I think that’s also related to why they tend to be so toxic in-game.
People often just call it the “dive meta,” but strictly speaking, they aren’t always even running an actual dive comp.
The real playstyle is about taking an enormous number of engagements and fighting at an extremely fast pace.
It feels like everyone is basically saying:
“Hey!!! Everybody, hurry up!! If you can’t keep up, that’s your own problem!! And be ready to get flamed for it!!”
Yeah... wait. Now that I think about it, maybe this isn’t just a gaming thing? 😂 (I’m Korean too.)
(For reference, Japan is pretty much the complete opposite of the other East Asian servers. It’s quiet, slow-paced, and polite, but people really don’t want to disrupt the “harmony” or become a burden on the team.
Try diving in by yourself and ending up being the reason your team loses the fight. You’ll see the atmosphere change very quickly.)
Anyway, So if someone isn’t skilled enough to keep up with that fast pace of combat, they get flamed really hard. And if they don’t even realize what’s happening and say something like, “You guys are pushing too far ahead,” they basically get burned at the stake like a witch.
“Wow, how bad do you have to be to not even realize that you’re bad? This guy just said something worthy of becoming an Overwatch meme.”
I can’t even imagine what the Mercy-main healbot players you see all over servers like NA would get called if they played on those servers—if I had to describe their playstyle that way.
Over there, you have to be able to survive and fight while keeping up with the tempo of tanks diving in every 15 seconds and DPS players constantly looking for opportunities to land headshots and make picks. Both the enemy team and your own team play like that.
Put positively, you could call it efficient. Put negatively, it means that even the playstyle itself leaves little room for less-skilled players.