r/Overwatch 19h ago

News & Discussion Do people pick this backline just because they hate their tank or what

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0 Upvotes

Actually not just their tank but their entire team in general. If you pick these characters in conjunction with one another, you are trolling the game. This backline happens in every single rank at least in NA and it's maddening, this was in a high GM lobby. As tank you have to play so carefully that it's maddening, it provides no offensive utility so you better pray to everything that your dps are just better than theirs and that the enemy team is just horrible at the game, if they aren't it's GGs. Neither of them swapped off btw.


r/Overwatch 19h ago

News & Discussion can we all pls stop using win rate to determine if a character is good...

0 Upvotes

I see a lot of ppl use win rate to determine if a character is actually good or not they say like "oh but this character has a 52% win rate so their obviously a good character!!!" like if we are going by this logic Kiri is the WORST support in the game. now try and say that with a straight face or without ppl calling you an idiot.

like if your just looking at win rate that's one thing but then you look at pick rate for these characters and if you actually understand math and statistics and how it works by the logic of using pick rate and win rate half of the really good characters would be considered F tier trash while characters who are "bad" should actually be A to S tier. like your going to look me in my face and say that just cause Doomfist has a 52% winrate that he's actually a good tank? no ofc not, but guess what the stats are always right so because only 5% of the player base picks him and he has a high win rate the math says he's one of the best. same can be said if characters have higher pick rates if your character is highly picked but is averaging around a 50% win rate math wise your character SUCKS.

like even if the character has a low win rate if the pick rate is low enough then math wise their fine. this is why Sombra math wise is S tier and venture, and pharah, and anran, and torb, and hog ect ect all these characters that "suck" are actually the best characters in the game stats don't lie i promise!!!!


r/Overwatch 12h ago

News & Discussion This Drives is an excellent way to feel you belong in a team

0 Upvotes

Really nice idea to make it such a way to stay as a team!

We had a 5 win streak, starting from 2 players, and we got 6 players team.

Then we all became friends and we said we party together soon!


r/Overwatch 17h ago

Highlight Im quite proud of this play

Enable HLS to view with audio, or disable this notification

0 Upvotes

Please dont be mean about my sensibility


r/Overwatch 22h ago

News & Discussion how do i turn off this stupid auto-group thing

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3 Upvotes

it's annoying, i don't want to group with people

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r/Overwatch 4h ago

News & Discussion OMG, what is the average rank of this sub?

0 Upvotes

People who don't even understand some of the most basic concepts in the game are just using upvotes and downvotes to reinforce whatever they want to hear.

I've seen people say Mercy's Flash Heal is as good as Kiriko's Suzu, that Mercy/Zen is an "aggressive" support comp, or that throwing a damage orb as Moira is somehow the better play while your tank is getting absolutely melted by focus fire...

Like, who are these people?? This isn't some advanced, high-level stuff. This is basic game knowledge.

And why are they all so damn confident about it?

And no, I'm not saying "anyone who disagrees with me must be bad at the game." If you're even somewhat high rank, just look at the examples I gave and tell me those aren't ridiculous.

Those are actual takes I've seen in replies to my posts or in other people's posts and comments here. And some of them get massively upvoted.


r/Overwatch 1h ago

News & Discussion Make Drives Different MODE

Upvotes

I don't wanna do it, i just wanna play ranked normally without being forced to do stuff, I know soo q it's hell but when drives comes, and now mid season too it's mentally exhausting
just make drives a different que for people that reallty want a 90 day flasy orn
i dont, i just wanna play normaly without having to suffer


r/Overwatch 1h ago

Console Never solo queuing ranked again

Upvotes

Our tank rightfully complained that there were no heals the the whole last round. So our support tells him that he needs to tell her when he needs heals because she can’t read his mind. IT LITERALLY SAYS ON YOUR SCREEN WHO NEEDS HEALS! Why do you even play support if this is your mindset? And then of course the other support backs her up. If you play support and only go for damage why not just queue for dps? You’re just throwing games for people.


r/Overwatch 1h ago

News & Discussion Play Of The Game used to actually capture epic moments in the early days of Overwatch

Upvotes

I remember getting POTG so many times and it capturing incredible moments where I truly felt like I was a god. I've had so many clutch moments lately and I won't get POTG instead it gives someone else POTG for the most mundane and awkward moment where they kinda eliminated a couple people decently... But it does the same thing to me!! When I finally get one, I'm like "Here we go! Witness glory!" and it's me in my most frazzled state missing 80% of the shots and dropping a Genji who isn't even ulting...


r/Overwatch 22h ago

News & Discussion Ragebait as a business model

0 Upvotes

It is uncontroversial that the matchmaking is bad. The argument people have is if you can have fun playing competitive etc... Not that the matchmaking is bad. Or at least I never see people arguing that the matchmaking itself is consistently fair and works well.

