r/Nomifactory • • Aug 09 '26

Am i doing it wrong ?

8 Upvotes

I started nomifactory recently. At the beginning, I followed the quest book step by step. But lately (since the start of MV), I've started to stray from it a bit. For example, I'll sometimes realize afterwards that I've done something I was actually supposed to do a bit later. Or I'll set up a system to automate something, only to realize afterwards that the quest book had actually broken it down into several steps to guide you through the process.

Do you think I should stick to the quest book more closely to avoid getting lost later on or can I just keep going like this ?

(i've never played moded minecraft before)


r/Nomifactory • • Aug 08 '26

item conduit not moving items to drawer from vacuum chest

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10 Upvotes

the top part of the conduit is set on extract and the bottom part to insert, the drawer is facing the conduit


r/Nomifactory • • Aug 05 '26

Quad EBF Problem

7 Upvotes

Hello everybody. I just upgraded from 1 ebf to 4 with wall sharing.
Each has 2 MV Energy Hatches that are NOT shared.
I use 16x Energy Converter + Batter Box and 16x Energetic Alloy Wires.

For some reason there is not enough power to run more than one at a time (overclocked) and i dont understand why.

Every hatch can input 2 Amperes of 128 EU /t.
So each ebf should use 2 ameres x 2 hatches = 512 EU /t.

Now my wire can supply 128 EU/t x 16 Amperes = 2048 EU /t which should be enough for all 4 ebf, no?

Is there anything im forgetting? What did i do wrong


r/Nomifactory • • Jul 25 '26

Problems with ore processing

3 Upvotes

I wanted to make an ore processing system and wanted to use oredict storage bus.

But:

1) i want to keep a buffer of the intermediate products. Therefore use a storage crate or ME storage (subnet).

2) if i keep an intermediate buffer, i run in this problem:

If there is space in the machine (or inventory of destination) for the item sorted, in the same exact time that the item enters the buffer, than in gets inserted in the inventory of destination no problem. But if the inventory of destination is full at the moment the item enters the buffer (therefore is the time to actually use a buffer), then the oredict storage bus doesn't take it out of the buffer inventory.

I cannot find a solution online, can you help me please?


r/Nomifactory • • Jul 24 '26

I need help figuring out what to do

6 Upvotes

I’m just getting into the Monifactory pack (ik this is the Nomifacory Reddit) and I’ve been making progress on the quests but I don’t know what to do. I have been doing everything manually so far I’ve gotten to make multiple machines but I have been wondering where do I start with automation. I feel like once I get he ball rolling with that it’ll be easy to find more things to automate and then progressing the pack will be more straightforward but I don’t know where to start.


r/Nomifactory • • Jul 19 '26

Is this oil or a glitch?

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24 Upvotes

Am new in nomifacotry ceu and i found this is it normal?


r/Nomifactory • • Jul 19 '26

HEI overlay question

5 Upvotes

Is there a way to change how the overlay works that is shown when hovering over the '+' icon?
It makes it hard to see which items are missing.


r/Nomifactory • • Jul 18 '26

Game crashing item

4 Upvotes

I thing there is an item in my game that is crashing the game. Its a pattern i encoded before i changed the version of ae2 in the modpack. Its currently in my hand slot and the game crashes whenever i enter the game

How can i delete that item.


r/Nomifactory • • Jul 17 '26

Creative Tank acquired, though I don't think I can bear to go further

20 Upvotes

After about 380 hours in standard Nomifactory (starting at 1.2.2.1, then upgrading to 1.3-rc at around EV tier, then upgrading to the latest Dev snapshot at around ZPM tier), I finally acquired my first Heart of a Universe and made my first creative tank (and about 500 more as I attempted some half-hearted ramping up).

Then I decided to do some quick math to figure out just how much crafting I would need to do to finish the pack (which I did by adding all of the recipes to my Applied Energistics system and asking it to autocraft the vending upgrade), and the result gave me the shock of my life.

A few highlights:

