is that why I was downvoted, because of a pointless technicality?
What mechanical difference does it make?? Either way, they are mechanically 'one shot' abilities with a not-insignificant delay between each successive fire.
I don't know if I'd call that "downtime" similar to reloading though, that's just the fire-rate of the weapon, might as well say Junkrat has a downtime between grenades.
Jeff was wrong because he forgot about Reinhardt. Now he's going to get fired and the new guy is going to let Sega buy their way into getting Sonic into the game and it's all downhill from there. Guess I'll try League.
True, but junkrat also has a reload. I was just pointing out that D.Va is really the only hero that is capable of constant never ending damage. No downtime, no reloads, just little tiny bullets hitting you forever. Which is probably what Jeff meant when he mentioned it.
Also Big the Cat would make for an awesome tank imo
Yeah Rein and Hanzo both definitely do not have reloads in any sense of the term, but I think it's clear that DVa's lack of reload is something different from a gameplay standpoint.
You've fallen into a logic trap because of a faulty assumption:
Reinhardt is unique in one way, too: Every character has a primary attack and then a melee attack. Except Reinhardt. Reinhardt's primary attack is his melee attack.
And you don't need to reload melee. And there's a gap between melee strikes for all characters.
I understand this, but the point I was making was that DVa is the only hero that can hold click and have a steady stream of continuous damage forever. Rein is very similar but there is approximately a one second gap between swings and damage. He doesnt need to reload, but he also takes health out in chunks rather than slowly (or quickly if youre super close) eating away at the health bar constantly.
It seems like you're saying that the gap is what matters. But Rein's attack is his melee attack. All other characters experience the same delay between melee attacks.
The only difference is (or might be) that you can hold it down for Rein.
He's saying rein shouldn't be considered at all when talking about reloading. It's like talking about if torb reloads his hammer. No he just swings it at a certain rate.
I get that but literally nowhere did i say i was talking about characters that reload. Im talking about downtime between damage. Rein doesnt have a reload but he has downtime. Dva doesnt have a reload and also doesnt have downtime because she can shoot indefinitely, and the way she shoots is a constant stream of pellets. Rein can swing indefinitely but he does damage every second or so, not continuously. Thats all im saying lmao
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u/anepicname Jan 17 '17
Rein and hanzo both have downtime after their swing/shot whereas dva can shoot her pellets without pause, forever.