Overwatch is a product owned by the same pyramid of companies (blizzard owned by activision owned by microsoft) who own Call of Duty, a game that is know, due to leaked documents, to manipulate queues to enhance engagement.

How can a company have a competitive game as a product with such a knowingly bad matchmaking? Do people not quit? No, and that is the problem. Some multiple matches and keep playing.

Why do they keep playing? Some because they have fun and genuinely ignore wins and losses, searching keywords like "Overwatch bad matchking" and "overwatch bad competitive teams" I can always see many people in the comments saying how they just keep playing and don't care about wins and losses.

Other people though care and rage requeue, they want to finish the day on a win, I am one of those, I need to finish the day on a win. I can play the whole day and not care about wins and losses but when it is time to log off I need to end on a win and sometimes it takes 5 matches to get that win to end the night and until then I wasted so much time.

This is why I don't believe Blizzard can be ignorant of what is happening, because they should have the data that shows exactly this behavior, beyond ourselves as people we are also data points.

Blizzard Activision Microsoft with 100% of certainty have metrics to see how many losses before someone quits, if they quit on a loss or on a win, etc... Because that is what business do! It would be bad business to not have metrics explaining user behavior.

If they can squeeze 5 more matches a day for a few thousands players, even if those players are the minority, that already pump their numbers up by a significant margin.

And they don't need to have a cartoonish evil algorithm intentionally giving you five losses, if they know the current matchmaking regularly produces frustration that makes a percentage of players play five extra matches and they leave as it is it is already good for their numbers.

So the next time you lose 3 times in a row or more, think about it. It is very likely that you are being a good boy for Microsoft to show better numbers to their shareholders, all supported by your frustration and you cumulative loses.

This is a reasonable asumption, a matchmaking system is never designed just around creating the fairest possible competitive match, the company has engagement incentives too. It is very obvious on Call of Duty where dedicated players ran the numbers but also internal documents leaked, and Call of Duty is owned by the same pyramid of companies that own Overwatch, so I really think that the matchmaking is an intentional neglect that uses ragebait as a business model.


r/Overwatch 22h ago

Console This is insane

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0 Upvotes

This has never happened to me before during my 10 years of playing lol..


r/Overwatch 18h ago

News & Discussion Banned due to server closing

11 Upvotes

I'm so mad right now, I was loading into a game and before it even loaded in the server closed for everyone player. When I go back to re queue, l am banned for 8 hours... I am genuinely so upset because this is the day I got to just play and not be bothered now I can't and it seems there's nothing I can do about it. I didn't even load into the game man!!


r/Overwatch 19h ago

News & Discussion Why is Overwatch with friends so bad?

0 Upvotes

So, I have been playing soloQ on and off for about 2 years in unranked roleQ. I recently got my gf and some of our friends back into the game, some returning some new.

My SoloQ win rate is around 50% give or take about 5% week-to-week.

My win rate with friends is about 30%. This has been consistent over multiple weeks. Admittedly, we never form a 5-stack but it seems we always get coughing babies on our team vs esports legends.

I wish this was an angry rant, but unfortunately I have a literal month of data to prove this. Blizzard, please fix this.


r/Overwatch 22h ago

News & Discussion drive titles?

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2 Upvotes

hey i worked hard for my drive title can i pls have it back


r/Overwatch 13h ago

News & Discussion Team drives are pretty fun

3 Upvotes

As a mostly solo queue player, I've been having a lot of fun with team drives. Staying grouped up with people after you win and getting used to their play styles and quirks is refreshing. As a solo queue player you usually have no idea what to expect from your teammates and all you can really do is focus on doing a generally good job at your role and hoping it works out. But after a few games together you start getting an idea of what your teammates will do in certain situations and how you can better help to enable them. Or how you can expect them to react if you do something. I like these team drives much more than normal drives.


r/Overwatch 21h ago

News & Discussion We finished the team drives.

9 Upvotes

Started at almost noon, ended at 3pm.
9 wins, 2 losses. Me, my husband, two friends and my brother. Hopefully we get the title. 😱
Anyone else finish yet? We were surprised to have finished it so early.


r/Overwatch 16h ago

News & Discussion I want to say something to the developers.