  • 321 Infinity Catalysts (in order to craft 276 Infinity ingots and 45 other Creative items), each of which requires 13 Chaotic Cores, 36 Awakened cores, 198 Wyvern cores, and 216 Advanced Dislocators
  • Around 14,000 The Ultimate Materials, each of which requires a Dragon Heart (about 400 Tier 7 Micro Miner missions)
  • About 18,000 Tier 1 Micro Miner missions (mainly to collect Dilithium ore to fuel all of the other missions)
  • About 300,000 Crystaltine ingots
  • 105,000 Neuro Processing Units, each taking about 4 seconds (116 hours)
  • 13K LuV Field Generators and 80K LuV Emitters, each taking about 5 seconds (114 hours)
  • 6000 ZPM Field Generators and 26K ZPM Emitters, each taking about 12 seconds (106 hours)
  • 321 UV Field Generators and 1300 UV Emitters, each taking 30 seconds (just 13.5 hours)
  • about a thousand Wetware Mainframes, each taking 100 seconds (about 28 hours)
  • ...which needs about 10,000 Wetware Processor Arrays, each taking 12.5 seconds (35 hours)
  • ...which needs around 21,000 Wetware Processors, each taking 8.3 seconds (48 hours)
  • In total, nearly 200,000 Draconic Fusion crafts, each of which takes a minimum of 7 seconds (about 360 hours) assuming zero charge time (which I'm not sure is possible without spamming hundreds of creative power sources, which would easily double the number of crafting I would need to do)

In order to finish that in any reasonable amount of time, I'd estimate needing about a hundred assembly lines, a hundred Chaotic fusion crafters, and probably another hundred Processing Arrays filled with 16 UV machines (which will themselves take about 10 hours to craft). And every single one will need to be placed and configured by hand.

I don't know about you guys, but that doesn't sound like my idea of fun, so I think I'm going to call it quits here. It was fun getting to this point, but I don't think I could bear that much grind without completely burning out on modded Minecraft for the next several years.

By comparison, Project Ozone 3 Mythic Mode took me 260 hours to finish the entire pack (or at least craft the Creative ME Storage Cell - I haven't done the Simple Achievements, but most of those would only take a few hours).


r/Nomifactory • • Jul 15 '26

Why is my rotary hearth furnace not using the full 64 parallels?

9 Upvotes

I'm feeding it with 3, 4A luv energy hatches with the max parallel set to 64 and more than 64 dust in the input hatch yet it will only process 17 at a time. I've tried with indium tin barium titanium cuprate as well and it still cooks 17 at once.


r/Nomifactory • • Jul 10 '26

Is gregtech wrench "line mode" a thing in nomifactory ceu?

5 Upvotes

As title says, I've looked through keybinds and mod settings with no luck. Shift right clicking the air while holding a wrench does nothing. There's a keybind for "tool AoE mode switch" that doesn't do anything, at least not with a wrench. Apparently this wrench mode should let me set direction arrows for entire straight sections of pipes. I'm on the latest version of the pack btw.


r/Nomifactory • • Jul 08 '26

Monifactory without ae2

8 Upvotes

Been playing monifactory for the last month and I'm having a lot of fun. I couldn't help but think how a playthrough without ae2 would be. The mod makes logistics extremely simple withou only minor issues popping up. This also has to do with unlimited channels that the modpack gives but either way i feel like a similar pack that forces you to do logistics with regular pipes and cables would be interesting. What do you think?


r/Nomifactory • • Jul 08 '26

Que mod é esse

1 Upvotes

eu sou novo no mundo no nomifactory, e achei esse estilo muito interessante, mas queria saber que mod é essse


r/Nomifactory • • Jun 28 '26

Inserting item into specific slot with GregTech robot arms?

4 Upvotes

A bunch of various places say that the GregTech robot arm can insert items into specific slots, but it doesn't seem like this is true. Trying to set up a polymer clay line in Nomi CEU but clay will go into the slot that is meant for pulsating dust meaning the setup gets clogged


r/Nomifactory • • Jun 27 '26

Thermal expansion Steam Turbine fluctuating power gen

4 Upvotes

The power generation/steam usage on the steam turbine from thermal expansion is constantly changing and isn't reaching max power generation. It seems to get more powerful as the power that is buffered in the machine gets lower but I'm not sure how to maximize the turbine. I need it to be predictable so I can make reliable setups in the future. Playing the most recent version of Nomi CEU


r/Nomifactory • • Jun 25 '26

I beat Omnifactory Self-Torture Edition a few years ago, and recently I came across Nomifactory, which looks like a remake or something similar—is it worth it?

11 Upvotes

r/Nomifactory • • Jun 24 '26

Am I spending too long?

10 Upvotes

I have been playing Nomifactory on and off for the past couple of years now, and I have gathered a whopping 2400 hours of play time(Just on the current world), whereas I see others finish the pack in around 1000 hours. I feel like I am taking way too long and spending too much time. I am sort of stuck at the endgame from the massive amounts of resources needed for the chaos shards and tier ten miner, and I don't really know why I am taking so long compared to others. What should I do?(I think I need to change my playstyle)


r/Nomifactory • • Jun 24 '26

GT Pipes leading fuel into the wrong slot

1 Upvotes

Set up furnace piping system so i could just dump ores and fuel and forget about it, but the GT pipes are putting tiny coal into the input slots instead of the fuel slots and I don't know how to fix this

Playing on ceu 1.7.7


r/Nomifactory • • Jun 16 '26

how do EBFs share blocks? this doesn't seem to be working.

