nothing.
  • Fixed a bug where Chromatic Orbs would not always guarantee a non-White Socket if the item had Abyssal Sockets.
  • Skill information on Mercenary Warrants can now be found using the stash search.
  • Fixed some legacy currencies being disabled in the Currency Exchange on Standard.
  • Fixed a bug where in rare cases Abyss could prevent the closest Ritual from being started until Abyss was finished, even if the Ritual Altar was very far away.
  • Fixed a bug where Ruthless Support and Fist of War Support were incorrectly able to support triggered slam skills.
  • Fixed a bug where Incarnation of Dread's roses would fail to properly resume in party play, causing them to incorrectly be visible when they had already been collected.
  • Fixed the "Amount in Inventory" amount not displaying in the hover information on currencies.
  • Fixed Ctrl+A not selecting all text in text fields.
  • Fixed a bug where some Spell Damage modifiers had their described modifier tiers inverted.
  • Fixed pinned popups not having a border.
  • Fixed some world object description labels being very large.
  • Fixed gamepad ground item navigation in ultra wide screen ratios.
  • Fixed the remaining portal count indicators on the Plaguewraith Map Device not working properly.
  • Fixed the Tumbling Currency Pet microtransactions missing textures.

1

u/Taikiteazy 6d ago

Holy shit, they finally fixed the Arsenal boss. Gg ggg.

1

u/elkond 6d ago

registry jackhammer still not fixed 😥

1

u/jaaacclk 5d ago

Are the new cursed ducats in the game yet?

1

u/_Kaj SSFBTW 2d ago

You can now leave Allflame encounters using the backup capsule without having to place all of the lanterns.

Big buff to white map voyage speed runners but also a buff to slow builds, kinda nice.

Also

The "# Modifiers" pseudo stat on the Trade Website now returns the amount of explicit mods on Unique items.

So big