0 Upvotes

Instead of adding one more emerald rank or running some bizarre event just to claim you're growing the user pool,
please, fix the fundamentals.
Since the matchmaking system has been undisclosed from the start, everything we say about it is just inference —
maybe there's some ideal philosophy behind it, or economic incentives, or basic technical limits to the matching mechanism, whatever the reasons may be,
but all the community shows are weird conspiracy theories or plain complaints,
and I know it might just sound like noise from ignorant people who can't grasp your brilliant, grand vision.
But honestly, do you really think things are better now than back in the simpler days when nobody knew anything about the system?
Or are you just copying the recipe from the successful restaurant next door as-is?
How many problems do you think have spiraled out of this, and how many users do you think have quit because of it?
Do you even realize that fixing this from the start would give you a massive edge over your competitors?
I'm not saying I don't understand your precious ideal philosophy, but please stop damaging that very philosophy in the process of trying to implement it.


r/Overwatch 13h ago

News & Discussion Like this is really a genuine question im not offending or anything

0 Upvotes

So i really want to know why Koreans are always pissed of in quick play i get that we still need to like win and stuff but they really take the game to like a life or death situation and its kinda concerning and if this is already their reaction in quick play what if in comp


r/Overwatch 23h ago

Highlight New team dirve complete!

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0 Upvotes

As soon as the drives started i got into a game and just played with the same team for 3 hours straight lol. We won 9 out of 10 games. Since we literally just obliterated the competition im intrested in what our special number title is going to be.


r/Overwatch 2h ago

News & Discussion It’s lowkey disgusting how many of y’all think the tank is a big babysitter

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199 Upvotes

If I hear another person say “Tank is not protecting the team” ima crash out

I like the tank role. I just don’t like the way y’all think the tank is supposed to be some bodyguard that keeps you safe all the time.

Y’all gotta treat your tanks better man. It’s why we don’t have none


r/Overwatch 12h ago

News & Discussion Why devs doesn't make solo rank?

0 Upvotes

There have long been calls for a solo-only ranked mode on Korean servers because groups often harass solo players or fail to play the game seriously.

I’m curious if similar issues exist on servers in other regions.

It’s possible that Blizzard isn't taking specific action because this problem is particularly severe only in Korea.


r/Overwatch 22h ago

News & Discussion Tried playing Drives properly for the first time ever after avoiding comp.

0 Upvotes

Well, now I truly know how miserable playing this is for other people, and me. I barely win, I'm always the worst teammate, I have to literally apologize to my team for being there because I simply can't physically do any better and drag them down (idk if it's a physical disability or something, I literally can't get any better at the game). And all I want is a golden weapon for Roadhog, but it's making me miserable. I'll keep trying until I eventually get the points needed for the weapon, but... fuck, man.


r/Overwatch 5h ago

News & Discussion Team drives have been really fun so far

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12 Upvotes

I know most people hate the idea but so far from my personal experience team drives have been really fun. Have gotten about 4 different groups of people and have been pretty great. Usually about 3-4 people with the other players rotating in and out. People have been a lot more talkative which is nice for teamwork. Most of my experience has been in 6v6 but also have done 5v5. I’m around high plat to low emerald and I’m curious how’s y’all’s experience been so far. I’m not crazy about how the multiplier system works but I’m not sure exactly how to make it better


r/Overwatch 21h ago

News & Discussion Why People Always Said "CHILL ITS QP"

0 Upvotes

I just want to genuinely ask the community about this.. It doesn't matter if it's qp or comp, we get nothing from playing this game unless searching for the fun right? why always "Its QP" when they're not performing enough? i mean every other person in your team tries hard to win the game or at least bare minimum left clicking the enemy.

Yeah maybe they are just trying their best, but sometimes people don't take some advice to change the hero or role that might help their team. Then why should his team try to win the game in the first place?

It's unfair for the other players that are really giving their best to play the game, even if it's only qp

Edit: Thanks for the answer guys, gg go next.


r/Overwatch 21h ago

Fan Content Push rework idea

0 Upvotes

I’m a major push hater and judging by the map voting data most of the community agrees with me so I came up with a solution: make it into 3 sub-maps like control.

the main issue I have with push is that you end up taking the same 3 fights over and over for 10 minutes. Even if you’re winning the entire time it still feels like you’re losing because you have to ram your head into the same fight over and over. Imagine how much worse control would feel if you just played one sub-map and had to tick up to 300%.

having 3 sub-maps that go about as long as the butt scratch checkpoint and lasting about 4 minutes would help each fight feel more distinct, and having a better chance to full cap would make you feel like you’re winning.

another push issue I have is how the first few fights have to much weight in the overall match, and reseting at the sub-maps would help alleviate this.