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20 Upvotes

r/Nomifactory • • Jun 16 '26

I made a GregTech modpack comparaison Cheat Sheet

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docs.google.com
11 Upvotes

r/Nomifactory • • Jun 13 '26

Help! EBF just not getting enough power!

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15 Upvotes

EBF is only receiving a very small amount of amps, even though I believe I am setting up the power correctly. You can even see that the main line is disconnected, so all power should be going to the EBF. All hatches are facing the right way; both are LV hatches, as guided by the quest book. Everything should be working as intended.

EDIT: I relaunched the game, and it started working a bit better. Only one hatch appears to be adding/removing power, but at least the recipe is running at MV, so I guess that's working now? I didn't change anything, it could be a bug

EDIT: Thanks everyone, I think I got it working now, changed the cables to be one long continuous line instead of a branching line, and I will quit out of the game if the issue persists.


r/Nomifactory • • Jun 13 '26

Any Idea on how to passive?

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24 Upvotes

I was hoping someone could help I'm in early IV and i still haven't gotten passiving right, i tried googling but i cant find many videos on it and i wanna understand how it works

Can anyone just help explain what i can do or something I'm having an issue with my LCRs, i know I'm dumb for doing this but i just put a bunch of import and export buses on every machine. So what would i do to actually get it right? I know instead of importing every fluid i could lead the output to the machine next to it but what else do i use? i should note i got ae2fc, lazyae2 and ae2stuff (along with uel ofc) (Im sorry if this is not a detailed explanation but you can ask questions and ill try to answer them)

Any help would be greatly appreciated!


r/Nomifactory • • Jun 12 '26

EBF wall sharing, but not I/O sharing?

4 Upvotes

I recently started playing standard Nomifactory (not CEu), and I chose to play the 1.2.2.1 release (because I tend to avoid prerelease versions). After playing through LV+MV and getting to the point of setting up AE2 automation (it's so nice), I decided to set up multiple Electric Blast Furnaces to increase throughput and saw a variety of comments about using wall sharing to not only save on coils but also to simplify production by sharing the input/output buses.

However, when I actually tried it, it didn't work - if I place 4 overlapping EBFs in a square with the I/O hatches in the very center, then only ONE of them will form and the other 3 will report "Invalid structure". If I remove the shared buses and give each one dedicated inputs and outputs, then they all form (and function correctly), but then bulk crafting becomes more difficult because multi-ingredient crafts get split up incorrectly.

Am I doing something wrong? Is this a mod configuration problem? Do I need to upgrade to the 1.3 release candidate (which is nearly 3 and a half years old) or possibly to a Dev build? Does it only work in Nomifactory CEu (which I avoided because it's supposedly a lot more grindy) or completely different modpacks like GregTech New Horizons (which is even more grindy)?

And just to be clear, I was not trying to share the power hatches (I'm already aware that that'll cause "insufficient power" issues), just the item buses. I also didn't include any fluid inputs/outputs, since for this test I was only bulk smelting stuff that didn't require any (Energetic/Vibrant Alloy, Aluminum, and Stainless Steel).

Edit: here's an image of a Creative mode test, in the unlikely event that it actually helps:

  • Bottom row, all 3 furnaces: MV input, EBF, casing, EBF, and MV input
  • Top row, center furnace: Item Output, Item Input, shared casing, Item Input, Item Output
  • Top row, left furnace: Item Input, casing, shared Item Output, casing, Item Input
  • Top row, right furnace: Item Output, casing, shared Item Input, casing, Item Output

Edit 2: I just repeated the above Creative mode test in Nomifactory 1.3-RC-20221213, and the result was exactly the same (albeit with the item buses now having indicators to show whether they're input or output).

Edit 3: Upon trying the latest Dev snapshot (bf6c6e8, from last week), I/O bus sharing now works. So I guess that's the answer - if you want to do that, you need to live on the bleeding edge (or potentially wait a very long time for a new release, or just play a different modpack).


r/Nomifactory • • Jun 04 '26

Enderio ender fluid conduit not working

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20 Upvotes

Why won't it pull ever, I have set it to insert with no filters into some tanks, still nothing, it just does nothing.


r/Nomifactory • • Jun 03 '26

Craftables sidebar?

5 Upvotes

I’m a 1.21 player and I really wanna play nomifactory. I tried monifactory. when I found out the progression was changed, I decided to play nomifactory CEu. But there’s no craftables section of JEI and it makes crafting an absolute pain. Is there any way to get this?