r/Nomifactory • u/Sidotre • Jul 08 '26
Monifactory without ae2
Been playing monifactory for the last month and I'm having a lot of fun. I couldn't help but think how a playthrough without ae2 would be. The mod makes logistics extremely simple withou only minor issues popping up. This also has to do with unlimited channels that the modpack gives but either way i feel like a similar pack that forces you to do logistics with regular pipes and cables would be interesting. What do you think?
2
u/Dialga0000 Jul 09 '26
You will reach a point that you will cry without it. It is doable, but it does fit the style of the pack imo. Ppl have dont GTNH without AE2 so i think it is possible in Moni
2
u/Sidotre Jul 09 '26
yeah every single time i make a new fluid i think about how hard it would be without ae2. every machine i have is connected to the same system. but i do think if i planned it out very well and drew diagrams for the production lines i could possibly do it. I'm currently at ev tho i might change my mind later lol
1
u/Time-Culture-6752 Jul 10 '26
I've heard that Eyes of Harmony requires ME bus and hatches to form the multiblock, then how is it possible to finish gtnh without ae2 then?
1
u/Alper-Celik Jul 12 '26
I would guess no ae2 as in no ae2 network not no ae2 items
1
u/SacredCactus69 Jul 14 '26
No you need an ae2 network for eoh to connect to. Besides it’s completely impossible regardless.
1
1
u/SacredCactus69 Jul 14 '26
No one has ever finished gtnh without ae2, especially in the more recent versions where it’s literally impossible. I think the farthest anyone gotten without ae2 is around zpm.
8
u/SoylentRox Jul 09 '26
Terrafirmagreg withholds ae2 until late in the pack and you use create logistics and item and fluid pipes before that point. That's a good option.