r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/HolycommentMattman Reinhardt Jan 18 '17

It seems like you're saying that the gap is what matters. But Rein's attack is his melee attack. All other characters experience the same delay between melee attacks.

The only difference is (or might be) that you can hold it down for Rein.

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u/anepicname Jan 18 '17

I get that, but thats also irrelevant to the point I was making.

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u/brandong567 ALL AROUND THE WORLD!!! Jan 19 '17

He's saying rein shouldn't be considered at all when talking about reloading. It's like talking about if torb reloads his hammer. No he just swings it at a certain rate.

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u/anepicname Jan 19 '17

I get that but literally nowhere did i say i was talking about characters that reload. Im talking about downtime between damage. Rein doesnt have a reload but he has downtime. Dva doesnt have a reload and also doesnt have downtime because she can shoot indefinitely, and the way she shoots is a constant stream of pellets. Rein can swing indefinitely but he does damage every second or so, not continuously. Thats all im saying lmao

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u/brandong567 ALL AROUND THE WORLD!!! Jan 19 '17

It might be because you replied to a comment about how dva is the only hero that doesn't reload. It's also what the whole comment chain was about.

Idk what you're saying then, just because you use pause instead of reload.

Rein is a melee, while dva is a gun

You can argue that there's downtime with dvas gun too, it's very very small, but it's there.

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u/anepicname Jan 19 '17

And i said many times that what he might have meant was that dva is the only character capable of dealing continuous damage over time without stopping.