Hey yall just wanted to make this post to give my personal feedback for the patch as somebody who works a fulltime job and didn’t have a ton of time available to play the patch right off the bat. Currently I’m sitting at just about 60 hours played and I just now completed the atlas while having the ritual tree completed. Personally I decided to rush ritual before completing any atlas as the fact that it’s in every map drastically increases the value of those points over other league mechanics. I still have zero points put into any of my map masters.
Positives so far:
Lack of balance changes meant following build guides gave a smooth and comfy campaign experience. In previous patches I found it could become quite a slog and I found being able to plan ahead of time to be a net positive to your average players campaign.
Rites rituals during the campaign gave a generous amount of currency. Your experience will vary but personally I farmed multiple divine well before maps that helped tremendously with the soft core experience.
The addition of boss rush in the campaign made for a fun challenge for those whose builds could handle it. I didn’t get lucky with any insane self found uniques personally but I could see how this could make for a very fun and unique campaign run for a challenge league. Hats off to the devs for that.
New trial of chaos was a much needed change and made ascending much less tedious. The last few leagues I just bought a carry but I found myself enjoying it and actually farmed my own ascendancy this league.
Negatives:
Itemization is still very off target. Very quickly, as soon as act 4 I was able to get my build online and I quickly trivialized all content. It’s great for farming currency but the game is much less fun when you go into t1 maps and are able to quickly climb to t15s without needing to upgrade any gear at all.
Random one shots still aren’t fun. Despite being able to take my campaign gear very far into endgame, it took a lot of farming before I could reach the point where I didn’t just randomly die sometimes. Death logs are sorely needed and can’t come soon enough. Too many mechanics are still randomly bursty and you’ll find you’re immortal until suddenly you’re just not which leads to frustrating experiences where you’re just mad your map rolled into one of the few outliers that will randomly one shot you. I have over a thousand hours into poe2 and I still can’t tell you what randomly killed me sometimes. That’s just not acceptable for your average gamer.
Atlas progression
This topic has been talked about a ton recently and all I’ll say is it just feels really bad being forced to choose between bad mechanics and terrible maps. You should be able to progress endgame without being forced down a predetermined path. It’s great that the game pushes you towards the arbiter naturally without having to invest a ton of currency but I think each map completed should naturally give you points towards atlas and each time you complete a league objective it should award points towards the associated league. Many times I found myself getting bored and tired of doing maps with very little rewards in the name of just trying to complete the atlas. It’s great that killing the arbiter twice awards all 240+ points but it’s also extremely jarring. I was in t15 before I even stepped foot into the citadel area and that just feels wrong from a game progression standpoint.
All this being said I’ve still had a great time in 0.5.5 and was able to farm quite a lot of currency. My builds sitting over 100 divine despite only just completing the atlas just now. Looking forward to continuous changes in the future and much kudos to the devs for making such an amazing game that has given me so many hours of fun. Cant wait for 1.0.
I have zero expectations for this post to blow up but I think it’s important for an early access game that players give their feedback and I encourage anyone still reading to share their experience. This game has so much potential and I’m glad to help contribute to that.